User Research Methods
Methods for understanding user needs, validating designs, and gathering actionable insights.
Research Methods Overview
Method Selection Matrix
Method When to Use Sample Size Time Output
User Interviews Early discovery, deep understanding 5-8 2-3 weeks Qualitative insights
Usability Testing Validate designs, find issues 5-10 1-2 weeks Actionable fixes
Surveys Quantify attitudes, preferences 100+ 1-2 weeks Statistical data
Card Sorting Information architecture 15-30 1 week IA recommendations
Diary Studies Longitudinal behavior 10-15 2-4 weeks Behavior patterns
A/B Testing Compare alternatives 1000+ 2-4 weeks Statistical winner
Qualitative vs. Quantitative
Qualitative Quantitative (Why & How) (What & How Many) ───────────────────────────────────────────────────────► Interviews Focus Usability Surveys Analytics A/B Groups Testing Tests
Small sample Large sample Rich insights Statistical confidence Exploratory Validating
User Interviews
Interview Planning
Interview Plan: [Project Name]
Research Questions
- What problem are we trying to understand?
- What decisions will this research inform?
- What do we already know/assume?
Participant Criteria
- Must have: [Required characteristics]
- Nice to have: [Preferred characteristics]
- Exclude: [Disqualifying factors]
Recruitment
- Target: 6-8 participants
- Incentive: $[X] gift card
- Channels: [How to recruit]
Interview Guide
- Duration: 45-60 minutes
- Format: Video call / In-person
Logistics
- Researcher: [Name]
- Note-taker: [Name]
- Recording: [Consent process]
Interview Structure
Interview Guide
Warm-up (5 min)
- Introduction and consent
- "Tell me about your role and what you do day-to-day"
Context Setting (10 min)
- "Walk me through the last time you [relevant activity]"
- "What tools or methods do you currently use?"
Deep Dive (25 min)
- "What's the hardest part about [task]?"
- "Can you show me how you typically [action]?"
- "What would your ideal solution look like?"
Concept Testing (optional, 15 min)
- Show prototype/concept
- "What are your initial reactions?"
- "How would this fit into your workflow?"
Wrap-up (5 min)
- "Is there anything else you'd like to share?"
- "Who else should we talk to?"
- Thank you and incentive
Interview Best Practices
Do Don't
Ask open-ended questions Ask leading questions
Listen more than talk Interrupt or fill silences
Follow interesting threads Stick rigidly to script
Ask "why" and "how" Accept surface answers
Take verbatim notes Paraphrase or interpret
Usability Testing
Test Plan Template
Usability Test Plan
Objective
[What we're trying to learn]
Prototype/Product
- Version: [Link or description]
- Fidelity: Low / Medium / High
- Platform: Desktop / Mobile / Both
Participants
- Target: 5-10 users
- Criteria: [Who qualifies]
- Recruitment: [Method]
Tasks
- [Task 1]: Success criteria
- [Task 2]: Success criteria
- [Task 3]: Success criteria
Metrics
- Task completion rate
- Time on task
- Error rate
- SUS score (post-test)
- Qualitative observations
Task Design
Task: Find and purchase a specific product
Scenario
"You're looking for a birthday gift for your friend who loves coffee. Find a pour-over coffee maker under $50 and complete the checkout process."
Success Criteria
- Found coffee maker category
- Applied price filter
- Selected appropriate product
- Added to cart
- Reached checkout confirmation
Observation Points
- Navigation path taken
- Hesitation points
- Questions asked
- Errors made
Thinking Aloud Protocol
Facilitator Script:
"As you work through each task, please think out loud. Tell me what you're looking at, what you're trying to do, and what you're thinking. There are no wrong answers— we're testing the design, not you."
Surveys
Survey Design Principles
Principle Application
Keep it short 5-10 minutes max
Lead with easy questions Demographics last
Use clear language Avoid jargon
Balance question types Mix scales, multiple choice, open-ended
Test before sending Pilot with 3-5 people
Question Types
Rating Scales:
How satisfied are you with [product]? ○ Very dissatisfied (1) ○ Dissatisfied (2) ○ Neutral (3) ○ Satisfied (4) ○ Very satisfied (5)
NPS:
How likely are you to recommend [product] to a friend? 0 1 2 3 4 5 6 7 8 9 10 ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Not at all likely Extremely likely
[Detractors: 0-6] [Passives: 7-8] [Promoters: 9-10] NPS = % Promoters - % Detractors
System Usability Scale (SUS):
10 questions, 5-point scale (Strongly disagree → Strongly agree)
- I think I would like to use this system frequently
- I found the system unnecessarily complex
- I thought the system was easy to use ...
SUS Score = ((Sum of odd Qs - 5) + (25 - Sum of even Qs)) × 2.5 Range: 0-100, Average: 68
Card Sorting
Types
Type Description When to Use
Open Users create their own categories Early IA exploration
Closed Users sort into predefined categories Validate proposed IA
Hybrid Users can add categories Balance of both
Card Sorting Process
Card Sort: [Project Name]
Cards (Items to Sort)
- Account settings
- Billing history
- Change password
- Team members ... [30-50 cards typical]
Categories (Closed Sort)
- Profile
- Settings
- Team
- Billing
- Help
Analysis
- Agreement matrix (how often items grouped together)
- Dendrograms (hierarchical clustering)
- Category confusion (items frequently misplaced)
Analyzing Results
Agreement Matrix (% of participants who grouped together)
Settings Profile Billing
Change PW 85% 15% 0% Team mgmt 10% 20% 70% Payment info 5% 0% 95%
Research Trends
-
AI-assisted analysis: NLP for interview transcription and theme extraction
-
Unmoderated at scale: Remote testing platforms enable larger samples
-
Continuous research: Embedded research in product development cycles
-
Mixed methods: Combining qual and quant in single studies
-
Accessibility focus: Including users with disabilities by default
Research Repository Template
Research Finding: [Title]
Study
- Date: [When conducted]
- Method: [Interview/Survey/etc.]
- Participants: [N and description]
Key Insight
[One sentence summary]
Evidence
- "[Direct quote from participant]" - P3
- [Observation or data point]
- [Supporting metric]
Implications
- Product: [What to build/change]
- Design: [UX recommendation]
- Strategy: [Business consideration]
Related Findings
- [Link to related research]
Related Skills
-
persona-journey-mapping
-
Synthesizing research into personas
-
requirements-engineering
-
Translating insights to requirements
-
product-strategy-frameworks
-
Strategic context for research
References
-
Interview Guide Template
-
Survey Question Bank
Version: 1.0.0 (January )