tui-design

This skill should be used when designing terminal user interfaces, creating TUI layouts, choosing TUI color schemes, implementing keyboard navigation, building terminal dashboards, or working with any TUI framework. Activates on mentions of TUI design, terminal UI, Ratatui layout, Ink components, Textual widgets, Bubbletea views, terminal color palette, keybinding design, panel layout, split panes, terminal dashboard, box-drawing characters, sparklines, progress bars, modal dialogs, focus management, or terminal accessibility.

Safety Notice

This listing is imported from skills.sh public index metadata. Review upstream SKILL.md and repository scripts before running.

Copy this and send it to your AI assistant to learn

Install skill "tui-design" with this command: npx skills add hyperb1iss/hyperskills/hyperb1iss-hyperskills-tui-design

TUI Design System

Universal design patterns for building exceptional terminal user interfaces. Framework-agnostic — works with Ratatui, Ink, Textual, Bubbletea, or any TUI toolkit.

Core philosophy: TUIs earn their power through spatial consistency, keyboard fluency, and information density that respects human attention. Design for the expert's speed without abandoning the beginner's discoverability.

TUI Design Process

digraph tui_design {
    rankdir=TB;
    "What are you building?" [shape=diamond];
    "Select layout paradigm" [shape=box];
    "Design interaction model" [shape=box];
    "Define visual system" [shape=box];
    "Validate against anti-patterns" [shape=box];
    "Ship it" [shape=doublecircle];

    "What are you building?" -> "Select layout paradigm";
    "Select layout paradigm" -> "Design interaction model";
    "Design interaction model" -> "Define visual system";
    "Define visual system" -> "Validate against anti-patterns";
    "Validate against anti-patterns" -> "Ship it";
}

1. Layout Paradigm Selector

Choose your primary layout based on what you're building:

App TypeParadigmExamples
File managerMiller Columnsyazi, ranger
Git / DevOps toolPersistent Multi-Panellazygit, lazydocker
System monitorWidget Dashboardbtop, bottom, oxker
Data browser / K8sDrill-Down Stackk9s, diskonaut
SQL / HTTP clientIDE Three-Panelharlequin, posting
Shell augmentationOverlay / Popupatuin, fzf
Log / event viewerHeader + Scrollable Listhtop, tig

Persistent Multi-Panel

All panels visible simultaneously. Focus shifts between them. Users build spatial memory — "branches are always top-left."

┌─ Status ──┬─────────── Detail ──────────┐
├─ Files ───┤                              │
│ > file.rs │  diff content here...        │
│   main.rs │                              │
├─ Branches ┤                              │
│ * main    │                              │
│   feat/x  │                              │
├─ Commits ─┤                              │
│ abc1234   │                              │
└───────────┴──────────────────────────────┘
  [q]uit [c]ommit [p]ush [?]help

When to use: Multi-faceted tools where users need simultaneous context (git clients, container managers, monitoring). Key rule: Panels maintain fixed positions across sessions. Never rearrange without user action.

Miller Columns

Three-pane past/present/future navigation. Parent directory (left), current (center), preview (right).

┌── Parent ──┬── Current ──┬── Preview ────────┐
│   ..       │ > config/   │ port: 8080        │
│   src/     │   lib/      │ host: localhost    │
│ > config/  │   main.rs   │ log_level: debug   │
│   tests/   │   mod.rs    │ db_url: postgres://│
└────────────┴─────────────┴───────────────────┘

When to use: Hierarchical data navigation (file systems, tree structures, nested configs). Key rule: Preview pane content adapts to selection type — code gets highlighting, images render, directories show contents.

Drill-Down Stack

Enter descends, Esc ascends. Browser-like navigation through hierarchical data.

When to use: Deep hierarchies where showing all levels simultaneously is impractical (Kubernetes resources, database schemas). Key rule: Always show the current navigation path as a breadcrumb. Provide :resource command-mode for direct jumps.

Widget Dashboard

Self-contained widget panels with independent data. All information visible at once, no navigation required.

┌─── CPU ──────────────┬─── Memory ──────────┐
│ ▁▂▃▅▇█▇▅▃▂▁▂▃▅▇     │ ████████░░ 78%      │
│ core0: 45% core1: 67%│ 12.4G / 16.0G       │
├─── Network ──────────┼─── Disk ────────────┤
│ ▲ 1.2 MB/s  ▼ 340KB/s│ /: 67%  /home: 45%  │
├─── Processes ────────┴─────────────────────┤
│ PID   USER  CPU%  MEM%  CMD                 │
│ 1234  root  23.4  4.5   postgres             │
└─────────────────────────────────────────────┘

When to use: Monitoring, real-time status, system dashboards. Key rule: Each widget is self-contained with its own title. Use braille/block characters for high-density data.

IDE Three-Panel

Sidebar (left), editor/main (center), detail/output (bottom). Tab bar along top.

When to use: Editing-focused tools (SQL clients, HTTP tools, config editors). Key rule: Sidebar toggles with a single key. Center panel supports tabs. Bottom panel can expand to full height.

Overlay / Popup

TUI appears on demand over the shell, disappears after use.

When to use: Shell augmentations (history search, file picker, command palette). Key rule: Configurable height. Return selection to the caller. Never disrupt scrollback.

Header + Scrollable List

Fixed header with meters/stats, scrollable data below, function bar at bottom.

When to use: Single-list tools with metadata (process viewers, log viewers, sorted listings). Key rule: The header creates a natural "overview then detail" reading flow. Sort by the most actionable dimension by default.


2. Responsive Terminal Design

Terminals resize. Your TUI must handle it gracefully.

StrategyWhen
Proportional splitPanels maintain percentage ratios on resize
Priority collapseLess important panels hide first below minimum width
StackingPanels collapse to title-only bars, active one expands (zellij pattern)
Breakpoint modesSwitch layout entirely below a threshold (e.g., multi-panel → single panel)
Minimum size gateDisplay "terminal too small" if below usable minimum

Rules:

  • Define a minimum terminal size (typically 80x24). Below that, show a resize message.
  • Never crash on resize. Handle SIGWINCH gracefully.
  • Use constraint-based layouts (percentages, min/max, ratios) — not absolute positions.
  • Test at 80x24, 120x40, and 200x60 to verify scaling.

3. Interaction Model

Navigation Style Selector

App ComplexityRecommended Model
Single-purpose, <20 actionsDirect keybinding (every key = action)
Multi-view, complexVim-style modes + contextual footer
IDE-like, many featuresCommand palette + tabs + vim motions
Data browserDrill-down + fuzzy search + : command mode

Keyboard Design Layers

Design keybindings in four progressive layers:

LayerKeysAudienceAlways show?
L0: UniversalArrow keys, Enter, Esc, qEveryoneYes (footer)
L1: Vim motionshjkl, /, ?, :, gg, GIntermediateYes (footer)
L2: ActionsSingle mnemonics: d(elete), c(ommit), p(ush)Regular usersOn ? help
L3: PowerComposed commands, macros, custom bindingsPower usersDocs only

Keybinding conventions (lingua franca):

  • j/k — move down/up
  • h/l — move left/right (or collapse/expand)
  • / — search
  • ? — help overlay
  • : — command mode
  • q — quit (or Esc to go back one level)
  • Enter — select / confirm / drill in
  • Tab — switch focus between panels
  • Space — toggle selection
  • g/G — jump to top/bottom

Never bind: Ctrl+C (interrupt), Ctrl+Z (suspend), Ctrl+\ (quit signal). These belong to the terminal.

Focus Management

  • Only one widget receives keyboard input at a time
  • Tab cycles focus forward, Shift+Tab backward
  • Focus indicator: highlighted border, color change, or cursor presence
  • Unfocused panels: dimmed or thinner borders
  • Modal dialogs create focus traps — background receives no events
  • Nested focus: outer container routes events to focused child

Search & Filtering

The universal pattern: press /, type query, results filter live.

  • n/N — next/previous match
  • Esc — dismiss search
  • Fuzzy matching by default, ' prefix for exact match
  • Highlight matched characters in results
  • Preview pane updates for highlighted result

Help System — Three Tiers

TierTriggerContentAudience
Always visibleFooter bar3-5 essential shortcutsEveryone
On demand? keyFull keybinding overlay for current contextRegular users
Documentation--help, man pageComplete referencePower users

Footer format: [q]uit [/]search [?]help [Tab]focus [Enter]select

Context-sensitive footers update based on the active panel or mode. Show only what's actionable right now.

Dialogs & Confirmation

Action SeverityPattern
ReversibleJust do it, show brief confirmation in status bar
Moderate (delete file)Inline "Press y to confirm"
Severe (drop database)Modal dialog requiring resource name input
Irreversible batch--dry-run flag + explicit confirmation
  • Modal overlays: render popup on top of dimmed/blurred background
  • Toast notifications: auto-dismiss after 3-5 seconds, no interaction required
  • Status bar messages: vim-style one-liner feedback, auto-fade

4. Color Design System

Terminal Color Tiers

Design for graceful degradation across all three tiers:

TierEscape SequenceColorsStrategy
16 ANSI\033[31m16 (relative)Foundation. Terminal theme controls appearance.
256 Color\033[38;5;{n}m256 (16 relative + 240 fixed)Extended palette. Fixed colors may clash with themes.
True Color\033[38;2;{r};{g};{b}m16.7M (absolute)Full control. Requires COLORTERM=truecolor.

Detection hierarchy:

  1. $COLORTERM = truecolor or 24bit → true color
  2. $TERM contains 256color → 256 colors
  3. $NO_COLOR is set → disable all color
  4. Default → 16 ANSI colors

Golden rule: Your TUI must be usable in 16-color mode. True color enhances — it never creates the hierarchy.

Semantic Color Slots

Define colors by function, not appearance. Map semantics to actual colors through your theme:

SlotPurposeTypical Dark Theme
fg.defaultBody textOff-white (#c0caf5)
fg.mutedSecondary text, metadataGray (#565f89)
fg.emphasisHeaders, focused itemsBright white (#e0e0e0)
bg.basePrimary backgroundNear-black (#1a1b26)
bg.surfacePanel/widget backgroundsSlightly lighter (#24283b)
bg.overlayPopup/dialog backgroundsLighter still (#414868)
bg.selectionSelected item highlightDistinct (#364a82)
accent.primaryInteractive elements, focusBrand color (#7aa2f7)
accent.secondarySupporting interactionsComplementary (#bb9af7)
status.errorErrors, deletionsRed (#f7768e)
status.warningWarnings, cautionYellow (#e0af68)
status.successSuccess, additionsGreen (#9ece6a)
status.infoInformationalCyan (#7dcfff)

Never hardcode hex values in widget code. Always reference semantic slots.

Visual Hierarchy Techniques

Color is one tool among several. Use them in combination:

TechniqueEffectUse For
Bold (SGR 1)Increases visual weightHeaders, labels, active items
Dim (SGR 2)Decreases visual weightMetadata, timestamps, secondary info
Italic (SGR 3)Semantic distinctionComments, types, annotations
Underline (SGR 4)Links, actionable itemsClickable elements, URLs
Reverse (SGR 7)Swaps fg/bgSelection highlight (always works!)
Strikethrough (SGR 9)NegationDeleted items, deprecated features

Hierarchy recipe: 80% of content in fg.default. Headers in bold + fg.emphasis. Metadata in dim + fg.muted. Status in their semantic colors. Accents for interactive elements only.

Background Layering

Create depth without borders by layering background lightness:

bg.base (darkest) → bg.surface → bg.overlay (lightest)

Each step ~5-8% lighter in dark themes. The eye perceives depth from the contrast gradient. This reduces the need for box-drawing borders while maintaining clear visual zones.

Theme Architecture

Follow the Base16 pattern: define 16 named color slots, map them semantically:

  • 8 monotones (base00-base07): background/foreground gradient
  • 8 accents (base08-base0F): syntax/semantic colors

Ship a dark theme by default. Detect light/dark terminal via OSC escape query or terminal-light crate. Provide at least one light variant. Respect NO_COLOR.

Accessibility Requirements

  • WCAG AA contrast: 4.5:1 ratio for body text, 3:1 for large text/UI elements
  • Never use color alone: Pair with symbols (checkmark, X, triangle), text labels, position, or typography
  • Color blindness safe pairs: blue+orange, blue+yellow, black+white. Avoid relying on red vs green.
  • Test: monochrome mode, color blindness simulator, 3+ terminal emulators, light and dark themes

5. Data Visualization

Character-Resolution Building Blocks

ElementCharactersResolutionUse For
Full blocks█▉▊▋▌▍▎▏8 steps/cellProgress bars, bar charts
Shade blocks░▒▓█4 densitiesHeatmaps, density plots
Braille⠁⠂⠃...⣿ (U+2800-U+28FF)2x4 dots/cellHigh-res line graphs, scatter plots
Sparkline▁▂▃▄▅▆▇█8 heightsInline mini-charts

Common Widgets

WidgetPatternTips
Progress bar[████████░░░░] 67%Show percentage + ETA. Color gradient green→yellow→red by urgency.
Sparkline▁▂▃▅▇█▇▅▃▂Perfect for inline time-series in headers/status bars.
GaugeCPU [██████████░░] 83%Label + bar + value. Color by threshold.
TableSortable columns, zebra stripesAlign numbers right, text left. Truncate with .
Tree├── , └── , guidesIndent 2-4 chars per level. Expand/collapse with Enter.
DiffGreen + lines, red - linesWord-level highlighting within changed lines elevates quality.
LogColored level, timestamp, messageTRACE=dim, DEBUG=cyan, INFO=default, WARN=yellow, ERROR=red, FATAL=red+bold.

Spinner Selection

ContextSpinnerInterval
Default / modernBraille dots ⠋⠙⠹⠸⠼⠴⠦⠧⠇⠏80ms
MinimalLine -|/130ms
Heavy processingBlocks ▖▘▝▗100ms
Fun / brandedCustom frames70-100ms

Use spinners for indeterminate operations. Progress bars for determinate. Show spinners only after 200ms delay to avoid flash on fast operations.


6. Animation & Motion

Flicker-Free Rendering Stack

Three layers, all required for smooth TUI rendering:

  1. Double buffering — Render to off-screen buffer, diff against previous frame, emit only changed cells
  2. Synchronized output — Wrap frame in CSI ? 2026 h ... CSI ? 2026 l for atomic terminal render
  3. Batched writes — Combine all escape sequences into a single write() syscall

When to Animate

SituationAnimationDuration
View transitionFade or slide100-200ms
Selection changeInstant highlight0ms (never animate)
Data loadingSpinner or skeletonUntil complete
Success feedbackBrief flash/checkmark1-2 seconds
Panel resizeImmediate reflow0ms
Chart data updateSmooth value transition200-500ms

Rule: Animations must never delay user input. If the user presses a key during a transition, cancel it and respond immediately.

Real-Time Updates

  • Cap refresh to 15-30 FPS for dashboards (saves CPU, prevents flicker)
  • Use differential updates — only redraw changed cells
  • Stream text (AI responses, logs) at a readable pace, not network burst speed
  • Background operations: show status in a status bar widget, never block the main loop

7. The Seven Design Principles

  1. Keyboard-first, mouse-optional — Every feature accessible via keyboard. Mouse enhances but never replaces. Shift+click must bypass mouse capture for text selection.

  2. Spatial consistency — Panels stay in fixed positions. Users build mental maps. Never rearrange without explicit user action. Tabs provide stable landmarks.

  3. Progressive disclosure — Show 5 essential shortcuts in the footer. Full help behind ?. Complete reference in docs. The floor is accessible, the ceiling is unlimited.

  4. Async everything — Never freeze the UI. File operations, network requests, scans all run in the background with progress indication. Cancel with Esc.

  5. Semantic color — Color encodes meaning, not decoration. If you removed all color, the interface should still be usable through layout, typography, and symbols.

  6. Contextual intelligence — Keybindings update per panel. Status bars reflect current state. Help shows what's actionable right now, not everything ever.

  7. Design in layers — Start monochrome (usable?). Add 16 ANSI colors (readable?). Layer true color (beautiful?). Each tier must stand independently.


8. Anti-Pattern Checklist

Validate your design against these ranked pitfalls (ordered by real-world complaint frequency):

#Anti-PatternFix
1Colors break on different terminalsUse 16 ANSI colors as foundation. Test 3+ emulators + light/dark themes.
2Flickering / full redrawsDouble buffer + synchronized output + batched writes. Overwrite, never clear.
3Undiscoverable keybindingsContext-sensitive footer + ? help overlay + Which-Key-style hints.
4Broken on Windows / WSLTest on Windows Terminal. Avoid advanced Unicode beyond box-drawing.
5Unicode rendering inconsistencyStick to box-drawing + block elements. Restrict emoji to Unicode 9.0.
6Terminal multiplexer incompatibilityTest inside tmux and zellij. Mouse capture must not break selection.
7No accessibility supportRespect NO_COLOR, provide monochrome mode, never color-only meaning.
8Blocking UI during operationsShow feedback within 100ms. Use async + spinners + progress bars.
9Modal confusionAlways show current mode in status bar. Cursor shape changes per mode.
10Over-decorated chromeBorders and colors serve content, not ego. The content IS the interface.

9. Compatibility Checklist

Before shipping, verify:

  • Works at 80x24 minimum terminal size
  • Handles terminal resize without crash
  • Looks correct on dark AND light terminal themes
  • Respects NO_COLOR environment variable
  • Works inside tmux / zellij / screen
  • Functions over SSH (no features require local-only protocols)
  • Mouse capture doesn't break text selection (Shift+click)
  • All features accessible via keyboard alone
  • No ANSI escape sequence leaks to piped/redirected output
  • Exits cleanly on Ctrl+C / SIGINT (restores terminal state)

For Unicode character reference tables and border style gallery, see visual-catalog.md. For real-world TUI app design analysis and inspiration, see app-patterns.md.

Source Transparency

This detail page is rendered from real SKILL.md content. Trust labels are metadata-based hints, not a safety guarantee.

Related Skills

Related by shared tags or category signals.

General

orchestrate

No summary provided by upstream source.

Repository SourceNeeds Review
General

brainstorm

No summary provided by upstream source.

Repository SourceNeeds Review
General

plan

No summary provided by upstream source.

Repository SourceNeeds Review
General

implement

No summary provided by upstream source.

Repository SourceNeeds Review
tui-design | V50.AI