brainstorm

Use this skill before any creative work - new features, architecture decisions, project inception, or design exploration. Activates on mentions of brainstorm, ideate, design session, explore options, what should we build, how should we approach, let's think about, new feature, new project, architecture decision, or design exploration.

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Install skill "brainstorm" with this command: npx skills add hyperb1iss/hyperskills/hyperb1iss-hyperskills-brainstorm

Collaborative Brainstorming

Structured ideation using the Double Diamond model, grounded in persistent memory. Mined from 100+ real brainstorming sessions across production projects.

Core insight: AI excels at divergent phases (volume, cross-domain connections). Humans excel at convergent phases (judgment, selection). This skill separates the two and uses Sibyl as institutional memory to prevent re-exploring solved problems.

The Process

digraph brainstorm {
    rankdir=TB;
    node [shape=box];

    "1. GROUND" [style=filled, fillcolor="#e8e8ff"];
    "2. DIVERGE: Problem" [style=filled, fillcolor="#ffe8e8"];
    "3. CONVERGE: Define" [style=filled, fillcolor="#e8ffe8"];
    "4. DIVERGE: Solutions" [style=filled, fillcolor="#ffe8e8"];
    "5. CONVERGE: Decide" [style=filled, fillcolor="#e8ffe8"];
    "EXIT → Any skill" [style=filled, fillcolor="#fff8e0"];

    "1. GROUND" -> "2. DIVERGE: Problem";
    "2. DIVERGE: Problem" -> "3. CONVERGE: Define";
    "3. CONVERGE: Define" -> "4. DIVERGE: Solutions";
    "4. DIVERGE: Solutions" -> "5. CONVERGE: Decide";
    "5. CONVERGE: Decide" -> "EXIT → Any skill";
}

Phase 1: GROUND (Memory-First)

Before generating a single idea, search what we already know.

Actions

  1. Search Sibyl for related patterns, past decisions, known constraints:

    • sibyl search "<topic keywords>" — find prior art
    • sibyl search "<related architecture>" — find relevant patterns
    • Check for existing tasks/epics on this topic
  2. Surface constraints — what's already decided? What's non-negotiable?

    • Tech stack locked? Budget constraints? Timeline?
    • Existing patterns we must follow?
  3. Present prior art — show the user what Sibyl knows before ideating:

    "Sibyl has 3 relevant entries: [pattern X from project Y], [decision Z from last month], [gotcha W]. Want to factor these in?"

Gate

If Sibyl has a directly applicable pattern or decision, present it first. Don't re-brainstorm solved problems.


Phase 2: DIVERGE — Explore the Problem Space

Goal: Generate breadth. Understand what we're actually solving.

Actions

  1. Ask ONE question at a time to understand intent:

    • What's the friction/pain point?
    • Who benefits? How do they use it today?
    • What does success look like?
  2. Reframe the problem from multiple angles:

    • User perspective: "As a [user], I need..."
    • System perspective: "The system currently..."
    • Constraint perspective: "We're bounded by..."
  3. If the problem space is large, spawn parallel Explore agents:

    Agent 1: Research how similar projects solve this
    Agent 2: Map the existing codebase surface area
    Agent 3: Search for SOTA approaches (WebSearch)
    

Anti-patterns

  • Don't jump to solutions. This phase is about the PROBLEM.
  • Don't ask 5 questions at once. One at a time, build understanding.
  • Don't dismiss vague input — "make it faster" is valid; help sharpen it.

Phase 3: CONVERGE — Define the Core Problem

Goal: Narrow from exploration to a crisp problem statement.

Actions

  1. Synthesize what was explored into a 1-2 sentence problem statement
  2. Confirm with the user: "Is this what we're solving?"
  3. Identify scope boundaries — what's IN, what's OUT

Output

Problem: [crisp statement] In scope: [what we'll address] Out of scope: [what we won't] Key constraint: [the most important limiting factor]


Phase 4: DIVERGE — Explore Solutions

Goal: Generate multiple viable approaches. Quality through quantity.

Actions

  1. Present 2-3 approaches with explicit tradeoffs:

    ApproachProsConsComplexityRisk
    A: [name]......Low/Med/High...
    B: [name]......Low/Med/High...
    C: [name]......Low/Med/High...
  2. Include at least one unconventional option — break fixation on the obvious path

  3. Ground in existing patterns:

    • "This follows the pattern we used in [project X]"
    • "This diverges from our convention because [reason]"
  4. For each approach, name the verification method:

    • How would we know it works? (Test? Benchmark? Visual check?)

Exploration vs Exploitation

Balance like MCTS — don't fixate on the first decent idea:

  • If all approaches look similar → push for a wild card option
  • If approaches are wildly different → good, that's healthy divergence
  • If the user gravitates early → present the contrarian case before converging

Anti-patterns

  • Don't present 7 options. 2-3 is the sweet spot.
  • Don't present options without tradeoffs. Every option has a cost.
  • Don't present options that violate known constraints from Phase 1.
  • Don't default to the most complex solution. Start simple, add complexity only if justified.

Phase 5: CONVERGE — Decide and Record

Goal: Lock in the approach. Record the decision. Exit to action.

Actions

  1. Let the user choose. Present your recommendation but don't bulldoze.

  2. Record the decision in Sibyl:

    sibyl add "Brainstorm: [topic]" "Chose [approach] because [reason]. Rejected [other approaches] due to [tradeoffs]. Key constraint: [X]."
    
  3. Define next action — the brainstorm exits to whatever makes sense:

    Next StepWhen
    /hyperskills:planComplex feature needing decomposition
    /hyperskills:researchNeed deeper investigation first
    /hyperskills:orchestrateReady to dispatch agents
    Direct implementationSimple enough to just build
    Write a specNeeds formal documentation

Output

Decision: [what we're doing] Approach: [which option, brief description] Why: [1-2 sentences on the reasoning] Next: [the immediate next action]


Quick Mode

For small decisions that don't need the full diamond:

  1. Search Sibyl (always)
  2. Present 2 options with tradeoffs (skip problem exploration)
  3. Decide and record

Use quick mode when: The problem is already well-understood and the user just needs help choosing between known options.


Multi-Agent Brainstorming

For complex architectural decisions, deploy a Council pattern:

Agent 1 (Advocate): Makes the strongest case FOR approach A
Agent 2 (Advocate): Makes the strongest case FOR approach B
Agent 3 (Critic): Finds flaws in BOTH approaches

Synthesize their outputs, then present the unified analysis to the user.

When to use: Architecture decisions affecting 3+ systems, technology selection, major refactors. Don't use for simple feature design.


What This Skill is NOT

  • Not a gate. You don't need permission to skip phases. If the user says "just build it," build it.
  • Not a waterfall. Phases can revisit. New information in Phase 4 can send you back to Phase 2.
  • Not a document generator. The output is a decision, not a design doc (unless the user wants one).
  • Not required for everything. Bug fixes, typo corrections, and clear-spec features don't need brainstorming.

YAGNI Check

Before concluding, ask: "Is there anything in this plan we don't actually need yet?" Strip it. Build the minimum that validates the approach.

Source Transparency

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