Total Skills
8
Skills published by RJAudas with real stars/downloads and source-aware metadata.
Total Skills
8
Total Stars
0
Total Downloads
0
Comparison chart based on real stars and downloads signals from source data.
godot-debug-build
0
godot-debug-runtime
0
godot-inspect
0
godot-pin
0
godot-pins
0
godot-press
0
godot-unpin
0
godot-watch
0
Run the Godot project and capture any build or compile errors (GDScript parse errors, bad resource paths, missing scripts). Use when the user asks about compile failures, parse errors, or why the game won't build.
Run the Godot game with pause-on-error enabled and capture any GDScript runtime errors (null dereferences, invalid calls, missing nodes). Use when the user asks why the game crashes, why something throws at runtime, or to reproduce a runtime error.
Capture the running Godot game's scene tree in one call. Use when the user asks to inspect the scene, check the node hierarchy, list what is running in the game, or verify node presence at runtime.
Pin the most recent transient Godot harness run under a stable name so it survives the next automatic cleanup. Use when the user asks to preserve, save, or keep a run for later comparison.
List all pinned Godot harness runs for this project. Use when the user asks what runs are saved, what's pinned, or wants to see the pin inventory.
Dispatch keyboard keys or InputMap actions in the running Godot game and capture the resulting scene state. Use when the user asks to press a key, simulate input, drive the game programmatically, or test what happens after a button press.
Remove a named pinned run from the Godot harness. Use when the user asks to unpin, delete, or drop a saved run.
Sample Godot node properties over a frame window and emit a trace. Use when the user asks to track a value over time, record how a property changes during gameplay, or observe behavior drift.