Author Profile: RJAudas

Skills published by RJAudas with real stars/downloads and source-aware metadata.

Total Skills

8

Total Stars

0

Total Downloads

0

RSS Feed

Skills Performance

Comparison chart based on real stars and downloads signals from source data.

godot-debug-build

0

Stars
0
Downloads
0

godot-debug-runtime

0

Stars
0
Downloads
0

godot-inspect

0

Stars
0
Downloads
0

godot-pin

0

Stars
0
Downloads
0

godot-pins

0

Stars
0
Downloads
0

godot-press

0

Stars
0
Downloads
0

godot-unpin

0

Stars
0
Downloads
0

godot-watch

0

Stars
0
Downloads
0

Published Skills

General

godot-debug-build

Run the Godot project and capture any build or compile errors (GDScript parse errors, bad resource paths, missing scripts). Use when the user asks about compile failures, parse errors, or why the game won't build.

Repository SourceNeeds Review
General

godot-debug-runtime

Run the Godot game with pause-on-error enabled and capture any GDScript runtime errors (null dereferences, invalid calls, missing nodes). Use when the user asks why the game crashes, why something throws at runtime, or to reproduce a runtime error.

Repository SourceNeeds Review
General

godot-inspect

Capture the running Godot game's scene tree in one call. Use when the user asks to inspect the scene, check the node hierarchy, list what is running in the game, or verify node presence at runtime.

Repository SourceNeeds Review
General

godot-pin

Pin the most recent transient Godot harness run under a stable name so it survives the next automatic cleanup. Use when the user asks to preserve, save, or keep a run for later comparison.

Repository SourceNeeds Review
General

godot-pins

List all pinned Godot harness runs for this project. Use when the user asks what runs are saved, what's pinned, or wants to see the pin inventory.

Repository SourceNeeds Review
Coding

godot-press

Dispatch keyboard keys or InputMap actions in the running Godot game and capture the resulting scene state. Use when the user asks to press a key, simulate input, drive the game programmatically, or test what happens after a button press.

Repository SourceNeeds Review
General

godot-unpin

Remove a named pinned run from the Godot harness. Use when the user asks to unpin, delete, or drop a saved run.

Repository SourceNeeds Review
General

godot-watch

Sample Godot node properties over a frame window and emit a trace. Use when the user asks to track a value over time, record how a property changes during gameplay, or observe behavior drift.

Repository SourceNeeds Review
Author RJAudas | V50.AI