hytale-pack-creator

Create Packs to add new blocks, items, mobs, and behavior to Hytale without coding.

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Install skill "hytale-pack-creator" with this command: npx skills add z3nlotus/hytale-agent-skills/z3nlotus-hytale-agent-skills-hytale-pack-creator

Hytale Pack Creator

Create Packs to add new blocks, items, mobs, and behavior to Hytale without coding.

Pack Overview

Packs are content/asset packages that define game content via JSON files. They don't require programming - use the in-game Asset Editor to modify settings visually.

Pack Location: %AppData%/Hytale/UserData/Packs/YourPackName/

Quick Start Workflow

  • Create Pack folder in %AppData%/Hytale/UserData/Packs/

  • Create manifest.json with Pack metadata

  • Add Common/ folder (visuals) and Server/ folder (logic)

  • Create content (blocks, items, etc.) via JSON files

  • Add textures to Common/ folder

  • Activate Pack in Hytale: Worlds tab → Right-click world → Toggle Pack

Pack Structure

YourPackName/ ├── manifest.json # Pack metadata (required) ├── Common/ # Visual assets (client-side) │ ├── Icons/ │ │ └── ItemsGenerated/ # Inventory icons │ ├── Models/ # 3D models │ └── Textures/ # Block/item textures └── Server/ # Game logic (server-side) ├── Blocks/ # Block definitions ├── Items/ # Item definitions ├── Categories/ # Creative menu categories └── Translations/ # Localization files

Creating Content

manifest.json (Required)

Every Pack needs a manifest file:

{ "Group": "YourName", "Name": "MyPack", "Version": "1.0.0", "Description": "Description of your Pack", "Authors": [ { "Name": "YourName", "Role": "Author" } ], "ServerVersion": "*" }

Required fields: Group, Name, Version, Description, Authors, ServerVersion

Adding a Block

Create Server/Blocks/my_block.json :

{ "TranslationProperties": { "Name": "server.My_Block.name" }, "MaxStack": 100, "Icon": "Icons/ItemsGenerated/My_Block.png", "Categories": ["Blocks.Rocks"], "PlayerAnimationsId": "Block", "Set": "Rock_Stone", "BlockType": { "Material": "Solid", "DrawType": "Cube", "Group": "Stone", "ParticleColor": "#808080", "BlockSoundSetId": "Stone", "Textures": { "All": "Textures/Blocks/my_block.png" } } }

BlockType.Material options: Solid , Liquid , Gas

BlockType.DrawType options: Cube , Cross , Model

Texture Requirements

Type Size Format Location

Block texture 16x16 or 32x32 PNG Common/Textures/Blocks/

Icon 32x32 or 64x64 PNG Common/Icons/ItemsGenerated/

Transparency supported for non-solid blocks.

Translations

Create Server/Translations/en.json :

{ "server.My_Block.name": "My Custom Block" }

For multiple languages, create additional files: es.json , de.json , etc.

Item Categories

Create Server/Categories/my_category.json :

{ "Parent": "Blocks", "Name": "server.category.my_category.name", "Icon": "Icons/Categories/my_category.png", "Order": 100, "Children": [ { "Name": "server.category.subcategory.name", "Icon": "Icons/Categories/subcategory.png" } ] }

Reference in block: "Categories": ["my_category.subcategory"]

Block States (On/Off, Cycling)

Add to block JSON for interactive states:

{ "Interactions": [{ "Type": "CycleState", "Hint": "server.my_block.interaction.toggle", "State": "active" }], "States": [ { "Name": "off", "Initial": true, "BlockType": { "Textures": { "All": "Textures/block_off.png" } } }, { "Name": "on", "BlockType": { "Textures": { "All": "Textures/block_on.png" } } } ] }

Asset Editor

Modify Pack settings visually in-game:

  • Enter world with Pack enabled

  • Open Creation Tools tab

  • Select Asset Editor

  • Modify block/item properties without editing JSON

Editable via Asset Editor: Most block properties, hitboxes, sounds, textures

Troubleshooting

Issue Solution

Block doesn't appear Check Pack is enabled, verify JSON syntax, restart world

Missing texture (pink) Verify file path matches JSON, check PNG format

Translation shows key Verify translation file name matches language, check JSON syntax

States don't change Verify Interactions and States arrays, check state names match

Resources

  • Block States: See references/block-states.md for advanced state features

  • JSON Templates: See assets/templates/ for starter files

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