dotnet-terminal-gui
Terminal.Gui v2 for building full terminal user interfaces with windows, menus, dialogs, views, layout, event handling, color themes, and mouse support. Cross-platform across Windows, macOS, and Linux terminals.
Version assumptions: .NET 8.0+ baseline. Terminal.Gui 2.0.0-alpha (v2 Alpha is the active development line for new projects -- API is stable with comprehensive features; breaking changes possible before Beta but core architecture is solid). v1.x (1.19.0) is in maintenance mode with no new features.
Scope boundary: This skill owns full TUI application development with Terminal.Gui -- application lifecycle, layout, views, menus, dialogs, event handling, themes. Rich console output (tables, progress bars, prompts, markup) is owned by [skill:dotnet-spectre-console]. CLI command-line parsing is owned by [skill:dotnet-system-commandline]. CLI application architecture and distribution are owned by [skill:dotnet-cli-architecture] and [skill:dotnet-cli-distribution].
Cross-references: [skill:dotnet-spectre-console] for rich console output alternative, [skill:dotnet-csharp-async-patterns] for async TUI patterns, [skill:dotnet-native-aot] for AOT compilation considerations, [skill:dotnet-system-commandline] for CLI parsing, [skill:dotnet-csharp-dependency-injection] for DI in TUI apps, [skill:dotnet-accessibility] for TUI accessibility limitations and screen reader considerations.
Package Reference
<ItemGroup>
<!-- v2 Alpha -- recommended for new projects -->
<PackageReference Include="Terminal.Gui" Version="2.0.0-alpha.*" />
</ItemGroup>
Terminal.Gui v2 targets .NET 8+ and .NET Standard 2.0/2.1. For v1 maintenance projects, use Version="1.19.*".
Application Lifecycle
Terminal.Gui v2 uses an instance-based model with IApplication and IDisposable for proper resource cleanup. This replaces v1's static Application.Init() / Application.Run() / Application.Shutdown() pattern.
Basic Application
using Terminal.Gui;
// Create and initialize the application (instance-based in v2)
using IApplication app = Application.Create().Init();
var window = new Window
{
Title = "My TUI App",
Width = Dim.Fill(),
Height = Dim.Fill()
};
var label = new Label
{
Text = "Hello, Terminal.Gui!",
X = Pos.Center(),
Y = Pos.Center()
};
window.Add(label);
app.Run(window);
Application with Typed Result
using IApplication app = Application.Create().Init();
// Run a dialog and get a typed result
app.Run<MyInputDialog>();
string? result = app.GetResult<string>();
Lifecycle Events
// IsRunningChanging -- cancellable, fires before state change
// IsRunningChanged -- non-cancellable, fires after state change
window.IsRunningChanged += (sender, args) =>
{
if (!args.NewValue)
{
// Window is closing -- clean up resources
}
};
Layout System
Terminal.Gui v2 unifies layout into a single model (v1's Absolute/Computed distinction is removed). Position is controlled by Pos (X, Y) and size by Dim (Width, Height), both relative to the SuperView's content area.
Pos Types (Positioning)
// Absolute -- fixed coordinate
view.X = 5; // Pos.Absolute(5)
// Percent -- percentage of parent
view.X = Pos.Percent(25); // 25% from left
// Center -- centered in parent
view.X = Pos.Center();
// AnchorEnd -- anchored from right/bottom edge
view.X = Pos.AnchorEnd(10); // 10 from right edge
// Relative to another view
view.X = Pos.Right(otherView) + 1; // 1 right of otherView
view.Y = Pos.Bottom(otherView) + 1; // 1 below otherView
view.X = Pos.Left(otherView); // aligned left with otherView
view.Y = Pos.Top(otherView); // aligned top with otherView
// Align -- align groups of views
view.X = Pos.Align(Alignment.End); // right-align (e.g., dialog buttons)
// Func -- custom function
view.X = Pos.Func(() => CalculateX());
// Arithmetic
view.X = Pos.Center() - 10;
view.Y = Pos.Bottom(label) + 2;
Dim Types (Sizing)
// Absolute -- fixed size
view.Width = 40; // Dim.Absolute(40)
// Percent -- percentage of parent
view.Width = Dim.Percent(50); // 50% of parent width
// Fill -- fill remaining space
view.Width = Dim.Fill(); // fill to right edge
view.Width = Dim.Fill(2); // fill minus 2 (margin)
// Auto -- size based on content (replaces v1's AutoSize)
view.Width = Dim.Auto();
view.Width = Dim.Auto(minimumContentDim: 20);
// Relative to another view
view.Width = Dim.Width(otherView);
view.Height = Dim.Height(otherView);
// Func -- custom function
view.Width = Dim.Func(() => CalculateWidth());
// Arithmetic
view.Width = Dim.Fill() - 10;
view.Height = Dim.Height(label) + 2;
Frame vs. Viewport
- Frame -- outermost rectangle: location and size relative to SuperView
- Viewport -- visible portion of content area: acts as a scrollable portal into the view's content
// Set content size larger than viewport to enable scrolling
view.SetContentSize(new Size(200, 100));
// Viewport automatically provides scroll behavior
Core Views
Container Views
// Window -- top-level container with title bar and border
var window = new Window
{
Title = "Main Window",
Width = Dim.Fill(),
Height = Dim.Fill()
};
// FrameView -- bordered container without title bar behavior
var frame = new FrameView
{
Title = "Settings",
X = 1, Y = 1,
Width = Dim.Fill(1),
Height = 10
};
window.Add(frame);
Text and Input Views
// Label -- static text display
var label = new Label
{
Text = "Username:",
X = 1, Y = 1
};
// TextField -- single-line text input
var textField = new TextField
{
X = Pos.Right(label) + 1,
Y = Pos.Top(label),
Width = 30,
Text = ""
};
// TextView -- multi-line text editor
var textView = new TextView
{
X = 1, Y = 3,
Width = Dim.Fill(1),
Height = Dim.Fill(1),
Text = "Multi-line\nediting area"
};
Button
var button = new Button
{
Text = "OK",
X = Pos.Center(),
Y = Pos.Bottom(textField) + 1
};
// Accept event (v2 replaces v1's Clicked)
button.Accepting += (sender, args) =>
{
MessageBox.Query(button.App!, "Info", $"You entered: {textField.Text}", "OK");
args.Handled = true; // prevent event bubbling
};
ListView and TableView
// ListView -- scrollable list
var items = new List<string> { "Item 1", "Item 2", "Item 3" };
var listView = new ListView
{
X = 1, Y = 1,
Width = Dim.Fill(1),
Height = Dim.Fill(1),
Source = new ListWrapper<string>(new ObservableCollection<string>(items))
};
listView.SelectedItemChanged += (sender, args) =>
{
// args.Value is the selected item index
};
CheckBox and RadioGroup
var checkbox = new CheckBox
{
Text = "Enable notifications",
X = 1, Y = 1
};
checkbox.CheckedStateChanging += (sender, args) =>
{
// args.NewValue is the new CheckState
};
var radioGroup = new RadioGroup
{
X = 1, Y = 3,
RadioLabels = ["Option A", "Option B", "Option C"]
};
radioGroup.SelectedItemChanged += (sender, args) =>
{
// args.SelectedItem is the selected index
};
Additional v2 Views
// DatePicker -- calendar-based date input
var datePicker = new DatePicker
{
X = 1, Y = 1,
Date = DateTime.Today
};
// NumericUpDown -- numeric spinner
var spinner = new NumericUpDown<int>
{
X = 1, Y = 3,
Value = 42
};
// ColorPicker -- TrueColor selection
var colorPicker = new ColorPicker
{
X = 1, Y = 5,
SelectedColor = new Color(0, 120, 215)
};
Menus and Status Bar
MenuBar
In v2, MenuBar takes a MenuBarItem[] constructor parameter. MenuItem supports both positional constructors and object initializer syntax.
var menuBar = new MenuBar([
new MenuBarItem("_File",
[
new MenuItem("_New", "Create new file", () => NewFile()),
new MenuItem("_Open", "Open existing file", () => OpenFile()),
new MenuBarItem("_Recent",
[
new MenuItem("file1.txt", "", () => Open("file1.txt")),
new MenuItem("file2.txt", "", () => Open("file2.txt"))
]),
null, // separator
new MenuItem
{
Title = "_Quit",
HelpText = "Exit application",
Key = Application.QuitKey,
Command = Command.Quit
}
]),
new MenuBarItem("_Edit",
[
new MenuItem("_Copy", "", () => Copy(), Key.C.WithCtrl),
new MenuItem("_Paste", "", () => Paste(), Key.V.WithCtrl)
]),
new MenuBarItem("_Help",
[
new MenuItem("_About", "About this app", () =>
MessageBox.Query(app, "", "My TUI App v1.0", "OK"))
])
]);
window.Add(menuBar);
StatusBar
In v2, StatusBar uses Shortcut objects instead of v1's StatusItem (which was removed). Add shortcuts via statusBar.Add().
var statusBar = new StatusBar();
var helpShortcut = new Shortcut
{
Title = "Help",
Key = Key.F1,
CanFocus = false
};
helpShortcut.Accepting += (sender, args) =>
{
ShowHelp();
args.Handled = true;
};
var saveShortcut = new Shortcut
{
Title = "Save",
Key = Key.F2,
CanFocus = false
};
saveShortcut.Accepting += (sender, args) =>
{
Save();
args.Handled = true;
};
var quitShortcut = new Shortcut
{
Title = "Quit",
Key = Application.QuitKey,
CanFocus = false
};
statusBar.Add(helpShortcut, saveShortcut, quitShortcut);
window.Add(statusBar);
Dialogs and MessageBox
Dialog
// Dialog with buttons
var dialog = new Dialog
{
Title = "Confirm",
Width = 50,
Height = 10
};
var label = new Label
{
Text = "Are you sure?",
X = Pos.Center(),
Y = 1
};
dialog.Add(label);
var okButton = new Button { Text = "OK" };
okButton.Accepting += (sender, args) =>
{
dialog.RequestStop();
args.Handled = true;
};
var cancelButton = new Button { Text = "Cancel" };
cancelButton.Accepting += (sender, args) =>
{
dialog.RequestStop();
args.Handled = true;
};
dialog.AddButton(okButton);
dialog.AddButton(cancelButton);
app.Run(dialog);
MessageBox
In v2, MessageBox.Query and MessageBox.ErrorQuery take an IApplication parameter first.
// Simple query dialog (returns button index)
// In v2, pass the app instance as first parameter
int result = MessageBox.Query(app, "Confirm Delete",
"Delete this file permanently?",
"Yes", "No");
if (result == 0)
{
// User clicked "Yes"
}
// Error message
MessageBox.ErrorQuery(app, "Error",
"Failed to save file.\nCheck permissions.",
"OK");
FileDialog
var fileDialog = new FileDialog
{
Title = "Open File",
AllowedTypes = [new AllowedType("C# Files", ".cs", ".csx")],
MustExist = true
};
app.Run(fileDialog);
if (!fileDialog.Canceled)
{
string selectedPath = fileDialog.FilePath;
// Process the selected file
}
Event Handling and Key Bindings
Key Bindings with Commands
Terminal.Gui v2 uses a command pattern for key bindings. Views declare supported commands, then map keys to those commands.
// Add a custom command and bind a key to it
view.AddCommand(Command.Accept, (args) =>
{
// Handle the accept command
return true; // handled
});
view.KeyBindings.Add(Key.Enter, Command.Accept);
// Bind Ctrl+S to a save action
view.KeyBindings.Add(Key.S.WithCtrl, Command.Save);
view.AddCommand(Command.Save, (args) =>
{
SaveDocument();
return true;
});
Key Event Handling
// KeyDown -- fires when a key is pressed
view.KeyDown += (sender, args) =>
{
if (args.KeyCode == Key.F5)
{
RefreshData();
args.Handled = true;
}
};
// KeyUp -- fires when a key is released
view.KeyUp += (sender, args) =>
{
// Handle key release
};
Application-Level Keys
Although v2 uses instance-based IApplication, Application.QuitKey remains a static configuration property set before Init(). These are framework-level settings, not per-instance state.
// Configure global quit key before Init (default: Esc)
Application.QuitKey = Key.Q.WithCtrl;
IApplication app = Application.Create().Init();
// Application.QuitKey is now in effect for this app instance
Mouse Events
// Mouse events provide viewport-relative coordinates
view.MouseClick += (sender, args) =>
{
int col = args.Position.X;
int row = args.Position.Y;
// Handle click at viewport-relative position
};
view.MouseEvent += (sender, args) =>
{
if (args.Flags.HasFlag(MouseFlags.Button1DoubleClicked))
{
// Handle double-click
}
};
Color Themes and Styling
Terminal.Gui v2 defaults to 24-bit TrueColor with automatic fallback to 16-color mode for limited terminals.
Color and Attribute
// TrueColor via RGB values
var customColor = new Color(0xFF, 0x99, 0x00); // orange
// Create an attribute (foreground + background + style)
var attr = new Attribute(
new Color(255, 255, 255), // foreground: white
new Color(0, 0, 128) // background: dark blue
);
// Apply to a view
view.ColorScheme = new ColorScheme
{
Normal = attr,
Focus = new Attribute(Color.Black, Color.BrightCyan),
HotNormal = new Attribute(Color.Red, Color.Blue),
HotFocus = new Attribute(Color.BrightRed, Color.BrightCyan)
};
Text Styles
// v2 supports text effects (terminal-dependent)
// Bold, Italic, Underline, Strikethrough, Blink, Reverse, Faint
Theme Configuration
Terminal.Gui v2 supports JSON-based theme persistence via ConfigurationManager. Users can customize themes, key bindings, and view properties without code changes.
// Set a built-in theme via runtime config before Init
ConfigurationManager.RuntimeConfig = """{ "Theme": "Amber Phosphor" }""";
ConfigurationManager.Enable(ConfigLocations.All);
IApplication app = Application.Create().Init();
// Theme is now applied
Adornments (Borders, Margins, Padding)
Terminal.Gui v2 provides an adornment system for visual spacing and borders.
var view = new View
{
X = 1, Y = 1,
Width = 40, Height = 10
};
// Border styles: Single, Double, Heavy, Rounded, Dashed, Dotted
view.Border.LineStyle = LineStyle.Rounded;
view.Border.Thickness = new Thickness(1);
// Margin -- transparent spacing outside the border
view.Margin.Thickness = new Thickness(1);
// Padding -- internal spacing inside the border
view.Padding.Thickness = new Thickness(1, 0); // top/bottom=1, left/right=0
Cross-Platform Considerations
Terminal.Gui supports Windows, macOS, and Linux terminals with automatic driver selection.
Terminal Compatibility
| Feature | Windows Terminal | macOS Terminal.app | Linux (xterm/gnome) |
|---|---|---|---|
| TrueColor (24-bit) | Yes | Yes | Yes (most) |
| Mouse support | Yes | Yes | Yes |
| Unicode/emoji | Yes | Yes | Varies |
| Sixel images | Some | No | Some |
| Key modifiers | Full | Limited | Full |
Platform-Specific Gotchas
- macOS Terminal.app -- limited modifier key support; Alt-key combinations may be intercepted by the terminal. iTerm2 and WezTerm provide better modifier support.
- SSH sessions -- terminal capabilities depend on the client terminal, not the server. Test TUI apps over SSH to verify rendering.
- Windows Console Host -- legacy conhost has limited Unicode support. Windows Terminal provides full support.
- tmux/screen -- may intercept certain key combinations. Set
TERM=xterm-256colorfor best color support.
Logging Integration
// Terminal.Gui v2 supports Microsoft.Extensions.Logging
// Useful for debugging rendering and event issues without
// interfering with the TUI display
Complete Example: Simple Editor
using Terminal.Gui;
using IApplication app = Application.Create().Init();
var window = new Window
{
Title = $"Simple Editor ({Application.QuitKey} to quit)",
Width = Dim.Fill(),
Height = Dim.Fill()
};
// Declare textView first so menu lambda can capture it
var textView = new TextView
{
X = 0, Y = 1, // below menu bar
Width = Dim.Fill(),
Height = Dim.Fill(1), // leave room for status bar
Text = ""
};
// Menu bar
var menuBar = new MenuBar([
new MenuBarItem("_File",
[
new MenuItem("_New", "Clear editor", () => textView.Text = ""),
null,
new MenuItem
{
Title = "_Quit",
HelpText = "Exit",
Key = Application.QuitKey,
Command = Command.Quit
}
])
]);
// Status bar with Shortcut objects (v2 API)
var statusBar = new StatusBar();
var helpShortcut = new Shortcut { Title = "Help", Key = Key.F1, CanFocus = false };
helpShortcut.Accepting += (s, e) =>
{
MessageBox.Query(app, "Help", "Simple text editor.", "OK");
e.Handled = true;
};
statusBar.Add(helpShortcut);
window.Add(menuBar, textView, statusBar);
app.Run(window);
Agent Gotchas
- Do not use v1 static lifecycle pattern. v2 uses instance-based
Application.Create().Init()withIDisposable. The v1 pattern ofApplication.Init()/Application.Run()/Application.Shutdown()is obsolete. Always wrap the application in ausingstatement. - Do not use
View.AutoSize. It was removed in v2. UseDim.Auto()for content-based sizing instead. - Do not confuse Frame with Viewport. Frame is the outer rectangle (position/size relative to SuperView). Viewport is the visible content area (supports scrolling). Use Viewport for content-relative coordinates.
- Do not use
Button.Clicked. It was replaced byButton.Acceptingin v2. The semantic change reflects the command pattern --Acceptingfires when the button's accept action triggers. - Do not call UI operations from background threads. Terminal.Gui is single-threaded. Use
Application.Invoke()to marshal calls back to the UI thread from async code. See [skill:dotnet-csharp-async-patterns] for async patterns. - Do not forget
RequestStop()to close windows. CallingDispose()directly on a running window corrupts terminal state. UseRequestStop()to cleanly exit the run loop, which triggers proper cleanup. - Do not hardcode terminal dimensions. Use
Dim.Fill(),Dim.Percent(), andPos.Center()for responsive layouts that adapt to terminal resizing. Absolute coordinates break on different terminal sizes. - Do not ignore terminal state on crash. If the application crashes without proper disposal, the terminal may be left in raw mode. Wrap
app.Run()in try/catch and ensure theusingblock disposes the application to restore terminal state. - Do not use
ScrollView. It was removed in v2. All views now support scrolling natively viaSetContentSize()and theViewportproperty. - Do not use
NStack.ustring. It was removed in v2. Use standardSystem.Stringthroughout. - Do not use
StatusItem. It was removed in v2. UseShortcutobjects withStatusBar.Add()instead. SetCanFocus = falseon status bar shortcuts and handleAcceptingwithargs.Handled = true.
Prerequisites
- NuGet package:
Terminal.Gui2.0.0-alpha (v2) or 1.19.x (v1 maintenance) - Target framework: net8.0 or later (also supports netstandard2.0/2.1)
- Terminal: Any terminal emulator supporting ANSI escape sequences. Windows Terminal, iTerm2, or modern Linux terminal recommended for best experience (TrueColor, mouse, Unicode).
- No GUI runtime required: Terminal.Gui runs in any terminal -- no X11, Wayland, or desktop environment needed.
References
- Terminal.Gui GitHub -- source code, issues, v2 development branch
- Terminal.Gui v2 Documentation -- API reference and guides for v2
- Terminal.Gui NuGet -- package downloads and version history
- Terminal.Gui v2 What's New -- comprehensive v2 feature overview
- v1 to v2 Migration Guide -- breaking changes and migration patterns