material-design

Material Design 3 (Material You)

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Install skill "material-design" with this command: npx skills add vinnie357/claude-skills/vinnie357-claude-skills-material-design

Material Design 3 (Material You)

Apply Google's Material Design 3 principles when designing and developing user interfaces with emphasis on personalization, accessibility, and cross-platform consistency.

When to Activate

Use this skill when:

  • Designing or implementing Android applications

  • Building web applications following Material Design

  • Working with Flutter or Jetpack Compose

  • Implementing dynamic theming and color systems

  • Creating Material components

  • Reviewing designs for Material Design compliance

What is Material Design 3?

Material Design 3 (Material You) represents Google's latest design system with:

  • Personalization: Dynamic color extraction from user preferences

  • Expressiveness: Softer, rounded components with visual hierarchy

  • Adaptability: Responsive across devices and platforms

  • Accessibility: Built-in inclusive design features

Key Differences from Material Design 2

Aspect MD2 MD3

Colors Fixed brand palettes Dynamic, user-generated schemes

Customization Limited theming Highly personalized

Components Flat, rigid shapes Rounded, expressive

Accessibility Basic support Priority built-in

Core Foundations

  1. Dynamic Color System

Material Design 3 uses HCT (Hue, Chroma, Tone) color space for perceptually accurate color generation.

Key concepts:

  • Color roles (primary, secondary, tertiary, error, neutral)

  • Tonal palettes (50-99 tones per color)

  • Automatic light/dark theme generation

  • User-driven personalization from wallpaper/system

For detailed color system implementation, see references/color-system.md .

  1. Typography

Type scale with 5 display sizes and 9 text sizes:

Quick example:

  • Display Large: 57sp

  • Headline Large: 32sp

  • Body Large: 16sp

  • Label Small: 11sp

For complete typography system and responsive scaling, see references/typography.md .

  1. Layout

Responsive breakpoints and grid system:

  • Compact: 0-599dp (phones)

  • Medium: 600-839dp (tablets, folded phones)

  • Expanded: 840dp+ (desktops, large tablets)

For layout guidelines and examples, see references/layout.md .

Component Guidelines

Material Design 3 provides specifications for:

  • Common Buttons: Elevated, Filled, Tonal, Outlined, Text

  • Cards: Elevated, Filled, Outlined variants

  • Text Fields: Filled, Outlined with labels and helper text

  • Navigation: Navigation bar, rail, drawer

  • Chips: Assist, Filter, Input, Suggestion chips

  • Dialogs: Basic, Full-screen dialogs

For detailed component specifications, consult references/components.md .

Quick Component Examples

Buttons

// Jetpack Compose Button(onClick = { }) { Text("Filled Button") }

OutlinedButton(onClick = { }) { Text("Outlined Button") }

Cards

Card( modifier = Modifier.fillMaxWidth(), elevation = CardDefaults.cardElevation(defaultElevation = 6.dp) ) { Column(modifier = Modifier.padding(16.dp)) { Text("Card Title", style = MaterialTheme.typography.headlineSmall) Text("Card content", style = MaterialTheme.typography.bodyMedium) } }

Text Fields

OutlinedTextField( value = text, onValueChange = { text = it }, label = { Text("Label") }, supportingText = { Text("Helper text") } )

For more component examples and patterns, see references/components.md .

Implementing Dynamic Color

Android (Jetpack Compose)

val dynamicColor = Build.VERSION.SDK_INT >= Build.VERSION_CODES.S

val colorScheme = when { dynamicColor && darkTheme -> dynamicDarkColorScheme(LocalContext.current) dynamicColor && !darkTheme -> dynamicLightColorScheme(LocalContext.current) darkTheme -> darkColorScheme() else -> lightColorScheme() }

MaterialTheme( colorScheme = colorScheme, typography = Typography, content = content )

Web

For web implementation with Material Web Components, see references/web-implementation.md .

Motion and Animation

Material Design 3 motion principles:

  • Easing: Standard, emphasized, decelerated curves

  • Duration: Based on travel distance and complexity

  • Choreography: Coordinated element movements

For motion specifications, see references/motion.md .

Accessibility

Material Design 3 prioritizes accessibility:

  • Minimum 4.5:1 contrast ratio (text)

  • 3:1 contrast ratio (UI components)

  • Touch targets minimum 48dp × 48dp

  • Screen reader support

  • Semantic color usage (not color-only indicators)

For accessibility implementation details, see references/accessibility.md .

When to Consult References

  • Color system implementation: Read references/color-system.md

  • Typography scales and usage: Read references/typography.md

  • Layout and responsive design: Read references/layout.md

  • Component specifications: Read references/components.md

  • Web implementation: Read references/web-implementation.md

  • Motion and animation: Read references/motion.md

  • Accessibility guidelines: Read references/accessibility.md

Key Principles

  • User-driven personalization: Colors adapt to user preferences

  • Expressive and flexible: Rounded corners, dynamic elevation

  • Accessible by default: Built-in contrast, touch targets, semantics

  • Cross-platform consistency: Same principles across Android, web, iOS

  • Design tokens: Use semantic tokens, not hardcoded values

  • Responsive: Adapt to device size and orientation

Resources

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