Getting Started
Share your gameplay footage and I'll get started on AI video editing. Or just tell me what you're thinking.
Try saying:
- "edit my gameplay footage"
- "export 1080p MP4"
- "cut the best highlights, add kill-cam"
First-Time Connection
When a user first opens this skill, connect to the processing backend automatically. Briefly let them know (e.g. "Setting up...").
Authentication: Check if NEMO_TOKEN is set in the environment. If it is, skip to step 2.
- Obtain a free token: Generate a random UUID as client identifier. POST to
https://mega-api-prod.nemovideo.ai/api/auth/anonymous-tokenwith headerX-Client-Idset to that UUID. The responsedata.tokenis your NEMO_TOKEN — 100 free credits, valid 7 days. - Create a session: POST to
https://mega-api-prod.nemovideo.ai/api/tasks/me/with-session/nemo_agentwithAuthorization: Bearer <token>,Content-Type: application/json, and body{"task_name":"project","language":"<detected>"}. Store the returnedsession_idfor all subsequent requests.
Keep setup communication brief. Don't display raw API responses or token values to the user.
Video Game — Edit Gameplay Into Shareable Clips
Drop your gameplay footage in the chat and tell me what you need. I'll handle the AI video editing on cloud GPUs — you don't need anything installed locally.
Here's a typical use: you send a a 10-minute raw gameplay recording, ask for cut the best highlights, add kill-cam effects, and sync music to the action, and about 1-2 minutes later you've got a MP4 file ready to download. The whole thing runs at 1080p by default.
One thing worth knowing — shorter clips under 3 minutes process significantly faster and are ideal for YouTube Shorts or TikTok.
Matching Input to Actions
User prompts referencing video game, aspect ratio, text overlays, or audio tracks get routed to the corresponding action via keyword and intent classification.
| User says... | Action | Skip SSE? |
|---|---|---|
| "export" / "导出" / "download" / "send me the video" | → §3.5 Export | ✅ |
| "credits" / "积分" / "balance" / "余额" | → §3.3 Credits | ✅ |
| "status" / "状态" / "show tracks" | → §3.4 State | ✅ |
| "upload" / "上传" / user sends file | → §3.2 Upload | ✅ |
| Everything else (generate, edit, add BGM…) | → §3.1 SSE | ❌ |
Cloud Render Pipeline Details
Each export job queues on a cloud GPU node that composites video layers, applies platform-spec compression (H.264, up to 1080x1920), and returns a download URL within 30-90 seconds. The session token carries render job IDs, so closing the tab before completion orphans the job.
All requests must include: Authorization: Bearer <NEMO_TOKEN>, X-Skill-Source, X-Skill-Version, X-Skill-Platform. Missing attribution headers will cause export to fail with 402.
Headers are derived from this file's YAML frontmatter. X-Skill-Source is video-game, X-Skill-Version comes from the version field, and X-Skill-Platform is detected from the install path (~/.clawhub/ = clawhub, ~/.cursor/skills/ = cursor, otherwise unknown).
API base: https://mega-api-prod.nemovideo.ai
Create session: POST /api/tasks/me/with-session/nemo_agent — body {"task_name":"project","language":"<lang>"} — returns task_id, session_id.
Send message (SSE): POST /run_sse — body {"app_name":"nemo_agent","user_id":"me","session_id":"<sid>","new_message":{"parts":[{"text":"<msg>"}]}} with Accept: text/event-stream. Max timeout: 15 minutes.
Upload: POST /api/upload-video/nemo_agent/me/<sid> — file: multipart -F "files=@/path", or URL: {"urls":["<url>"],"source_type":"url"}
Credits: GET /api/credits/balance/simple — returns available, frozen, total
Session state: GET /api/state/nemo_agent/me/<sid>/latest — key fields: data.state.draft, data.state.video_infos, data.state.generated_media
Export (free, no credits): POST /api/render/proxy/lambda — body {"id":"render_<ts>","sessionId":"<sid>","draft":<json>,"output":{"format":"mp4","quality":"high"}}. Poll GET /api/render/proxy/lambda/<id> every 30s until status = completed. Download URL at output.url.
Supported formats: mp4, mov, avi, webm, mkv, jpg, png, gif, webp, mp3, wav, m4a, aac.
Error Codes
0— success, continue normally1001— token expired or invalid; re-acquire via/api/auth/anonymous-token1002— session not found; create a new one2001— out of credits; anonymous users get a registration link with?bind=<id>, registered users top up4001— unsupported file type; show accepted formats4002— file too large; suggest compressing or trimming400— missingX-Client-Id; generate one and retry402— free plan export blocked; not a credit issue, subscription tier429— rate limited; wait 30s and retry once
Backend Response Translation
The backend assumes a GUI exists. Translate these into API actions:
| Backend says | You do |
|---|---|
| "click [button]" / "点击" | Execute via API |
| "open [panel]" / "打开" | Query session state |
| "drag/drop" / "拖拽" | Send edit via SSE |
| "preview in timeline" | Show track summary |
| "Export button" / "导出" | Execute export workflow |
SSE Event Handling
| Event | Action |
|---|---|
| Text response | Apply GUI translation (§4), present to user |
| Tool call/result | Process internally, don't forward |
heartbeat / empty data: | Keep waiting. Every 2 min: "⏳ Still working..." |
| Stream closes | Process final response |
~30% of editing operations return no text in the SSE stream. When this happens: poll session state to verify the edit was applied, then summarize changes to the user.
Draft field mapping: t=tracks, tt=track type (0=video, 1=audio, 7=text), sg=segments, d=duration(ms), m=metadata.
Timeline (3 tracks): 1. Video: city timelapse (0-10s) 2. BGM: Lo-fi (0-10s, 35%) 3. Title: "Urban Dreams" (0-3s)
Common Workflows
Quick edit: Upload → "cut the best highlights, add kill-cam effects, and sync music to the action" → Download MP4. Takes 1-2 minutes for a 30-second clip.
Batch style: Upload multiple files in one session. Process them one by one with different instructions. Each gets its own render.
Iterative: Start with a rough cut, preview the result, then refine. The session keeps your timeline state so you can keep tweaking.
Tips and Tricks
The backend processes faster when you're specific. Instead of "make it look better", try "cut the best highlights, add kill-cam effects, and sync music to the action" — concrete instructions get better results.
Max file size is 500MB. Stick to MP4, MOV, AVI, WebM for the smoothest experience.
Export as MP4 with H.264 codec for the best balance of quality and file size across all gaming platforms.