flutter-development

Cross-platform development with Flutter and Dart for iOS, Android, Web, Desktop, and embedded. Use when building Flutter apps, implementing Material/Cupertino design, or optimizing Dart code.

Safety Notice

This listing is imported from skills.sh public index metadata. Review upstream SKILL.md and repository scripts before running.

Copy this and send it to your AI assistant to learn

Install skill "flutter-development" with this command: npx skills add travisjneuman/.claude/travisjneuman-claude-flutter-development

Flutter Development

Build beautiful, natively compiled applications for mobile, web, desktop, and embedded from a single codebase.

Supported Platforms

PlatformStatusNotes
iOSStableFull native performance
AndroidStableFull native performance
WebStablePWA support
macOSStableNative desktop
WindowsStableNative desktop
LinuxStableNative desktop

Project Structure

my_app/
├── lib/
│   ├── main.dart
│   ├── app.dart
│   ├── features/
│   │   ├── home/
│   │   │   ├── home_screen.dart
│   │   │   ├── home_controller.dart
│   │   │   └── widgets/
│   │   └── settings/
│   ├── core/
│   │   ├── theme/
│   │   ├── utils/
│   │   └── constants/
│   └── shared/
│       ├── models/
│       ├── services/
│       └── widgets/
├── test/
├── pubspec.yaml
└── analysis_options.yaml

Basic Structure

Main Entry

import 'package:flutter/material.dart';

void main() {
  runApp(const MyApp());
}

class MyApp extends StatelessWidget {
  const MyApp({super.key});

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'My App',
      theme: ThemeData(
        colorScheme: ColorScheme.fromSeed(seedColor: Colors.blue),
        useMaterial3: true,
      ),
      home: const HomeScreen(),
    );
  }
}

Stateless Widget

class GreetingCard extends StatelessWidget {
  const GreetingCard({
    super.key,
    required this.name,
  });

  final String name;

  @override
  Widget build(BuildContext context) {
    return Card(
      child: Padding(
        padding: const EdgeInsets.all(16),
        child: Text(
          'Hello, $name!',
          style: Theme.of(context).textTheme.headlineMedium,
        ),
      ),
    );
  }
}

Stateful Widget

class Counter extends StatefulWidget {
  const Counter({super.key});

  @override
  State<Counter> createState() => _CounterState();
}

class _CounterState extends State<Counter> {
  int _count = 0;

  void _increment() {
    setState(() {
      _count++;
    });
  }

  @override
  Widget build(BuildContext context) {
    return Column(
      mainAxisAlignment: MainAxisAlignment.center,
      children: [
        Text(
          'Count: $_count',
          style: Theme.of(context).textTheme.headlineLarge,
        ),
        const SizedBox(height: 16),
        ElevatedButton(
          onPressed: _increment,
          child: const Text('Increment'),
        ),
      ],
    );
  }
}

State Management

Riverpod (Recommended)

// Provider definition
final counterProvider = StateNotifierProvider<CounterNotifier, int>((ref) {
  return CounterNotifier();
});

class CounterNotifier extends StateNotifier<int> {
  CounterNotifier() : super(0);

  void increment() => state++;
  void decrement() => state--;
}

// Usage in widget
class CounterScreen extends ConsumerWidget {
  const CounterScreen({super.key});

  @override
  Widget build(BuildContext context, WidgetRef ref) {
    final count = ref.watch(counterProvider);

    return Scaffold(
      body: Center(
        child: Text('Count: $count'),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: () => ref.read(counterProvider.notifier).increment(),
        child: const Icon(Icons.add),
      ),
    );
  }
}

// Async provider
final itemsProvider = FutureProvider<List<Item>>((ref) async {
  final repository = ref.watch(repositoryProvider);
  return repository.fetchItems();
});

BLoC Pattern

// Events
abstract class CounterEvent {}
class IncrementPressed extends CounterEvent {}
class DecrementPressed extends CounterEvent {}

// State
class CounterState {
  final int count;
  const CounterState(this.count);
}

// BLoC
class CounterBloc extends Bloc<CounterEvent, CounterState> {
  CounterBloc() : super(const CounterState(0)) {
    on<IncrementPressed>((event, emit) {
      emit(CounterState(state.count + 1));
    });
    on<DecrementPressed>((event, emit) {
      emit(CounterState(state.count - 1));
    });
  }
}

// Usage
BlocBuilder<CounterBloc, CounterState>(
  builder: (context, state) {
    return Text('Count: ${state.count}');
  },
)

Navigation

GoRouter (Recommended)

final router = GoRouter(
  initialLocation: '/',
  routes: [
    GoRoute(
      path: '/',
      builder: (context, state) => const HomeScreen(),
      routes: [
        GoRoute(
          path: 'details/:id',
          builder: (context, state) {
            final id = state.pathParameters['id']!;
            return DetailsScreen(id: id);
          },
        ),
      ],
    ),
    GoRoute(
      path: '/settings',
      builder: (context, state) => const SettingsScreen(),
    ),
  ],
);

// Usage
MaterialApp.router(
  routerConfig: router,
)

// Navigate
context.go('/details/123');
context.push('/settings');
context.pop();

Common Widgets

Lists

ListView.builder(
  itemCount: items.length,
  itemBuilder: (context, index) {
    final item = items[index];
    return ListTile(
      leading: CircleAvatar(
        backgroundImage: NetworkImage(item.imageUrl),
      ),
      title: Text(item.title),
      subtitle: Text(item.subtitle),
      trailing: const Icon(Icons.chevron_right),
      onTap: () => context.push('/details/${item.id}'),
    );
  },
)

Forms

class LoginForm extends StatefulWidget {
  const LoginForm({super.key});

  @override
  State<LoginForm> createState() => _LoginFormState();
}

class _LoginFormState extends State<LoginForm> {
  final _formKey = GlobalKey<FormState>();
  final _emailController = TextEditingController();
  final _passwordController = TextEditingController();

  @override
  void dispose() {
    _emailController.dispose();
    _passwordController.dispose();
    super.dispose();
  }

  void _submit() {
    if (_formKey.currentState!.validate()) {
      // Process login
    }
  }

  @override
  Widget build(BuildContext context) {
    return Form(
      key: _formKey,
      child: Column(
        children: [
          TextFormField(
            controller: _emailController,
            decoration: const InputDecoration(
              labelText: 'Email',
              prefixIcon: Icon(Icons.email),
            ),
            keyboardType: TextInputType.emailAddress,
            validator: (value) {
              if (value == null || !value.contains('@')) {
                return 'Enter a valid email';
              }
              return null;
            },
          ),
          const SizedBox(height: 16),
          TextFormField(
            controller: _passwordController,
            decoration: const InputDecoration(
              labelText: 'Password',
              prefixIcon: Icon(Icons.lock),
            ),
            obscureText: true,
            validator: (value) {
              if (value == null || value.length < 6) {
                return 'Password must be at least 6 characters';
              }
              return null;
            },
          ),
          const SizedBox(height: 24),
          ElevatedButton(
            onPressed: _submit,
            child: const Text('Login'),
          ),
        ],
      ),
    );
  }
}

Networking

Dio HTTP Client

class ApiService {
  final Dio _dio;

  ApiService() : _dio = Dio(BaseOptions(
    baseUrl: 'https://api.example.com',
    connectTimeout: const Duration(seconds: 10),
    receiveTimeout: const Duration(seconds: 10),
  )) {
    _dio.interceptors.add(LogInterceptor());
  }

  Future<List<Item>> getItems() async {
    try {
      final response = await _dio.get('/items');
      return (response.data as List)
          .map((json) => Item.fromJson(json))
          .toList();
    } on DioException catch (e) {
      throw ApiException(e.message ?? 'Unknown error');
    }
  }
}

Local Storage

Hive (Recommended)

// Model
@HiveType(typeId: 0)
class Item extends HiveObject {
  @HiveField(0)
  late String id;

  @HiveField(1)
  late String name;
}

// Setup
await Hive.initFlutter();
Hive.registerAdapter(ItemAdapter());
await Hive.openBox<Item>('items');

// Usage
final box = Hive.box<Item>('items');
await box.put('key', item);
final item = box.get('key');

SharedPreferences

final prefs = await SharedPreferences.getInstance();
await prefs.setString('token', 'abc123');
final token = prefs.getString('token');

Platform-Specific Code

import 'dart:io' show Platform;
import 'package:flutter/foundation.dart' show kIsWeb;

Widget build(BuildContext context) {
  if (kIsWeb) {
    return WebLayout();
  } else if (Platform.isIOS) {
    return CupertinoLayout();
  } else if (Platform.isAndroid) {
    return MaterialLayout();
  } else if (Platform.isMacOS || Platform.isWindows || Platform.isLinux) {
    return DesktopLayout();
  }
  return DefaultLayout();
}

Testing

Widget Tests

testWidgets('Counter increments', (tester) async {
  await tester.pumpWidget(const MaterialApp(home: Counter()));

  expect(find.text('Count: 0'), findsOneWidget);

  await tester.tap(find.byIcon(Icons.add));
  await tester.pump();

  expect(find.text('Count: 1'), findsOneWidget);
});

Unit Tests

test('Item fromJson parses correctly', () {
  final json = {'id': '1', 'name': 'Test'};
  final item = Item.fromJson(json);

  expect(item.id, '1');
  expect(item.name, 'Test');
});

Performance

Best Practices

// Use const constructors
const SizedBox(height: 16)

// Avoid rebuilds with const
const MyStaticWidget()

// Use ListView.builder for long lists
ListView.builder(
  itemCount: items.length,
  itemBuilder: (context, index) => ItemWidget(items[index]),
)

// Cache images
CachedNetworkImage(
  imageUrl: url,
  placeholder: (context, url) => const CircularProgressIndicator(),
)

Best Practices

DO:

  • Use const constructors everywhere possible
  • Split widgets into smaller components
  • Use Riverpod or BLoC for state
  • Follow Flutter naming conventions
  • Write widget tests

DON'T:

  • Put logic in build methods
  • Create god widgets
  • Use setState for complex state
  • Ignore null safety
  • Skip code generation setup

Dart 3 Features

Sealed Classes and Pattern Matching

// Sealed classes for exhaustive pattern matching
sealed class Result<T> {}
class Success<T> extends Result<T> { final T value; Success(this.value); }
class Failure<T> extends Result<T> { final String error; Failure(this.error); }

// Exhaustive switch
String display(Result<User> result) => switch (result) {
  Success(value: final user) => 'Hello, ${user.name}',
  Failure(error: final msg) => 'Error: $msg',
};

Records

// Lightweight data tuples
(String, int) getUserInfo() => ('John', 30);

// Named fields
({String name, int age}) getUserDetails() => (name: 'John', age: 30);

// Destructuring
final (name, age) = getUserInfo();
final (:name, :age) = getUserDetails();

Extension Types

// Zero-cost type wrappers (compile-time only)
extension type UserId(String value) {
  bool get isValid => value.isNotEmpty;
}

extension type Email(String value) {
  factory Email.validated(String raw) {
    if (!raw.contains('@')) throw FormatException('Invalid email');
    return Email(raw);
  }
}

// Usage - type-safe, zero runtime cost
void sendEmail(Email to, UserId from) { ... }
sendEmail(Email.validated('a@b.com'), UserId('user123'));

If-Case and Switch Expressions

// If-case for pattern matching
if (json case {'name': String name, 'age': int age}) {
  print('$name is $age years old');
}

// Switch expressions (concise)
final icon = switch (status) {
  'active' => Icons.check_circle,
  'pending' => Icons.hourglass_empty,
  'error' => Icons.error,
  _ => Icons.help,
};

Riverpod 3.0 Patterns

// Modern Riverpod with code generation
@riverpod
class Counter extends _$Counter {
  @override
  int build() => 0;

  void increment() => state++;
  void decrement() => state--;
}

// Async provider with Riverpod 3.0
@riverpod
Future<List<Item>> items(Ref ref) async {
  final repository = ref.watch(repositoryProvider);
  return repository.fetchItems();
}

// Family provider (parameterized)
@riverpod
Future<User> user(Ref ref, String userId) async {
  return ref.watch(apiClientProvider).getUser(userId);
}

// Usage in widget
class ItemScreen extends ConsumerWidget {
  @override
  Widget build(BuildContext context, WidgetRef ref) {
    final items = ref.watch(itemsProvider);

    return items.when(
      data: (data) => ListView.builder(
        itemCount: data.length,
        itemBuilder: (context, i) => ItemTile(data[i]),
      ),
      loading: () => const CircularProgressIndicator(),
      error: (err, stack) => Text('Error: $err'),
    );
  }
}

Material 3 / Material You

MaterialApp(
  theme: ThemeData(
    colorScheme: ColorScheme.fromSeed(
      seedColor: Colors.deepPurple,
      brightness: Brightness.light,
    ),
    useMaterial3: true,
  ),
  darkTheme: ThemeData(
    colorScheme: ColorScheme.fromSeed(
      seedColor: Colors.deepPurple,
      brightness: Brightness.dark,
    ),
    useMaterial3: true,
  ),
  themeMode: ThemeMode.system,
);

// Dynamic color (Android 12+)
import 'package:dynamic_color/dynamic_color.dart';

DynamicColorBuilder(
  builder: (lightDynamic, darkDynamic) {
    return MaterialApp(
      theme: ThemeData(
        colorScheme: lightDynamic ?? defaultLightScheme,
        useMaterial3: true,
      ),
    );
  },
);

Build and Deployment

Fastlane

# fastlane/Fastfile
platform :ios do
  lane :beta do
    build_flutter_app
    upload_to_testflight
  end
end

platform :android do
  lane :beta do
    build_flutter_app
    upload_to_play_store(track: 'internal')
  end
end

Codemagic CI/CD

# codemagic.yaml
workflows:
  flutter-release:
    name: Flutter Release
    environment:
      flutter: stable
    scripts:
      - name: Build
        script: flutter build appbundle --release
    artifacts:
      - build/**/outputs/**/*.aab
    publishing:
      google_play:
        credentials: $GCLOUD_SERVICE_ACCOUNT
        track: internal

EAS Build (for Expo/RN comparison reference)

Flutter apps typically use Fastlane, Codemagic, or GitHub Actions for CI/CD rather than EAS.

Source Transparency

This detail page is rendered from real SKILL.md content. Trust labels are metadata-based hints, not a safety guarantee.

Related Skills

Related by shared tags or category signals.

Coding

generic-code-reviewer

No summary provided by upstream source.

Repository SourceNeeds Review
Coding

ios-development

No summary provided by upstream source.

Repository SourceNeeds Review
Coding

generic-react-code-reviewer

No summary provided by upstream source.

Repository SourceNeeds Review