Writing E2E tests
E2E tests use Playwright. Located in apps/examples/e2e/ (SDK examples) and apps/dotcom/client/e2e/ (tldraw.com).
Test file structure
apps/examples/e2e/ ├── fixtures/ │ ├── fixtures.ts # Test fixtures (toolbar, menus, etc.) │ └── menus/ # Page object models ├── tests/ │ └── test-*.spec.ts # Test files └── shared-e2e.ts # Shared utilities
Name test files test-<feature>.spec.ts .
Required declarations
When using page.evaluate() to access the editor or UI events:
import { Editor } from 'tldraw'
declare const editor: Editor declare const __tldraw_ui_event: { name: string; data?: any }
Basic test structure
import { expect } from '@playwright/test' import test from '../fixtures/fixtures' import { setupOrReset } from '../shared-e2e'
test.describe('Feature name', () => { test.beforeEach(setupOrReset)
test('does something', async ({ page, toolbar }) => {
// Test implementation
})
})
Setup patterns
Standard setup (recommended)
test.beforeEach(setupOrReset) // Smart: navigates first run, fast reset after
Shared page for performance
For tests that don't need full isolation:
let page: Page
test.describe('Feature', () => { test.beforeAll(async ({ browser }) => { page = await browser.newPage() await setupPage(page) })
test.beforeEach(async () => {
await hardResetEditor(page)
})
})
Setup with shapes
import { setupPageWithShapes, hardResetWithShapes } from '../shared-e2e'
test.beforeEach(async ({ browser }) => { if (!page) { page = await browser.newPage() await setupPage(page) } else { await hardResetEditor(page) } await setupPageWithShapes(page) })
Available fixtures
test('example', async ({ page, // Playwright page toolbar, // Toolbar page object stylePanel, // Style panel actionsMenu, // Actions menu mainMenu, // Main menu pageMenu, // Page menu navigationPanel, // Navigation panel richTextToolbar, // Rich text toolbar api, // tldrawApi methods isMobile, // Mobile viewport check isMac, // Mac platform check }) => {})
Interacting with the editor
Via page.evaluate
// Execute code in browser context await page.evaluate(() => { editor.createShapes([{ type: 'geo', x: 100, y: 100, props: { w: 100, h: 100 } }]) })
// Fast reset (faster than keyboard shortcuts) await page.evaluate(() => { editor.selectAll().deleteShapes(editor.getSelectedShapeIds()) editor.setCurrentTool('select') })
// Get data from editor const shape = await page.evaluate(() => editor.getOnlySelectedShape()) expect(shape).toMatchObject({ type: 'geo', x: 100, y: 100 })
Testing UI events
await page.keyboard.press('Control+a') expect(await page.evaluate(() => __tldraw_ui_event)).toMatchObject({ name: 'select-all-shapes', data: { source: 'kbd' }, })
Selecting tools and UI elements
By test ID
await page.getByTestId('tools.rectangle').click() await page.getByTestId('tools.more.cloud').click() // In popover await expect(page.getByTestId('tools.select')).toHaveAttribute('aria-pressed', 'true')
Via toolbar fixture
const { select, draw, arrow, rectangle } = toolbar.tools await rectangle.click() await toolbar.isSelected(rectangle) await toolbar.isNotSelected(select)
// More tools popover await toolbar.moreToolsButton.click() await toolbar.popOverTools.popoverCloud.click()
Menu interactions
import { clickMenu, withMenu } from '../shared-e2e'
// Click a menu item await clickMenu(page, 'main-menu.edit.copy') await clickMenu(page, 'context-menu.copy-as.copy-as-png')
// Focus and interact with menu item await page.mouse.click(200, 200, { button: 'right' }) await withMenu(page, 'context-menu.arrange.distribute-horizontal', (item) => item.focus()) await page.keyboard.press('Enter')
Data-driven tests
const tools = [ { tool: 'rectangle', shape: 'geo' }, { tool: 'arrow', shape: 'arrow' }, { tool: 'draw', shape: 'draw' }, ]
test('creates shapes with tools', async ({ page, toolbar }) => {
for (const { tool, shape } of tools) {
await page.getByTestId(tools.${tool}).click()
await page.mouse.click(200, 200)
expect(await getAllShapeTypes(page)).toContain(shape)
// Reset for next iteration
await page.evaluate(() => {
editor.selectAll().deleteShapes(editor.getSelectedShapeIds())
})
}
})
Platform-specific handling
Modifier keys
test('copy paste', async ({ page, isMac }) => { const modifier = isMac ? 'Meta' : 'Control' await page.keyboard.down(modifier) await page.keyboard.press('KeyC') await page.keyboard.press('KeyV') await page.keyboard.up(modifier) })
Skip on mobile
test('desktop only feature', async ({ isMobile }) => { if (isMobile) return // Desktop-specific test })
Helper functions
import { getAllShapeTypes, getAllShapeLabels, sleep, sleepFrames } from '../shared-e2e'
// Get shape types on canvas const shapes = await getAllShapeTypes(page) expect(shapes).toEqual(['geo', 'arrow'])
// Wait for async operations await sleep(100) await sleepFrames(2) // Wait for animation frames
Assertions
// Shape assertions expect(await page.evaluate(() => editor.getOnlySelectedShape())).toMatchObject({ type: 'geo', props: { w: 100, h: 100 }, })
// Attribute assertions await expect(page.getByTestId('tools.select')).toHaveAttribute('aria-pressed', 'true')
// CSS assertions (for selection state) await expect(tool).toHaveCSS('color', 'rgb(255, 255, 255)')
// Visibility await expect(toolbar.moreToolsPopover).toBeVisible() await expect(toolbar.toolLock).toBeHidden()
Skipping flaky tests
test.describe.skip('clipboard tests', () => { // Skipped because flaky in CI })
test.skip('known issue', async () => {})
Running E2E tests
yarn e2e # Examples E2E yarn e2e-dotcom # Dotcom E2E yarn e2e-ui # With Playwright UI yarn e2e -- --grep "toolbar" # Filter by pattern
Key patterns summary
-
Use setupOrReset in beforeEach for test isolation
-
Declare editor and __tldraw_ui_event for page.evaluate()
-
Use page.evaluate() for fast editor manipulation (faster than keyboard)
-
Use getByTestId() with tools.<name> pattern for tool selection
-
Use clickMenu() / withMenu() for menu interactions
-
Handle platform differences with isMac and isMobile fixtures
-
Test against localhost:5420/end-to-end example