8bit-docs-patterns

8-bit Documentation Patterns

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Install skill "8bit-docs-patterns" with this command: npx skills add theorcdev/8bitcn-ui/theorcdev-8bitcn-ui-8bit-docs-patterns

8-bit Documentation Patterns

Create documentation that emphasizes the gaming and retro aspects of 8-bit components.

Gaming Terminology

Use gaming-specific language in descriptions and examples:


title: Quest Log description: Displays an 8-bit mission and task tracking system.

Realistic Game Data

Use meaningful, game-related data in examples:

<QuestLog quests={[ { id: "quest-1", title: "Defeat the Goblin King", description: "The Goblin King has been terrorizing the village for weeks.", status: "active", shortDescription: "Defeat the Goblin King in the Dark Forest.", }, { id: "quest-2", title: "Collect Dragon Scales", description: "The local blacksmith needs dragon scales to forge armor.", status: "completed", shortDescription: "Collect 10 dragon scales.", }, ]} />

Health Bar Examples

Use realistic health values and context:

<HealthBar value={75} />

<div className="flex justify-between text-sm mb-2 retro"> <span>Health</span> <span>75%</span> </div> <HealthBar value={75} />

<p className="text-sm text-muted-foreground mb-2"> Default health bar </p> <HealthBar value={75} />

<p className="text-sm text-muted-foreground mb-2"> Critical health (25%) </p> <HealthBar value={25} variant="retro" />

Pixel Font Usage

Apply .retro class for pixel font styling:

<div className="flex justify-between text-sm mb-2 retro"> <span>Health</span> <span>75/100</span> </div>

Wrapper Pattern in Examples

Remember 8-bit components wrap shadcn/ui:

// Import the 8-bit component import { Button } from "@/components/ui/8bit/button";

// Not the base shadcn component import { Button } from "@/components/ui/button"; // Wrong!

retro.css Awareness

All 8-bit components require retro.css:

// This import is required in the component source import "@/components/ui/8bit/styles/retro.css";

// Documentation shows usage with 8-bit components <Button className="retro">START GAME</Button>

Multiple Variants

Show default vs retro variants:

<ComponentPreview title="8-bit Health Bar component" name="health-bar"> <div className="md:min-w-[300px] min-w-[200px] flex flex-col gap-8"> <div> <p className="text-sm text-muted-foreground mb-2"> Default health bar </p> <HealthBar value={75} /> </div> <div> <p className="text-sm text-muted-foreground mb-2"> Retro health bar </p> <HealthBar value={45} variant="retro" /> </div> </div> </ComponentPreview>

Gaming Block Documentation

For blocks (multiple components):


title: Quest Log description: Displays an 8-bit mission and task tracking system.

<ComponentPreview title="8-bit Quest Log block" name="quest-log"> <QuestLog quests={[ { id: "quest-1", title: "Defeat the Goblin King", status: "active", }, ]} /> </ComponentPreview>

Key Principles

  • Gaming context - Use game-related terminology

  • Realistic data - Show actual game scenarios

  • Retro styling - Use .retro class for pixel fonts

  • Wrapper awareness - Import from @/components/ui/8bit/

  • Variant showcase - Demonstrate multiple variants

  • Block complexity - Handle multi-component documentation

  • 8-bit specific - Emphasize unique 8-bit features

Reference Examples

  • content/docs/blocks/gaming/quest-log.mdx

  • Quest tracking pattern

  • content/docs/components/health-bar.mdx

  • Health bar variants

  • content/docs/blocks/gaming/leaderboard.mdx

  • Gaming list pattern

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