Rendiv Video Skills
Use these skills whenever you are working with rendiv code — writing compositions, animating elements, embedding media, or rendering output.
Core Mental Model
Rendiv treats video as a pure function of a frame number. Every visual property (position, opacity, color, scale) is derived from the current frame via useFrame() . There is no timeline state machine, no imperative keyframe API. You write a React component that accepts a frame and returns JSX — rendiv handles the rest.
import { useFrame, interpolate } from '@rendiv/core';
export const FadeIn: React.FC = () => { const frame = useFrame(); const opacity = interpolate(frame, [0, 30], [0, 1], { extrapolateRight: 'clamp' }); return <div style={{ opacity }}>Hello rendiv</div>; };
Key principles
-
Every animation MUST be driven by useFrame() . CSS animations and transitions are forbidden — they run on wall-clock time and will desync during frame-by-frame rendering.
-
Use interpolate() for linear mappings and spring() for physics-based motion.
-
Use <Img> , <Video> , <Audio> , and <AnimatedImage> from @rendiv/core instead of native HTML elements — they integrate with the render lifecycle via holdRender .
-
Compositions are registered declaratively via <Composition> and <Still> — they render null and only provide metadata to the framework.
Quick Start
A minimal rendiv project entry point:
// FadeIn.tsx — composition component import { useFrame, interpolate, CanvasElement } from '@rendiv/core';
export const FadeIn: React.FC = () => { const frame = useFrame(); const opacity = interpolate(frame, [0, 30], [0, 1], { extrapolateRight: 'clamp' }); return ( <CanvasElement id="FadeIn"> <div style={{ opacity }}>Hello rendiv</div> </CanvasElement> ); };
// index.tsx — entry point import { setRootComponent, Composition } from '@rendiv/core'; import { FadeIn } from './FadeIn';
const Root: React.FC = () => ( <> <Composition id="FadeIn" component={FadeIn} durationInFrames={90} fps={30} width={1920} height={1080} /> </> );
setRootComponent(Root);
Render to MP4: rendiv render src/index.tsx FadeIn out/fade-in.mp4
Topic Guide
Load the relevant rule file based on the task at hand:
Task Rule file
Animate with interpolate , spring , Easing , blendColors
animation.md
Set up compositions, stills, folders, entry point composition-setup.md
Time-shift with Sequence , Series , Loop , Freeze
sequencing-and-timing.md
Control z-ordering and timeline overrides timeline-overrides.md
Embed images, video, audio, GIFs, iframes media-components.md
Render animated GIFs with playback control gif.md
Add subtitles, SRT parsing, word highlighting captions.md
Understand holdRender , environment modes, rendering pipeline render-lifecycle.md
Animate between scenes with TransitionSeries
transitions.md
Generate SVG shapes or manipulate paths shapes-and-paths.md
Add noise-driven motion or motion blur procedural-effects.md
Animate text per character, word, or line text-animation.md
Apply visual effects and CSS filters visual-effects.md
Load Google Fonts or local font files typography.md
Embed Lottie animations lottie.md
Add 3D scenes with Three.js / R3F three.md
Use the CLI, Studio, or Player cli-and-studio.md
Critical Constraints
-
No CSS animations or transitions. Everything MUST be frame-driven via useFrame() .
-
Use rendiv media components (<Img> , <Video> , <Audio> , <AnimatedImage> ) instead of native HTML elements. They manage holdRender automatically.
-
Always wrap composition content with <CanvasElement id="..."> . This makes the composition self-contained so its timeline overrides work correctly when nested inside other compositions. The id must match the <Composition> id.
-
<Composition> renders null. It only registers metadata. The actual component is rendered by the Player, Studio, or Renderer — not by <Composition> itself.
-
setRootComponent can only be called once. It registers the root that defines all compositions.
-
inputRange must be monotonically non-decreasing in interpolate() and blendColors() . Both ranges must have equal length with at least 2 elements.
-
<Series.Sequence> must be a direct child of <Series> . It throws if rendered outside a <Series> parent.
-
morphPath requires matching segments. Both paths must have the same number of segments with matching command types.
Packages
Package Purpose
@rendiv/core
Hooks, components, animation, contexts
@rendiv/player
Browser <Player> component
@rendiv/renderer
Playwright + FFmpeg rendering
@rendiv/bundler
Vite-based project bundler
@rendiv/cli
CLI: render, still, compositions, studio
@rendiv/studio
Studio dev server with render queue
@rendiv/transitions
TransitionSeries with fade, slide, wipe, flip, clockWipe
@rendiv/shapes
SVG shape generators (circle, rect, star, polygon, etc.)
@rendiv/paths
SVG path parsing, measurement, morphing, stroke reveal
@rendiv/noise
Simplex noise (2D, 3D, 4D)
@rendiv/fonts
Local font loading with holdRender
@rendiv/google-fonts
Google Fonts loading with holdRender
@rendiv/motion-blur
MotionTrail and ShutterBlur components
@rendiv/gif
Animated GIF playback with speed control and fit modes
@rendiv/captions
SRT/Whisper parsing, word-by-word highlighting, caption overlay
@rendiv/text
Animated text: per-character/word/line split, stagger, presets
@rendiv/effects
Visual effects: composable CSS filters, glow, glitch, vignette
@rendiv/lottie
Frame-accurate Lottie animations via lottie-web
@rendiv/three
3D scenes via React Three Fiber with context bridging
Example Assets
-
Animated bar chart — Spring-animated bars with staggered entrances
-
Text reveal — Character-by-character text animation