asc-release-workflow

The project keeps a release config at .asc/release.yml . Read it first to get platform schemes, version file paths, and locale list.

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Install skill "asc-release-workflow" with this command: npx skills add tddworks/asc-cli-skills/tddworks-asc-cli-skills-asc-release-workflow

App Release Workflow

How it works

The project keeps a release config at .asc/release.yml . Read it first to get platform schemes, version file paths, and locale list.

Workflow Steps

Step 1: Determine what to release

Ask the user (if not clear):

  • Which platform? (ios / macos / both)

  • New version number? (or just bump build number for same version)

  • What's New text? (in primary locale — you'll translate for others)

Step 2: Bump version

Read the release config to find version_file and version_pattern for the target platform. Also bump build_number_file .

  • Read the version file, find the current version using the regex pattern

  • Replace with the new version string

  • Read the build number file, increment the build number

  • If multiple platforms share the same build number file, both get bumped

Important: Also update CFBundleVersion and CURRENT_PROJECT_VERSION if they are separate from the build number pattern. Check Shared.swift and TargetExtensions.swift .

Step 3: Regenerate project (if needed)

Run any commands listed in pre_archive (e.g., tuist generate ).

Step 4: Archive, export, upload

asc builds archive
--scheme <SCHEME>
--platform <PLATFORM>
--signing-style automatic
--team-id <TEAM_ID>
--upload
--app-id <APP_ID>
--version <VERSION>
--build-number <BUILD_NUMBER>

Step 5: Wait for build processing

Poll until complete:

asc builds uploads get --upload-id <UPLOAD_ID>

Check the state field. If FAILED , read the errors array and report to the user. Common failures:

  • Missing icon → fix asset catalog

  • Missing entitlements → add sandbox entitlement for macOS

  • CFBundleVersion mismatch → ensure build number matches

Step 6: Link build to version

Find the version in PREPARE_FOR_SUBMISSION state for the platform

asc versions list --app-id <APP_ID>

Filter for the target platform + PREPARE_FOR_SUBMISSION state

Find the build

asc builds list --app-id <APP_ID>

Match by build number

Link them

asc versions set-build --version-id <VERSION_ID> --build-id <BUILD_ID>

Step 7: Update What's New (skip for first version v1.0.0)

For each locale in the config:

asc version-localizations list --version-id <VERSION_ID>

Get localization IDs for each locale

asc version-localizations update
--localization-id <LOC_ID>
--whats-new "<TRANSLATED_TEXT>"

Generate What's New text:

  • Use the user-provided text as the en-US version

  • Translate to each locale maintaining the same tone and formatting

  • Keep it concise (2-4 sentences max)

Step 8: Check readiness

asc versions check-readiness --version-id <VERSION_ID>

Report the result to the user. If isReadyToSubmit is true, ask if they want to submit. If not, list what's missing (screenshots, description, etc).

Step 9: Submit (if user confirms)

asc versions submit --version-id <VERSION_ID>

First-time platform setup (one-time only)

If this is the first release for a platform (e.g., adding macOS to an existing iOS app), additional setup is needed BEFORE the regular workflow:

Provisioning profile — Check if one exists, create if not:

asc bundle-ids list --identifier <BUNDLE_ID> asc certificates list --type MAC_APP_DISTRIBUTION # or IOS_DISTRIBUTION asc profiles list --bundle-id-id <BID_ID> asc profiles create --name "Mac App Store: <BUNDLE_ID>" --type MAC_APP_STORE --bundle-id-id <BID_ID> --certificate-ids <CERT_ID>

Entitlements — macOS requires App Sandbox. Check for .entitlements file.

App icon — Verify the platform's asset catalog has icons assigned.

Description — Copy from existing platform if available, adapt for the new platform.

Create version — If no PREPARE_FOR_SUBMISSION version exists:

asc versions create --app-id <APP_ID> --platform MAC_OS --version-string 1.0.0

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