Test-Driven Development
Philosophy
Core principle: Tests should verify behavior through public interfaces, not implementation details. Code can change entirely; tests shouldn't.
Good tests are integration-style: they exercise real code paths through public APIs. They describe what the system does, not how it does it. A good test reads like a specification - "user can checkout with valid cart" tells you exactly what capability exists. These tests survive refactors because they don't care about internal structure.
Bad tests are coupled to implementation. They mock internal collaborators, test private methods, or verify through external means (like querying a database directly instead of using the interface). The warning sign: your test breaks when you refactor, but behavior hasn't changed. If you rename an internal function and tests fail, those tests were testing implementation, not behavior.
See tests.md for examples and mocking.md for mocking guidelines.
Anti-Pattern: Horizontal Slices
DO NOT write all tests first, then all implementation. This is "horizontal slicing" - treating RED as "write all tests" and GREEN as "write all code."
This produces crap tests:
- Tests written in bulk test imagined behavior, not actual behavior
- You end up testing the shape of things (data structures, function signatures) rather than user-facing behavior
- Tests become insensitive to real changes - they pass when behavior breaks, fail when behavior is fine
- You outrun your headlights, committing to test structure before understanding the implementation
Correct approach: Vertical slices via tracer bullets. One test → one implementation → repeat. Each test responds to what you learned from the previous cycle. Because you just wrote the code, you know exactly what behavior matters and how to verify it.
WRONG (horizontal):
RED: test1, test2, test3, test4, test5
GREEN: impl1, impl2, impl3, impl4, impl5
RIGHT (vertical):
RED→GREEN: test1→impl1
RED→GREEN: test2→impl2
RED→GREEN: test3→impl3
...
Workflow
1. Planning
Before writing any code:
- Confirm with user what interface changes are needed
- Confirm with user which behaviors to test (prioritize)
- Identify opportunities for deep modules (small interface, deep implementation)
- Design interfaces for testability
- List the behaviors to test (not implementation steps)
- Get user approval on the plan
Ask: "What should the public interface look like? Which behaviors are most important to test?"
You can't test everything. Confirm with the user exactly which behaviors matter most. Focus testing effort on critical paths and complex logic, not every possible edge case.
2. Tracer Bullet
Write ONE test that confirms ONE thing about the system:
RED: Write test for first behavior → test fails
GREEN: Write minimal code to pass → test passes
This is your tracer bullet - proves the path works end-to-end.
3. Incremental Loop
For each remaining behavior:
RED: Write next test → fails
GREEN: Minimal code to pass → passes
Rules:
- One test at a time
- Only enough code to pass current test
- Don't anticipate future tests
- Keep tests focused on observable behavior
4. Refactor
After all tests pass, look for refactor candidates:
- Extract duplication
- Deepen modules (move complexity behind simple interfaces)
- Apply SOLID principles where natural
- Consider what new code reveals about existing code
- Run tests after each refactor step
Never refactor while RED. Get to GREEN first.
Checklist Per Cycle
---
## The De-Sloppify Pattern
**An add-on pattern for TDD workflows.** Add a dedicated cleanup/refactor step after each implementation phase.
### The Problem
When you implement with TDD, LLMs take "write tests" too literally:
- Tests that verify TypeScript's type system works (testing `typeof x === 'string'`)
- Overly defensive runtime checks for things the type system already guarantees
- Tests for framework behavior rather than business logic
- Excessive error handling that obscures the actual code
### Why Not Negative Instructions?
Adding "don't test type systems" or "don't add unnecessary checks" to the implementer prompt has downstream effects:
- The model becomes hesitant about ALL testing
- It skips legitimate edge case tests
- Quality degrades unpredictably
### The Solution: Separate Pass
Instead of constraining the implementer, let it be thorough. Then add a focused cleanup agent:
```bash
# Step 1: Implement (let it be thorough)
claude -p "Implement the feature with full TDD. Be thorough with tests."
# Step 2: De-sloppify (separate context, focused cleanup)
claude -p "Review all changes in the working tree. Remove:
- Tests that verify language/framework behavior rather than business logic
- Redundant type checks that the type system already enforces
- Over-defensive error handling for impossible states
- Console.log statements
- Commented-out code
Keep all business logic tests. Run the test suite after cleanup to ensure nothing breaks."
In a Loop Context
for feature in "${features[@]}"; do
# Implement
claude -p "Implement $feature with TDD."
# De-sloppify
claude -p "Cleanup pass: review changes, remove test/code slop, run tests."
# Verify
claude -p "Run build + lint + tests. Fix any failures."
# Commit
claude -p "Commit with message: feat: add $feature"
done
Key Insight
Rather than adding negative instructions which have downstream quality effects, add a separate de-sloppify pass. Two focused agents outperform one constrained agent.
De-Sloppify Checklist
## Cleanup Pass Checklist
### Tests to Remove
- [ ] Tests verifying language features (TypeScript types, JS prototypes)
- [ ] Tests verifying framework behavior (React rendering, Next.js routing)
- [ ] Tests for impossible states (already prevented by type system)
- [ ] Duplicate test coverage (same scenario tested multiple ways)
### Code to Remove
- [ ] Redundant type guards after TypeScript checks
- [ ] Unnecessary runtime validations
- [ ] Console.log statements
- [ ] Commented-out code
- [ ] Dead code (unused functions/imports)
### What to Keep
- [ ] Business logic tests
- [ ] Integration tests
- [ ] Edge case handling for real scenarios
- [ ] Security validations
Two focused agents outperform one constrained agent.