Domain Driven Design
Apply these patterns when implementing domain logic in TypeScript/Deno.
Building Block Selection
Choose the appropriate type based on these criteria:
Type Identity Mutability When to Use
Value Object None (equality by value) Immutable Measurements, descriptions, identifiers, money, dates, addresses
Entity Has unique ID Mutable Things with lifecycle, tracked over time, referenced by ID
Aggregate Root entity + children Root controls mutations Consistency boundary, transactional unit, enforce invariants
Domain Service None Stateless Operations spanning multiple aggregates, external integrations
Repository None Stateless Persistence abstraction for aggregates only
Quick Decision Flow
Does it have a unique identity that matters? ├─ No → Value Object └─ Yes → Does it enforce invariants over child objects? ├─ Yes → Aggregate Root └─ No → Entity (likely part of an aggregate)
TypeScript Patterns
See references/patterns.md for implementation examples.
Ubiquitous Language
Update the project's ubiquitous language glossary when:
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New domain concept introduced (add term + definition)
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Meaning clarified through discussion (refine definition)
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Naming conflicts discovered (resolve and document)
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Bounded context boundary identified (note context for term)
Location: Document terms in code via types/interfaces. Add non-obvious terms to project documentation.
Naming Rules
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Use domain expert terminology, not technical jargon
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Prefer nouns for entities/value objects: Order , Money , Address
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Prefer verbs for domain services: PricingService , ShippingCalculator
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Name aggregates by their root: Order (not OrderAggregate )
Anti-Patterns to Avoid
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Anemic domain model: Entities with only getters/setters, logic in services
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God aggregate: Too many entities under one root (split by invariant boundary)
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Repository per entity: Only aggregate roots get repositories
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Leaking persistence: Domain objects should not know about storage