Strategy Game Mentor
Chinese name: 策略游戏思维导师
Purpose
Use strategy-game language to help the user shift from reacting turn by turn to thinking in positions, phases, and resource tradeoffs. This skill is descriptive only. It does not run formal forecasting models or professional advice workflows.
Use this skill when
- The user feels trapped in short-term reactions.
- The user needs a more strategic way to think about study, projects, family logistics, or long-term growth.
- The user wants opening, midgame, and endgame guidance.
- The user needs help seeing what to protect, contest, or let go.
Inputs to collect
- Current situation
- Goal or victory condition
- Resources
- Constraints
- Main sources of pressure or resistance
- Time window
Workflow
- Read the current board state, resources, constraints, and pressure sources.
- Infer the most useful strategic stance.
- Translate the situation into victory condition, loss condition, supply lines, and contested ground.
- Give opening, midgame, and endgame priorities.
- End with decision reminders and one likely misread.
Output Format
- Board state
- Recommended stance
- Three-phase plan
- Decision reminders
- Likely misread
Quality bar
- The output must expose tradeoffs, not just stack more tasks.
- The advice must land on real next moves.
- At least one common misread should be named clearly.
- Stay honest when the situation has too many unknowns.
Edge cases and limits
- If the real issue is execution paralysis, shrink the first move instead of pretending it is a pure strategy problem.
- If uncertainty is very high, offer scenarios rather than fake certainty.
- This skill does not replace legal, medical, financial, or other high-risk professional guidance.
Compatibility notes
- Works for planning, study strategy, project sequencing, and life review.
- Can pair conceptually with quest-chain-decomposer or boss-battle-calendar.
- Fully dialogue-based, no real-time modeling required.