spritecook-generate-sprites

Still-image generation guide for SpriteCook. Use with spritecook-workflow-essentials when generating pixel art or detailed/HD assets, choosing models, and keeping style consistency with reference assets.

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Install skill "spritecook-generate-sprites" with this command: npx skills add spritecook/skills/spritecook-skills-spritecook-generate-sprites

SpriteCook Generate Sprites

Use this skill for still-image generation. Pair it with spritecook-workflow-essentials for credits, manifests, safe downloads, and shared defaults.

Requires: SpriteCook MCP server connected to your editor. Set up with npx spritecook-mcp setup or see spritecook.ai.

Tool

generate_game_art

Generate game art assets from a text prompt. Supports both pixel art and detailed/HD styles. Waits up to 90s for the result and returns download URLs.

ParameterTypeDefaultDescription
promptstring (required)-What to generate. Be specific about subject, pose, and view angle
widthint64Width in pixels (16-512)
heightint64Height in pixels (16-512)
variationsint1Number of variations (1-4)
pixelbooltrueTrue for pixel art, false for detailed/HD art
bg_modestring"transparent""transparent", "white", or "include"
themestringnullArt theme context, e.g. "dark fantasy medieval"
stylestringnullStyle direction, e.g. "16-bit SNES style"
aspect_ratiostring"1:1""1:1", "16:9", or "9:16"
smart_cropbooltrueAuto-crop to content bounds
smart_crop_modestring"tightest"Use "tightest" by default. Use "power_of_2" only when explicitly requested
modelstringnull"gemini-2.5-flash-image" (cheapest), "gemini-3.1-flash-image-preview" (recommended default), or "gemini-3-pro-image-preview" (most expensive)
modestring"assets""assets", "texture", or "ui"
resolutionstring"1K""1K", "2K", or "4K"
colorsstring[]nullHex color palette, max 8
reference_asset_idstringnullAsset ID from a previous generation to use as style reference
edit_asset_idstringnullAsset ID to edit/modify with the new prompt

reference_asset_id and edit_asset_id are mutually exclusive. The referenced asset must belong to your account.

Working Style

  • Be specific about subject, pose, camera/view angle, and key materials.
  • Default to pixel art unless the user asks for HD, detailed, smooth, realistic, or high-res output.
  • When the user wants the same character or item in multiple outputs, generate one canonical still asset first and reuse that asset ID.
  • Use reference_asset_id for follow-up generations that should keep the same character or visual style.
  • Use edit_asset_id only when modifying an existing SpriteCook asset.
  • Do not generate multiple independent still variations when the real goal is one consistent character plus later animations.
  • Prefer smart_crop_mode="tightest" unless the user explicitly asks for "power_of_2".

Consistency Rules

  • For a motion set like idle, walk, attack, or hurt: generate the base character once, then animate that exact asset_id separately for each motion.
  • For asset variations that should stay recognizably the same design, prefer edit_asset_id or reference_asset_id over a brand-new unreferenced generation.
  • Only skip a reference when the user explicitly wants different designs to explore.

Pixel Art vs Detailed Art

Pixel art (pixel: true, default):

  • Crisp hard edges, no anti-aliasing, visible pixel grid
  • Automatic pixel-perfect post-processing for clean grid alignment
  • Best for retro games, indie games, and 8-bit/16-bit projects

Detailed/HD art (pixel: false):

  • Smooth gradients, fine detail, anti-aliased edges
  • Higher fidelity output without pixel grid constraints
  • Best for HD 2D games, concept art, and marketing assets

Choose based on the game's art direction. When the user does not specify, default to pixel art.

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