Clean Code Skill
This skill embodies the principles of "Clean Code" by Robert C. Martin (Uncle Bob). Use it to transform "code that works" into "code that is clean."
🧠 Core Philosophy
"Code is clean if it can be read, and enhanced by a developer other than its original author." — Grady Booch
When to Use
Use this skill when:
- Writing new code: To ensure high quality from the start.
- Reviewing Pull Requests: To provide constructive, principle-based feedback.
- Refactoring legacy code: To identify and remove code smells.
- Improving team standards: To align on industry-standard best practices.
1. Meaningful Names
- Use Intention-Revealing Names:
elapsedTimeInDaysinstead ofd. - Avoid Disinformation: Don't use
accountListif it's actually aMap. - Make Meaningful Distinctions: Avoid
ProductDatavsProductInfo. - Use Pronounceable/Searchable Names: Avoid
genymdhms. - Class Names: Use nouns (
Customer,WikiPage). AvoidManager,Data. - Method Names: Use verbs (
postPayment,deletePage).
2. Functions
- Small!: Functions should be shorter than you think.
- Do One Thing: A function should do only one thing, and do it well.
- One Level of Abstraction: Don't mix high-level business logic with low-level details (like regex).
- Descriptive Names:
isPasswordValidis better thancheck. - Arguments: 0 is ideal, 1-2 is okay, 3+ requires a very strong justification.
- No Side Effects: Functions shouldn't secretly change global state.
3. Comments
- Don't Comment Bad Code—Rewrite It: Most comments are a sign of failure to express ourselves in code.
- Explain Yourself in Code:
vs# Check if employee is eligible for full benefits if employee.flags & HOURLY and employee.age > 65:if employee.isEligibleForFullBenefits(): - Good Comments: Legal, Informative (regex intent), Clarification (external libraries), TODOs.
- Bad Comments: Mumbling, Redundant, Misleading, Mandated, Noise, Position Markers.
4. Formatting
- The Newspaper Metaphor: High-level concepts at the top, details at the bottom.
- Vertical Density: Related lines should be close to each other.
- Distance: Variables should be declared near their usage.
- Indentation: Essential for structural readability.
5. Objects and Data Structures
- Data Abstraction: Hide the implementation behind interfaces.
- The Law of Demeter: A module should not know about the innards of the objects it manipulates. Avoid
a.getB().getC().doSomething(). - Data Transfer Objects (DTO): Classes with public variables and no functions.
6. Error Handling
- Use Exceptions instead of Return Codes: Keeps logic clean.
- Write Try-Catch-Finally First: Defines the scope of the operation.
- Don't Return Null: It forces the caller to check for null every time.
- Don't Pass Null: Leads to
NullPointerException.
7. Unit Tests
- The Three Laws of TDD:
- Don't write production code until you have a failing unit test.
- Don't write more of a unit test than is sufficient to fail.
- Don't write more production code than is sufficient to pass the failing test.
- F.I.R.S.T. Principles: Fast, Independent, Repeatable, Self-Validating, Timely.
8. Classes
- Small!: Classes should have a single responsibility (SRP).
- The Stepdown Rule: We want the code to read like a top-down narrative.
9. Smells and Heuristics
- Rigidity: Hard to change.
- Fragility: Breaks in many places.
- Immobility: Hard to reuse.
- Viscosity: Hard to do the right thing.
- Needless Complexity/Repetition.
🛠️ Implementation Checklist
- Is this function smaller than 20 lines?
- Does this function do exactly one thing?
- Are all names searchable and intention-revealing?
- Have I avoided comments by making the code clearer?
- Am I passing too many arguments?
- Is there a failing test for this change?