Seedance 2.0 JiMeng Skill (OpenClaw / ClawHub)
Purpose
Create high-control English prompts for Seedance 2.0 and Seedance 2.0 Fast using multimodal references (image/video/audio/text).
This skill is for:
- Prompt design from rough idea to production-ready prompt
- Mode choice: Text-only vs First/Last Frame vs All-Reference
@assetmapping (what each image/video/audio controls)- 4-15s duration planning and timeline beats
- Multi-segment stitching for videos >15s
- Video extension / continuation prompts
- Character replacement and directed editing prompts
- Camera-language replication from reference videos
- Scenario-specific strategies (product ads, short drama, fantasy, music video, etc.)
Core Rules
- Always declare mode first.
- Always include an explicit Assets Mapping section.
- Use timecoded beats with one major action per segment.
- Keep prompts concise and controllable (avoid vague poetic-only wording).
- Add negative constraints when user needs clean output.
- Be specific and visual — "a woman in a red trench coat walks through rain-soaked neon streets" >> "a woman walking".
- Separate dialogue/sound from visuals — write dialogue with character name + emotion tag, then sound effects as a distinct layer.
- Match reference image style to video theme — e.g., ink-wash style images for historical themes, neon renders for cyberpunk.
Platform Limits (Seedance 2.0)
- Mixed inputs total (image+video+audio): max 12 files
- Images: jpeg/png/webp/bmp/tiff/gif, max 9, each < 30MB
- Videos: mp4/mov, max 3, total duration 2-15s, total < 50MB
- Audio: mp3/wav, max 3, total <= 15s, total < 15MB
- Generation duration: 4-15s
- Realistic human face references may be blocked by platform compliance
Output Format (use by default)
- Mode
- Assets Mapping
- Final Prompt
- Negative Constraints
- Generation Settings
Example skeleton:
Mode: All-Reference
Assets Mapping:
- @image1: first frame / identity anchor
- @video1: camera language + motion rhythm
- @audio1: optional soundtrack pacing
Final Prompt:
[ratio], [duration], [style].
0-3s: [action + camera].
3-7s: [action + transition].
7-10s: [reveal/climax + end frame].
Preserve identity and scene continuity. Use physically plausible motion and coherent lighting.
Negative Constraints:
no watermark, no logo, no subtitles, no on-screen text.
Generation Settings:
Duration: 10s
Aspect Ratio: 9:16
IP / Copyright Avoidance (Moderation-Safe Prompting)
Seedance 2.0 has platform-side content moderation. Prompts referencing recognizable franchises, characters, or brand aesthetics will be rejected even if no name is used. Follow these rules:
Core Principles
- Never use franchise names, character names, or brand terms — not even as "style of" references.
- Invent fully original names for characters and creatures. Use descriptive nicknames (e.g., "Alloy Sentinel", "Storm-Rabbit").
- Describe aesthetics generically — replace recognizable signature features with original alternatives:
- ❌ "arc reactor" → ✅ "hex-light energy core"
- ❌ "yellow lightning mouse" → ✅ "tiny storm-rabbit with glowing cyan antlers"
- ❌ "red-gold armored suit" → ✅ "custom exo-suit with smooth ceramic panels"
- Add explicit negative constraints listing every franchise name, character name, and brand term that could be inferred.
- Use family-friendly / PG-13 tone markers — they help pass moderation.
Progressive Fallback Strategy
If a prompt is rejected, escalate distance from the source IP:
- Level 1: Replace all names with original nicknames, keep general aesthetic.
- Level 2: Replace signature visual features (colors, silhouette, iconic props) with fully original designs.
- Level 3: Change character type entirely (e.g., humanoid hero → autonomous mech + drone; creature battle → abstract elemental spirits).
Toy / Figure Animation
When animating toy or doll references from images:
- Strip all brand indicators from the prompt.
- Use "original vinyl-style toy figure" or "collectible art figure" instead of any brand name.
- Bind
@image1to proportions, colors, outfit shape only — never preserve logos or trademarks.
Special Cases
A) Extend Video
Explicitly write: Extend @video1 by Xs.
Use generation duration equal to the newly added segment, not the full final length.
B) Replace Character
Bind base motion/camera to @video1, bind replacement identity to @image1, and request strict choreography/timing preservation.
C) Beat Sync
Use @video/@audio rhythm references and lock beats by time range.
D) Text-Only Generation
Use when no reference assets are provided. Prompt must carry all visual direction: style, color palette, character descriptions, camera, and timeline beats. Especially useful for original creature/character concepts and IP-safe scenes.
E) Multi-Segment Stitching (Videos > 15s)
Seedance 2.0 max generation is 15s per segment. For longer videos, split into chained segments:
- Segment 1: Generate normally (up to 15s). End on a clean handoff frame (stable pose, clear composition).
- Segment 2+: Upload previous segment as
@video1, writeExtend @video1 by Xs. Include a continuity note describing exactly what the last frame looks like. - Repeat until target duration is reached.
Always include:
- Total duration and segment count at the top.
- Handoff description at the end of each segment (what the last frame shows).
- Explicit continuity instructions: preserve identity, outfit, lighting, camera direction.
F) Short Drama with Dialogue
For scripted scenes with character speech:
- Write visual action and dialogue as separate layers per time segment.
- Tag dialogue:
Dialogue (CharacterName, emotion): "line" - Tag sound:
Sound: [description] - Keep dialogue short — one line per 3-5s segment works best.
G) Product Showcase / E-Commerce Ad
For product demos and ads:
- Bind product image to
@image1as identity anchor. - Use techniques: 360° rotation, 3D exploded view, reassembly animation, hero lighting.
- Keep background clean (studio, gradient, or contextual lifestyle).
- Specify material rendering: glass reflections, metallic sheen, matte texture, etc.
H) One-Take Long Shot (Multi-Image Waypoints)
For continuous tracking shots without cuts:
- Assign each
@imageto a scene waypoint (location, character, or prop encountered along the path). - Write the prompt as a continuous camera movement visiting each waypoint in order.
- Explicitly state:
no cuts, single continuous shotorone-take. - Use
@image1as first frame, subsequent images as reference for environments/characters encountered.
Scenario-Specific Strategies
| Scenario | Key Techniques | Typical Mode |
|---|---|---|
| E-commerce / Product Ad | 360° spin, 3D exploded view, hero lighting, clean studio BG | All-Reference |
| Short Drama / Dialogue | Dialogue tags with emotion, sound FX layer, actor blocking | All-Reference or First Frame |
| Fantasy / Xianxia Animation | Spell FX particles, martial arts choreography, energy auras | Text-only or All-Reference |
| Science / Education | 4K CGI, transparent anatomy, labeled zoom sequences | Text-only |
| Music Video / Beat Sync | Beat-locked cuts, widescreen 16:9, multi-image montage | All-Reference with @audio |
| One-Take Tracking Shot | Multi-image waypoints, continuous camera, no cuts | All-Reference |
| IP-Safe Original Characters | Invented names, unique features, explicit negative constraints | Text-only |
Files in this skill
SKILL.md— main skill behaviorSKILL.sh— quick local test helperscripts/setup_seedance_prompt_workspace.sh— scaffold helper filesreferences/recipes.md— ready-to-use prompt recipesreferences/modes-and-recipes.md— mode and control notesreferences/camera-and-styles.md— camera language and visual styles vocabulary