bun websocket server

Bun has built-in WebSocket support integrated with Bun.serve() .

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Install skill "bun websocket server" with this command: npx skills add secondsky/claude-skills/secondsky-claude-skills-bun-websocket-server

Bun WebSocket Server

Bun has built-in WebSocket support integrated with Bun.serve() .

Quick Start

const server = Bun.serve({ fetch(req, server) { // Upgrade to WebSocket if (server.upgrade(req)) { return; // Upgraded successfully } return new Response("Not a WebSocket request", { status: 400 }); }, websocket: { open(ws) { console.log("Client connected"); }, message(ws, message) { console.log("Received:", message); ws.send(Echo: ${message}); }, close(ws) { console.log("Client disconnected"); }, }, });

console.log(WebSocket server running on ws://localhost:${server.port});

WebSocket Handlers

Bun.serve({ fetch(req, server) { server.upgrade(req); }, websocket: { // Client connected open(ws) { console.log("New connection"); },

// Message received
message(ws, message) {
  // message is string | Buffer
  if (typeof message === "string") {
    console.log("Text:", message);
  } else {
    console.log("Binary:", message);
  }
},

// Connection closed
close(ws, code, reason) {
  console.log(`Closed: ${code} - ${reason}`);
},

// Drain event (buffer flushed)
drain(ws) {
  console.log("Buffer drained");
},

// Ping received
ping(ws, data) {
  // Pong sent automatically
},

// Pong received
pong(ws, data) {
  console.log("Pong received");
},

}, });

Sending Messages

websocket: { message(ws, message) { // Send text ws.send("Hello");

// Send JSON
ws.send(JSON.stringify({ type: "greeting", data: "Hello" }));

// Send binary
ws.send(new Uint8Array([1, 2, 3]));
ws.send(Buffer.from("binary data"));

// Send with compression
ws.send("compressed message", true);

// Check if buffer is full
const bufferedAmount = ws.send("data");
if (bufferedAmount > 1024 * 1024) {
  console.log("Buffer getting full");
}

}, }

Attaching Data to Connections

interface UserData { id: string; name: string; joinedAt: Date; }

Bun.serve<UserData>({ fetch(req, server) { const url = new URL(req.url); const userId = url.searchParams.get("userId");

// Attach data during upgrade
server.upgrade(req, {
  data: {
    id: userId,
    name: "User " + userId,
    joinedAt: new Date(),
  },
});

}, websocket: { open(ws) { // Access attached data console.log(${ws.data.name} connected); }, message(ws, message) { console.log(${ws.data.name}: ${message}); }, }, });

Pub/Sub (Topics)

Bun.serve({ fetch(req, server) { const url = new URL(req.url); const room = url.searchParams.get("room") || "general";

server.upgrade(req, {
  data: { room },
});

}, websocket: { open(ws) { // Subscribe to a topic ws.subscribe(ws.data.room);

  // Publish to topic (excludes sender)
  ws.publish(ws.data.room, `User joined ${ws.data.room}`);
},
message(ws, message) {
  // Broadcast to all in room (excludes sender)
  ws.publish(ws.data.room, message);
},
close(ws) {
  // Unsubscribe (automatic on close)
  ws.unsubscribe(ws.data.room);
  ws.publish(ws.data.room, "User left");
},

}, });

Broadcasting to All Clients

Bun.serve({ fetch(req, server) { server.upgrade(req); }, websocket: { open(ws) { // Subscribe to global topic ws.subscribe("global"); }, message(ws, message) { // Broadcast to ALL clients including sender server.publish("global", message); }, }, });

Server-Level Publish

const server = Bun.serve({ fetch(req, server) { const url = new URL(req.url);

// HTTP endpoint to publish
if (url.pathname === "/broadcast") {
  const message = url.searchParams.get("msg");
  server.publish("global", message);
  return new Response("Broadcasted");
}

server.upgrade(req);

}, websocket: { open(ws) { ws.subscribe("global"); }, }, });

// Can also publish from outside fetch setInterval(() => { server.publish("global", Server time: ${new Date().toISOString()}); }, 5000);

WebSocket Options

Bun.serve({ websocket: { // Max message size (default 16MB) maxPayloadLength: 1024 * 1024, // 1MB

// Idle timeout in seconds (default 120)
idleTimeout: 60,

// Backpressure limit
backpressureLimit: 1024 * 1024,

// Enable compression
perMessageDeflate: true,
// Or with options
perMessageDeflate: {
  compress: "shared",
  decompress: "shared",
},

// Send/receive pings
sendPings: true,

// Handlers
open(ws) {},
message(ws, message) {},
close(ws) {},

}, });

Client-Side Connection

// Browser const ws = new WebSocket("ws://localhost:3000");

ws.onopen = () => { ws.send("Hello Server!"); };

ws.onmessage = (event) => { console.log("Received:", event.data); };

ws.onclose = () => { console.log("Disconnected"); };

Authentication

Bun.serve({ fetch(req, server) { // Verify auth before upgrade const token = req.headers.get("Authorization");

if (!verifyToken(token)) {
  return new Response("Unauthorized", { status: 401 });
}

const user = decodeToken(token);
server.upgrade(req, {
  data: { userId: user.id },
});

}, websocket: { open(ws) { console.log(Authenticated user ${ws.data.userId} connected); }, }, });

Common Errors

Error Cause Fix

Upgrade failed

Invalid request Check upgrade headers

Connection closed

Client disconnect Handle in close handler

Message too large

Exceeds maxPayloadLength Increase limit or chunk data

Backpressure

Slow client Check buffer, wait for drain

Common Patterns

Chat Room

Bun.serve({ fetch(req, server) { const url = new URL(req.url); const username = url.searchParams.get("user") || "Anonymous";

server.upgrade(req, {
  data: { username },
});

}, websocket: { open(ws) { ws.subscribe("chat"); ws.publish("chat", ${ws.data.username} joined); }, message(ws, message) { ws.publish("chat", ${ws.data.username}: ${message}); }, close(ws) { ws.publish("chat", ${ws.data.username} left); }, }, });

When to Load References

Load references/compression.md when:

  • perMessageDeflate configuration

  • Compression tuning

  • Binary message handling

Load references/scaling.md when:

  • Multiple server instances

  • Redis pub/sub integration

  • Horizontal scaling

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