Unreal Skill (WIP)
Automate Unreal Engine 5.x with PlayUnreal style external control.
Status: WIP. PlayUnreal repo: https://github.com/Randroids-Dojo/PlayUnreal
Quick Reference
Launch editor with Remote Control enabled
UnrealEditor "/path/MyGame.uproject" -ExecCmds="WebControl.StartServer"
Packaged build (enable Remote Control)
MyGame.exe -RCWebControlEnable -RCWebInterfaceEnable -ExecCmds="WebControl.StartServer"
Wait for Remote Control and ping a PlayUnreal automation actor
python plugins/unreal/scripts/rc_wait_ready.py
--host 127.0.0.1 --port 30010
--object-path "/Game/Maps/Main.Main:PersistentLevel.PlayUnrealDriver_1"
Setup Checklist
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Enable Remote Control and Automation Driver plugins.
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Add the PlayUnrealAutomation plugin to the project.
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Place the PlayUnreal driver actor or subsystem in the map.
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Tag key UMG widgets with automation IDs for stable selectors.
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Keep Remote Control on LAN/VPN only.
Selector Strategy
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id=StartButton maps to Automation Driver By::Id .
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path=#Menu//Start/<SButton> maps to By::Path .
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text="Start" can be implemented via custom traversal if needed.
PlayUnreal Python (target API)
from playunreal import Unreal
async with Unreal.launch( uproject="MyGame.uproject", map="/Game/Maps/MainMenu", remote_control=True, ) as ue: page = ue.page() await page.locator("id=StartButton").click() await page.locator("id=HUDRoot").wait_for_visible() await page.screenshot("artifacts/started.png")
Packaged Builds
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Use -RCWebControlEnable -RCWebInterfaceEnable .
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Ensure presets and assets are staged if using Remote Control presets.
References
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references/remote-control.md
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references/automation-driver.md
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references/umg-automation.md
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references/playunreal.md