ios-design

Apple SwiftUI iOS Design Best Practices

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Install skill "ios-design" with this command: npx skills add pproenca/dot-skills/pproenca-dot-skills-ios-design

Apple SwiftUI iOS Design Best Practices

A builder's guide for implementing Apple-quality iOS interfaces in SwiftUI, grounded in two foundational design texts:

  • Ken Kocienda — Creative Selection (empathy for the user, craft in coding, taste in choosing the best solution, demo culture of iterative refinement)

  • John Edson — Design Like Apple (systems thinking, the product is the marketing, design out loud, design with conviction)

Contains 62 rules across 8 principle-based categories. Each rule identifies a specific anti-pattern, grounds the fix in a named principle, and provides the correct iOS 26 / Swift 6.2 SwiftUI implementation.

Scope & Relationship to Sibling Skills

This skill is the building and implementation guide — it teaches how to construct new SwiftUI interfaces from scratch using Apple-quality patterns. When loaded alongside ios-ui-refactor (reviewing/refactoring existing UI), this skill covers the greenfield implementation that ios-ui-refactor later audits. Use this skill for building new screens; use the sibling for evaluating and improving existing ones.

Clinic Architecture Contract (iOS 26 / Swift 6.2)

All guidance in this skill assumes the clinic modular MVVM-C architecture:

  • Feature modules import Domain
  • DesignSystem only (never Data , never sibling features)
  • App target is the convergence point and owns DependencyContainer , concrete coordinators, and Route Shell wiring

  • Domain stays pure Swift and defines models plus repository, *Coordinating , ErrorRouting , and AppError contracts

  • Data owns SwiftData/network/sync/retry/background I/O and implements Domain protocols

  • Read/write flow defaults to stale-while-revalidate reads and optimistic queued writes

  • ViewModels call repository protocols directly (no default use-case/interactor layer)

When to Apply

Reference these guidelines when:

  • Building new SwiftUI views and screens from scratch

  • Choosing between semantic colors, system typography, and spacing grids (Edson's Systems Thinking)

  • Managing state with @State, @Binding, @Observable, @Environment (Kocienda's Craft)

  • Selecting the right component: List vs LazyVStack, Sheet vs FullScreenCover (Kocienda's Taste)

  • Composing views with @ViewBuilder, custom modifiers, and value types (Kocienda's Creative Selection)

  • Implementing navigation with NavigationStack, TabView, sheets (Edson's Conversation)

  • Laying out content with stacks, grids, frames, and adaptive layouts (Edson's Design Out Loud)

  • Ensuring VoiceOver, touch targets, Dark Mode, and reduce motion support (Kocienda's Empathy)

  • Adding transitions, loading states, and animation polish (Edson's Product Is the Marketing)

Rule Categories by Priority

Priority Category Principle Impact Prefix Rules

1 Empathy in Every Pixel Kocienda "Empathy" · Edson "Design Is About People" CRITICAL empathy-

8

2 The Visual System Edson "Systems Thinking" · Kocienda "Convergence" CRITICAL system-

8

3 Craft: State as Foundation Kocienda "Craft" CRITICAL craft-

7

4 Creative Composition Kocienda "Creative Selection" HIGH compose-

6

5 Taste: The Right Choice Kocienda "Taste" · Edson "Design with Conviction" HIGH taste-

8

6 Navigation as Conversation Edson "Design Is a Conversation" · Kocienda "The Demo" HIGH converse-

9

7 Design Out Loud: Layout Edson "Design Out Loud" · Kocienda "Intersection" HIGH layout-

8

8 The Product Speaks Edson "Product Is the Marketing" · Kocienda "Demo Culture" MEDIUM product-

8

Quick Reference

  1. Empathy in Every Pixel (CRITICAL)

Kocienda: "Empathy — trying to see the world from other people's perspectives." Edson: design begins with the person holding the device.

  • empathy-semantic-colors

  • Use semantic colors, never hard-coded values

  • empathy-dark-mode

  • Support Dark Mode from day one

  • empathy-foreground-style

  • Use foregroundStyle over foregroundColor

  • empathy-safe-areas

  • Always respect safe areas for content

  • empathy-voiceover-labels

  • Add VoiceOver labels to every interactive element

  • empathy-touch-targets

  • Ensure 44x44 point minimum touch targets

  • empathy-reduce-motion

  • Always provide reduce motion fallback

  • empathy-readable-width

  • Constrain text to readable width on iPad

  1. The Visual System (CRITICAL)

Edson: "Zoom out to see relationships between objects." Kocienda: convergence — many decisions narrowing toward one coherent whole.

  • system-typography

  • Use system typography styles, never fixed sizes

  • system-visual-hierarchy

  • Establish clear visual hierarchy through size, weight, and color

  • system-spacing-grid

  • Use a 4pt base unit for all spacing

  • system-material-backgrounds

  • Use material backgrounds for depth and layering

  • system-sf-symbols

  • Use SF Symbols for consistent iconography

  • system-gradients

  • Apply gradients for visual depth, not decoration

  • system-standard-margins

  • Use system standard margins consistently

  • system-stack-config

  • Configure stack alignment and spacing explicitly

  1. Craft: State as Foundation (CRITICAL)

Kocienda: "Craft — applying skill to achieve a high-quality result."

  • craft-state-local

  • Use @State for view-local value types

  • craft-state-binding

  • Use @Binding for child view mutations

  • craft-state-environment

  • Use @Environment for shared app-wide data

  • craft-state-observable

  • Use @Observable for model classes

  • craft-avoid-body-state

  • Never create state inside the view body

  • craft-minimize-scope

  • Minimize state scope to reduce re-renders

  • craft-state-bindable

  • Use @Bindable for @Observable bindings

  1. Creative Composition (HIGH)

Kocienda: "Creative selection — great software is built through composition and recombination."

  • compose-body-some-view

  • Return some View from body, never concrete types

  • compose-custom-properties

  • Use properties to make views configurable

  • compose-modifier-order

  • Apply view modifiers in the correct order

  • compose-viewbuilder

  • Use @ViewBuilder for flexible slot-based composition

  • compose-prefer-value-types

  • Prefer value types for view data

  • compose-prefer-composition

  • Prefer composition over inheritance for view reuse

  1. Taste: The Right Choice (HIGH)

Kocienda: "Taste — refined judgment, the ability to choose the one right solution." Edson: commit to one approach and perfect it.

  • taste-list-vs-lazyvstack

  • Choose List for system features, LazyVStack for custom layouts

  • taste-sheet-vs-fullscreen

  • Choose sheet for tasks, fullScreenCover for immersion

  • taste-picker

  • Choose the right picker style for the data type

  • taste-grid-vs-lazygrid

  • Choose Grid for aligned data, LazyVGrid for scrollable collections

  • taste-button

  • Use button styles that match the action's importance

  • taste-textfield

  • Configure text input with the right keyboard and content type

  • taste-alerts

  • Use alerts only for critical, blocking information

  • taste-action-sheets

  • Use confirmation dialogs for contextual multi-choice actions

  1. Navigation as Conversation (HIGH)

Edson: "Design is a conversation between the product and the person." Kocienda: demos as conversations about whether the interface speaks clearly.

  • converse-navigationstack

  • Use NavigationStack for programmatic, type-safe navigation

  • converse-tabview

  • Organize app sections with TabView for parallel navigation

  • converse-sheet-item

  • Use item binding for data-driven sheet presentation

  • converse-dismiss

  • Use environment dismiss for modal closure

  • converse-toolbar

  • Place toolbar items in the correct semantic positions

  • converse-tab-bar

  • Use tab bar for top-level section navigation

  • converse-nav-bar

  • Configure navigation bar to communicate context

  • converse-hierarchy

  • Design clear navigation hierarchy before writing code

  • converse-search

  • Integrate search with the searchable modifier

  1. Design Out Loud: Layout (HIGH)

Edson: "Design Out Loud — prototype relentlessly until layout feels inevitable." Kocienda: the intersection of technology and liberal arts.

  • layout-stacks

  • Use stacks instead of manual positioning

  • layout-spacer

  • Use Spacer for flexible space distribution

  • layout-frame-sizing

  • Use frame() for explicit size constraints

  • layout-zstack

  • Use ZStack for purposeful layered composition

  • layout-grid

  • Use Grid for aligned non-scrolling tabular content

  • layout-lazy-grids

  • Use LazyVGrid for scrollable multi-column layouts

  • layout-adaptive

  • Use adaptive layouts for different size classes

  • layout-scroll-indicators

  • Show scroll indicators for long scrollable content

  1. The Product Speaks (MEDIUM)

Edson: "The product itself is the marketing." Kocienda: every animation and loading state built to survive Steve Jobs' scrutiny.

  • product-transitions

  • Use semantic transitions for appearing views

  • product-loading-states

  • Show honest loading states, not indefinite spinners

  • product-with-animation

  • Use withAnimation for explicit state-driven animation

  • product-matched-geometry

  • Use matchedGeometryEffect for contextual origin transitions

  • product-list-cells

  • Design list cells with standard layouts

  • product-content-unavailable

  • Use ContentUnavailableView for empty and error states

  • product-segmented

  • Use segmented controls for visible, mutually exclusive options

  • product-menus

  • Use menus for secondary actions without cluttering the interface

How to Use

Read individual reference files for detailed explanations and code examples:

  • Section definitions - Category structure, principle sources, and impact levels

  • Rule template - Template for adding new rules

Reference Files

File Description

references/_sections.md Category definitions and principle grounding

assets/templates/_template.md Template for new rules

metadata.json Version and reference information

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