ios-animations

dot-skills — Airbnb iOS SwiftUI Animations Best Practices

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Install skill "ios-animations" with this command: npx skills add pproenca/dot-skills/pproenca-dot-skills-ios-animations

dot-skills — Airbnb iOS SwiftUI Animations Best Practices

Opinionated, strict animation craft guide for SwiftUI iOS 26 / Swift 6.2 apps. Contains 50 rules across 8 categories, prioritized by impact. Derived from Airbnb Engineering motion patterns, Apple WWDC sessions, and Apple Human Interface Guidelines. Mandates @Equatable on every animated view, motion tokens for all spring/timing values, and design system tokens for layout.

Mandated Architecture Alignment

This skill is designed to work alongside swift-ui-architect and ios-design-system . All code examples follow the same non-negotiable constraints:

  • @Equatable macro on every view (Airbnb measured 15% scroll hitch reduction)

  • @Observable for complex animation state that involves business logic triggers

  • @State for view-owned animation state (toggle booleans, drag offsets)

  • Design system tokens: Spacing.xs/sm/md/lg , Radius.sm/md/lg — zero hardcoded layout numbers

  • Motion tokens: Motion.standard/responsive/playful — zero scattered spring literals

  • Semantic colors: .backgroundSurface , .accentPrimary — no raw Color literals in views

  • Feature animations remain presentation-only; data/network concerns stay in Data package

Scope & Relationship to Sibling Skills

This skill is the motion layer — it teaches how to BUILD fluid, performant animations. When loaded alongside sibling skills:

Sibling Skill Its Focus This Skill's Focus

swift-ui-architect

Architecture (modular MVVM-C, route shells, protocol boundaries) Animation architecture (motion tokens, spring selection, orchestration)

ios-design-system

Design system infrastructure (tokens, styles, governance) Motion tokens and animated component patterns

ios-hig

HIG compliance patterns Motion-specific HIG (reduce motion, spatial continuity)

Out of scope: Designer-authored vector animations (use Lottie for After Effects exports). Complex UIKit transition controllers (see Airbnb's declarative transition framework). This skill covers programmatic SwiftUI animations only.

Clinic Architecture Contract (iOS 26 / Swift 6.2)

All guidance in this skill assumes the clinic modular MVVM-C architecture:

  • Feature modules import Domain
  • DesignSystem only (never Data , never sibling features)
  • App target is the convergence point and owns DependencyContainer , concrete coordinators, and Route Shell wiring

  • Domain stays pure Swift and defines models plus repository, *Coordinating , ErrorRouting , and AppError contracts

  • Data owns SwiftData/network/sync/retry/background I/O and implements Domain protocols

  • Read/write flow defaults to stale-while-revalidate reads and optimistic queued writes

  • ViewModels call repository protocols directly (no default use-case/interactor layer)

When to Apply

Reference these guidelines when:

  • Adding animations to SwiftUI views or transitions

  • Building gesture-driven interactions (drag, swipe, pan)

  • Connecting views with spatial transitions (expand/collapse, navigation morphs)

  • Designing micro-interactions (button press, toggle, loading states)

  • Making content changes feel physical (number rolls, symbol replacements)

  • Choreographing multi-element animation sequences (KeyframeAnimator, PhaseAnimator)

  • Defining motion tokens for a design system

  • Reviewing animation code for performance, accessibility, and architecture compliance

Rule Categories by Priority

Priority Category Impact Prefix Rules

1 Spring Physics CRITICAL spring-

8

2 Timing & Feel CRITICAL feel-

6

3 Gesture Continuity HIGH gesture-

7

4 Spatial Transitions HIGH spatial-

6

5 Micro-interactions HIGH micro-

6

6 Orchestration HIGH orch-

5

7 Craft & Polish HIGH craft-

5

8 Content Motion MEDIUM-HIGH content-

5

Quick Reference

  1. Spring Physics (CRITICAL)
  • spring-motion-tokens — Define motion tokens as a caseless enum for all spring presets

  • spring-smooth-default — Default to .smooth spring for all UI transitions

  • spring-snappy-responsive — Use .snappy spring for responsive interactions

  • spring-bouncy-celebration — Use .bouncy spring for playful and celebratory moments

  • spring-custom-parameters — Tune custom springs with response and dampingFraction

  • spring-velocity-preservation — Springs preserve velocity on interruption

  • spring-never-linear — Never use linear or easeInOut for interactive UI

  • spring-completion-chaining — Use withAnimation completion for chained sequences

  1. Timing & Feel (CRITICAL)
  • feel-250ms-max — Keep UI animations under 250ms

  • feel-faster-better — Faster animations almost always feel better

  • feel-asymmetric-enter-exit — Use asymmetric timing for enter and exit

  • feel-distance-proportional — Match duration to distance traveled

  • feel-haptic-sync — Sync haptic feedback to visual animation keyframes

  • feel-stagger-timing — Stagger reveals at 30-50ms intervals

  1. Gesture Continuity (HIGH)
  • gesture-rubber-band — Rubber band at drag boundaries

  • gesture-momentum-dismiss — Dismiss on velocity OR distance threshold

  • gesture-snap-points — Use velocity-aware snap points

  • gesture-interruptible — Make all gesture animations interruptible

  • gesture-scroll-drag-conflict — Resolve scroll and drag gesture conflicts

  • gesture-state-transient — Use GestureState for transient drag state

  • gesture-projected-landing — Project gesture velocity for natural landing position

  1. Spatial Transitions (HIGH)
  • spatial-matched-geometry — Use matchedGeometryEffect for expand/collapse morphs

  • spatial-zoom-navigation — Use zoom navigation transition for collection detail (iOS 18)

  • spatial-transition-origin — Anchor transitions to their trigger location

  • spatial-hero-shared-element — Share multiple element IDs for rich hero animations

  • spatial-sheet-morph — Use matchedGeometryEffect for sheet presentations

  • spatial-tab-continuity — Maintain spatial direction in tab transitions

  1. Micro-interactions (HIGH)
  • micro-button-press-scale — Scale buttons to 0.97 on press for tactile feedback

  • micro-haptic-pairing — Pair every visual state change with haptic feedback

  • micro-symbol-effect — Use symbolEffect for SF Symbol animations

  • micro-toggle-bounce — Add bounce to toggle state changes

  • micro-long-press-fill — Animate progressive fill for long press actions

  • micro-loading-phase — Use repeating spring for organic loading states

  1. Orchestration (HIGH)
  • orch-phase-animator — Use PhaseAnimator for multi-step sequences

  • orch-keyframe-animator — Use KeyframeAnimator for timeline-precise motion

  • orch-stagger-children — Stagger child elements for orchestrated reveals

  • orch-coordinated-entrance — Coordinate multi-element entrances with shared trigger

  • orch-timeline-view — Use TimelineView for continuous repeating animations

  1. Craft & Polish (HIGH)
  • craft-reduce-motion — Respect accessibilityReduceMotion with crossfade fallback

  • craft-blur-bridge — Use blur to bridge imperfect transition states

  • craft-drawing-group — Use drawingGroup() for Metal-backed complex animations

  • craft-geometry-group — Use geometryGroup() to isolate layout animation propagation

  • craft-transaction-debug — Use Transaction to debug and override animation behavior

  1. Content Motion (MEDIUM-HIGH)
  • content-numeric-text — Use contentTransition(.numericText) for number changes

  • content-scroll-transition — Use scrollTransition for scroll-position effects

  • content-visual-effect — Use visualEffect for position-aware animations

  • content-symbol-replace — Animate symbol replacement with contentTransition

  • content-text-renderer — Use Text Renderer for character-level animation (iOS 18)

How to Use

Read individual reference files for detailed explanations with incorrect/correct code examples:

  • Section definitions — Category structure and impact levels

  • Rule template — Template for adding new rules

Reference Files

File Description

references/_sections.md Category definitions and ordering

assets/templates/_template.md Template for new rules

metadata.json Version and reference information

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