mobile-design

Philosophy: Touch-first. Battery-conscious. Platform-respectful. Offline-capable. Core Principle: Mobile is NOT a small desktop. THINK mobile constraints, ASK platform choice.

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Install skill "mobile-design" with this command: npx skills add poletron/custom-rules/poletron-custom-rules-mobile-design

Mobile Design System

Philosophy: Touch-first. Battery-conscious. Platform-respectful. Offline-capable. Core Principle: Mobile is NOT a small desktop. THINK mobile constraints, ASK platform choice.

🔧 Runtime Scripts

Execute these for validation (don't read, just run):

Script Purpose Usage

scripts/mobile_audit.py

Mobile UX & Touch Audit python scripts/mobile_audit.py <project_path>

🔴 MANDATORY: Read Reference Files Before Working!

⛔ DO NOT start development until you read the relevant files:

Universal (Always Read)

File Content Status

mobile-design-thinking.md ⚠️ ANTI-MEMORIZATION: Forces thinking, prevents AI defaults ⬜ CRITICAL FIRST

touch-psychology.md Fitts' Law, gestures, haptics, thumb zone ⬜ CRITICAL

mobile-performance.md RN/Flutter performance, 60fps, memory ⬜ CRITICAL

mobile-backend.md Push notifications, offline sync, mobile API ⬜ CRITICAL

mobile-testing.md Testing pyramid, E2E, platform-specific ⬜ CRITICAL

mobile-debugging.md Native vs JS debugging, Flipper, Logcat ⬜ CRITICAL

mobile-navigation.md Tab/Stack/Drawer, deep linking ⬜ Read

mobile-typography.md System fonts, Dynamic Type, a11y ⬜ Read

mobile-color-system.md OLED, dark mode, battery-aware ⬜ Read

decision-trees.md Framework/state/storage selection ⬜ Read

🧠 mobile-design-thinking.md is PRIORITY! This file ensures AI thinks instead of using memorized patterns.

Platform-Specific (Read Based on Target)

Platform File Content When to Read

iOS platform-ios.md Human Interface Guidelines, SF Pro, SwiftUI patterns Building for iPhone/iPad

Android platform-android.md Material Design 3, Roboto, Compose patterns Building for Android

Cross-Platform Both above Platform divergence points React Native / Flutter

🔴 If building for iOS → Read platform-ios.md FIRST! 🔴 If building for Android → Read platform-android.md FIRST! 🔴 If cross-platform → Read BOTH and apply conditional platform logic!

⚠️ CRITICAL: ASK BEFORE ASSUMING (MANDATORY)

STOP! If the user's request is open-ended, DO NOT default to your favorites.

You MUST Ask If Not Specified:

Aspect Ask Why

Platform "iOS, Android, or both?" Affects EVERY design decision

Framework "React Native, Flutter, or native?" Determines patterns and tools

Navigation "Tab bar, drawer, or stack-based?" Core UX decision

State "What state management? (Zustand/Redux/Riverpod/BLoC?)" Architecture foundation

Offline "Does this need to work offline?" Affects data strategy

Target devices "Phone only, or tablet support?" Layout complexity

⛔ AI MOBILE ANTI-PATTERNS (YASAK LİSTESİ)

🚫 These are AI default tendencies that MUST be avoided!

Performance Sins

❌ NEVER DO Why It's Wrong ✅ ALWAYS DO

ScrollView for long lists Renders ALL items, memory explodes Use FlatList / FlashList / ListView.builder

Inline renderItem function New function every render, all items re-render useCallback

  • React.memo

Missing keyExtractor Index-based keys cause bugs on reorder Unique, stable ID from data

Skip getItemLayout Async layout = janky scroll Provide when items have fixed height

setState() everywhere Unnecessary widget rebuilds Targeted state, const constructors

Native driver: false Animations blocked by JS thread useNativeDriver: true always

console.log in production Blocks JS thread severely Remove before release build

Skip React.memo/const Every item re-renders on any change Memoize list items ALWAYS

Touch/UX Sins

❌ NEVER DO Why It's Wrong ✅ ALWAYS DO

Touch target < 44px Impossible to tap accurately, frustrating Minimum 44pt (iOS) / 48dp (Android)

Spacing < 8px between targets Accidental taps on neighbors Minimum 8-12px gap

Gesture-only interactions Motor impaired users excluded Always provide button alternative

No loading state User thinks app crashed ALWAYS show loading feedback

No error state User stuck, no recovery path Show error with retry option

No offline handling Crash/block when network lost Graceful degradation, cached data

Ignore platform conventions Users confused, muscle memory broken iOS feels iOS, Android feels Android

Security Sins

❌ NEVER DO Why It's Wrong ✅ ALWAYS DO

Token in AsyncStorage Easily accessible, stolen on rooted device SecureStore / Keychain / EncryptedSharedPreferences

Hardcode API keys Reverse engineered from APK/IPA Environment variables, secure storage

Skip SSL pinning MITM attacks possible Pin certificates in production

Log sensitive data Logs can be extracted Never log tokens, passwords, PII

Architecture Sins

❌ NEVER DO Why It's Wrong ✅ ALWAYS DO

Business logic in UI Untestable, unmaintainable Service layer separation

Global state for everything Unnecessary re-renders, complexity Local state default, lift when needed

Deep linking as afterthought Notifications, shares broken Plan deep links from day one

Skip dispose/cleanup Memory leaks, zombie listeners Clean up subscriptions, timers

📱 Platform Decision Matrix

When to Unify vs Diverge

                UNIFY (same on both)          DIVERGE (platform-specific)
                ───────────────────           ──────────────────────────

Business Logic ✅ Always - Data Layer ✅ Always - Core Features ✅ Always -

Navigation - ✅ iOS: edge swipe, Android: back button Gestures - ✅ Platform-native feel Icons - ✅ SF Symbols vs Material Icons Date Pickers - ✅ Native pickers feel right Modals/Sheets - ✅ iOS: bottom sheet vs Android: dialog Typography - ✅ SF Pro vs Roboto (or custom) Error Dialogs - ✅ Platform conventions for alerts

Quick Reference: Platform Defaults

Element iOS Android

Primary Font SF Pro / SF Compact Roboto

Min Touch Target 44pt × 44pt 48dp × 48dp

Back Navigation Edge swipe left System back button/gesture

Bottom Tab Icons SF Symbols Material Symbols

Action Sheet UIActionSheet from bottom Bottom Sheet / Dialog

Progress Spinner Linear progress (Material)

Pull to Refresh Native UIRefreshControl SwipeRefreshLayout

🧠 Mobile UX Psychology (Quick Reference)

Fitts' Law for Touch

Desktop: Cursor is precise (1px) Mobile: Finger is imprecise (~7mm contact area)

→ Touch targets MUST be 44-48px minimum → Important actions in THUMB ZONE (bottom of screen) → Destructive actions AWAY from easy reach

Thumb Zone (One-Handed Usage)

┌─────────────────────────────┐ │ HARD TO REACH │ ← Navigation, menu, back │ (stretch) │ ├─────────────────────────────┤ │ OK TO REACH │ ← Secondary actions │ (natural) │ ├─────────────────────────────┤ │ EASY TO REACH │ ← PRIMARY CTAs, tab bar │ (thumb's natural arc) │ ← Main content interaction └─────────────────────────────┘ [ HOME ]

Mobile-Specific Cognitive Load

Desktop Mobile Difference

Multiple windows ONE task at a time

Keyboard shortcuts Touch gestures

Hover states NO hover (tap or nothing)

Large viewport Limited space, scroll vertical

Stable attention Interrupted constantly

For deep dive: touch-psychology.md

⚡ Performance Principles (Quick Reference)

React Native Critical Rules

// ✅ CORRECT: Memoized renderItem + React.memo wrapper const ListItem = React.memo(({ item }: { item: Item }) => ( <View style={styles.item}> <Text>{item.title}</Text> </View> ));

const renderItem = useCallback( ({ item }: { item: Item }) => <ListItem item={item} />, [] );

// ✅ CORRECT: FlatList with all optimizations <FlatList data={items} renderItem={renderItem} keyExtractor={(item) => item.id} // Stable ID, NOT index getItemLayout={(data, index) => ({ length: ITEM_HEIGHT, offset: ITEM_HEIGHT * index, index, })} removeClippedSubviews={true} maxToRenderPerBatch={10} windowSize={5} />

Flutter Critical Rules

// ✅ CORRECT: const constructors prevent rebuilds class MyWidget extends StatelessWidget { const MyWidget({super.key}); // CONST!

@override Widget build(BuildContext context) { return const Column( // CONST! children: [ Text('Static content'), MyConstantWidget(), ], ); } }

// ✅ CORRECT: Targeted state with ValueListenableBuilder ValueListenableBuilder<int>( valueListenable: counter, builder: (context, value, child) => Text('$value'), child: const ExpensiveWidget(), // Won't rebuild! )

Animation Performance

GPU-accelerated (FAST): CPU-bound (SLOW): ├── transform ├── width, height ├── opacity ├── top, left, right, bottom └── (use these ONLY) ├── margin, padding └── (AVOID animating these)

For complete guide: mobile-performance.md

📝 CHECKPOINT (MANDATORY Before Any Mobile Work)

Before writing ANY mobile code, you MUST complete this checkpoint:

🧠 CHECKPOINT:

Platform: [ iOS / Android / Both ] Framework: [ React Native / Flutter / SwiftUI / Kotlin ] Files Read: [ List the skill files you've read ]

3 Principles I Will Apply:




Anti-Patterns I Will Avoid:



Example:

🧠 CHECKPOINT:

Platform: iOS + Android (Cross-platform) Framework: React Native + Expo Files Read: touch-psychology.md, mobile-performance.md, platform-ios.md, platform-android.md

3 Principles I Will Apply:

  1. FlatList with React.memo + useCallback for all lists
  2. 48px touch targets, thumb zone for primary CTAs
  3. Platform-specific navigation (edge swipe iOS, back button Android)

Anti-Patterns I Will Avoid:

  1. ScrollView for lists → FlatList
  2. Inline renderItem → Memoized
  3. AsyncStorage for tokens → SecureStore

🔴 Can't fill the checkpoint? → GO BACK AND READ THE SKILL FILES.

🔧 Framework Decision Tree

WHAT ARE YOU BUILDING? │ ├── Need OTA updates + rapid iteration + web team │ └── ✅ React Native + Expo │ ├── Need pixel-perfect custom UI + performance critical │ └── ✅ Flutter │ ├── Deep native features + single platform focus │ ├── iOS only → SwiftUI │ └── Android only → Kotlin + Jetpack Compose │ ├── Existing RN codebase + new features │ └── ✅ React Native (bare workflow) │ └── Enterprise + existing Flutter codebase └── ✅ Flutter

For complete decision trees: decision-trees.md

📋 Pre-Development Checklist

Before Starting ANY Mobile Project

  • Platform confirmed? (iOS / Android / Both)

  • Framework chosen? (RN / Flutter / Native)

  • Navigation pattern decided? (Tabs / Stack / Drawer)

  • State management selected? (Zustand / Redux / Riverpod / BLoC)

  • Offline requirements known?

  • Deep linking planned from day one?

  • Target devices defined? (Phone / Tablet / Both)

Before Every Screen

  • Touch targets ≥ 44-48px?

  • Primary CTA in thumb zone?

  • Loading state exists?

  • Error state with retry exists?

  • Offline handling considered?

  • Platform conventions followed?

Before Release

  • console.log removed?

  • SecureStore for sensitive data?

  • SSL pinning enabled?

  • Lists optimized (memo, keyExtractor)?

  • Memory cleanup on unmount?

  • Tested on low-end devices?

  • Accessibility labels on all interactive elements?

📚 Reference Files

For deeper guidance on specific areas:

File When to Use

mobile-design-thinking.md FIRST! Anti-memorization, forces context-based thinking

touch-psychology.md Understanding touch interaction, Fitts' Law, gesture design

mobile-performance.md Optimizing RN/Flutter, 60fps, memory/battery

platform-ios.md iOS-specific design, HIG compliance

platform-android.md Android-specific design, Material Design 3

mobile-navigation.md Navigation patterns, deep linking

mobile-typography.md Type scale, system fonts, accessibility

mobile-color-system.md OLED optimization, dark mode, battery

decision-trees.md Framework, state, storage decisions

Remember: Mobile users are impatient, interrupted, and using imprecise fingers on small screens. Design for the WORST conditions: bad network, one hand, bright sun, low battery. If it works there, it works everywhere.

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