XR / MR (Extended or Mixed Reality)
Use when the user needs guidance across the AR/VR boundary: passthrough + world-locked content + immersive interaction.
Default to the umbrella skill ar-vr-xr unless the request is clearly AR-only (ar) or VR-only (vr).
Key concerns to surface:
- Comfort + locomotion choices
- Sensor privacy (camera, room mapping)
- Platform constraints (runtime, permissions, capability availability)
- Shared state correctness under faults: use
jepsen-testing - Device-specific guidance:
varjo-xr-4