Reality Tech (AR / VR / XR)
Use this skill as a router when the user asks about spatial computing, headsets, passthrough, WebXR/OpenXR, or immersive UI.
Preferred entrypoint skill: ar-vr-xr (full workflow + checklists).
Quick Routing
- If the user says AR (passthrough overlays, hit-test, anchors, occlusion): use
ar - If the user says VR (immersion, locomotion, controllers, roomscale): use
vr - If the user says XR/MR (mixed reality, spatial computing): use
xrorar-vr-xr
First Questions (Only Ask What Blocks Progress)
Ask up to 3:
- Target platform: Web (WebXR) or native (OpenXR via Unity/Unreal)?
- Target device(s): Quest, Vision Pro, PCVR (SteamVR), mobile AR?
- Primary interaction: hands, controllers, gaze?
Interleave With
visual-designfor spatial UIthreat-model-generation+security-reviewfor sensor and privacy risksbandwidth-benchmarkfor streaming constraintsjepsen-testingfor correctness testing of shared-state XR backendsvarjo-xr-4when the target hardware is Varjo XR-4 Seriessteamvr-trackingfor Lighthouse/base station setup-xr-color-managementfor sRGB/P3/Rec.2020 pipeline issues