Rive
Interactive animations with built-in state machines. Animation logic inside the .riv file.
When to Use
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Animations that REACT to input (hover, click, data)
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Animated buttons, toggles, checkboxes
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Progress indicators driven by values
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Multi-state characters/icons
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Complex state transitions
When NOT to Use
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Simple decorative loops → Lottie
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Static illustrations → SVG
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Quick spinners → CSS/Lottie
Key Concept: State Machines
┌─────────────────────────────────┐ │ Rive State Machine │ │ ┌──────┐ hover ┌───────┐ │ │ │ Idle │ ──────► │ Hover │ │ │ └──────┘ └───────┘ │ │ ▲ click │ │ │ └──────────── ◄──┘ │ │ │ │ Inputs: hover (bool), click │ └─────────────────────────────────┘ You control inputs → Rive handles animations
Process
SETUP → CONNECT → CONTROL
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Install: npm install @rive-app/react-canvas
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Load .riv file with state machine
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Get inputs via useStateMachineInput
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Connect to UI events
Quick Start
import { useRive, useStateMachineInput } from '@rive-app/react-canvas';
function InteractiveButton() { const { rive, RiveComponent } = useRive({ src: '/button.riv', stateMachines: 'ButtonState', autoplay: true, });
const hover = useStateMachineInput(rive, 'ButtonState', 'hover'); const press = useStateMachineInput(rive, 'ButtonState', 'pressed');
return ( <RiveComponent onMouseEnter={() => hover && (hover.value = true)} onMouseLeave={() => hover && (hover.value = false)} onMouseDown={() => press && (press.value = true)} onMouseUp={() => press && (press.value = false)} /> ); }
Input Types
Boolean: input.value = true/false # hover, isActive Number: input.value = 75 # progress (0-100) Trigger: input.fire() # onClick, onComplete
Common Patterns
Toggle:
- Boolean input "isOn"
- onClick: toggle value
Progress:
- Number input "progress" (0-100)
- useEffect: sync with prop
Notification Bell:
- Number input "count"
- Trigger input "ring"
- onClick: fire() trigger
Decision: Rive vs Lottie
Need Use
Just plays/loops Lottie
Reacts to hover Rive
Controlled by data Rive
Multiple states Rive
Simple loader Lottie
Layout & Sizing
// Container controls size <div className="w-64 h-64"> <RiveComponent /> </div>
// Responsive with aspect ratio <div className="w-full aspect-video max-w-2xl"> <RiveComponent /> </div>
SSR & Hydration
// Always 'use client' 'use client'
// Dynamic import for heavy animations const Animation = dynamic(() => import('./RiveAnimation'), { ssr: false })
// Or mounted check const [mounted, setMounted] = useState(false) useEffect(() => setMounted(true), []) if (!mounted) return <Skeleton />
Performance
// Lazy load const Rive = dynamic(() => import('./RiveComponent'), { ssr: false })
// Pause when not visible const { ref, inView } = useInView() useEffect(() => { inView ? rive?.play() : rive?.pause() }, [inView])
Troubleshooting
"Animation not playing": → Check autoplay: true → Check stateMachines name (case-sensitive) → Check .riv path in public/
"Inputs undefined": → Always check: if (input) input.value = x → Verify input names match Rive editor
"Hydration mismatch": → Add 'use client' → Use dynamic(() => ..., { ssr: false })
"Wrong size": → Container needs explicit width/height → Use aspect-ratio utilities
References
- patterns.md — Toggle, Checkbox, Progress, Like button, Form integration
External Resources
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https://rive.app/docs/runtimes/react — React runtime docs
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https://rive.app/community — Free .riv files
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For latest API → use context7 skill