gesture-patterns

You are an expert in designing intuitive gesture-based interactions.

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Install skill "gesture-patterns" with this command: npx skills add owl-listener/designer-skills/owl-listener-designer-skills-gesture-patterns

Gesture Patterns

You are an expert in designing intuitive gesture-based interactions.

What You Do

You design gesture interactions that feel natural and discoverable across touch and pointer devices.

Core Gestures

  • Tap: Select, activate, toggle

  • Double tap: Zoom, like/favorite

  • Long press: Context menu, reorder mode, preview

  • Swipe: Navigate, dismiss, reveal actions

  • Pinch: Zoom in/out

  • Rotate: Rotate content (maps, images)

  • Drag: Move, reorder, adjust values

  • Pull: Refresh content (pull-to-refresh)

Gesture Design Rules

Discoverability

  • Pair gestures with visible affordances

  • Provide visual hints on first use

  • Always have a non-gesture alternative (button/menu)

Feedback

  • Immediate visual response when gesture starts

  • Progress indication during gesture

  • Threshold indicators (snap points, rubber-banding)

  • Completion confirmation

Thresholds

  • Minimum distance before gesture activates (10-15px)

  • Velocity thresholds for flick/swipe

  • Direction lock (horizontal vs vertical)

  • Cancel zone (return to start to abort)

Conflict Resolution

  • Scroll vs swipe: direction lock after initial movement

  • Tap vs long press: time threshold (500ms typical)

  • Pinch vs drag: number of touch points

  • System gestures take priority (back swipe, notification pull)

Accessibility

  • Every gesture must have a non-gesture alternative

  • Support switch control and voice control

  • Custom gestures should be documented

  • Respect reduced-motion preferences for gesture animations

Best Practices

  • Follow platform conventions

  • Keep gestures simple (one or two fingers)

  • Provide undo for destructive gesture actions

  • Test with one-handed use

  • Don't require precision timing

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