godot-plugin

Control Godot Editor via OpenClaw Godot Plugin. Use for Godot game development tasks including scene management, node manipulation, input simulation, debugging, and editor control. Triggers on Godot-related requests like inspecting scenes, creating nodes, taking screenshots, testing gameplay, or controlling the editor.

Safety Notice

This listing is from the official public ClawHub registry. Review SKILL.md and referenced scripts before running.

Copy this and send it to your AI assistant to learn

Install skill "godot-plugin" with this command: npx skills add TomLeeLive/openclaw-godot-skill

Godot Plugin Skill

Control Godot 4.x Editor through 30 built-in tools. Supports 80+ node types.

First-Time Setup

If godot_execute tool is not available, install the gateway extension:

# From skill directory
./scripts/install-extension.sh

# Restart gateway
openclaw gateway restart

The extension files are in extension/ directory.

Quick Reference

Core Tools

CategoryKey Tools
Scenescene.create, scene.getCurrent, scene.open, scene.save
Nodenode.find, node.create, node.delete, node.getData
Transformtransform.setPosition, transform.setRotation, transform.setScale
Debugdebug.tree, debug.screenshot, console.getLogs
Inputinput.keyPress, input.mouseClick, input.actionPress
Editoreditor.play, editor.stop, editor.getState

Common Workflows

1. Scene Creation

Use godot_execute tool:

  • godot_execute(tool="scene.create", parameters={rootType: "Node2D", name: "Level1"})
  • godot_execute(tool="node.create", parameters={type: "CharacterBody2D", name: "Player"})
  • godot_execute(tool="scene.save")

2. Find & Modify Nodes

  • godot_execute(tool="node.find", parameters={name: "Player"})
  • godot_execute(tool="node.getData", parameters={path: "Player"})
  • godot_execute(tool="transform.setPosition", parameters={path: "Player", x: 100, y: 200})

3. Game Testing with Input

  • godot_execute(tool="editor.play")
  • godot_execute(tool="input.keyPress", parameters={key: "W"})
  • godot_execute(tool="input.actionPress", parameters={action: "jump"})
  • godot_execute(tool="debug.screenshot")
  • godot_execute(tool="editor.stop")

4. Check Logs

  • godot_execute(tool="console.getLogs", parameters={limit: 50})
  • godot_execute(tool="console.getLogs", parameters={type: "error", limit: 20})

Tool Categories

Console (2 tools)

  • console.getLogs - Get logs from Godot log file {limit: 100, type: "error"|"warning"|""}
  • console.clear - Placeholder (logs can't be cleared programmatically)

Scene (5 tools)

  • scene.getCurrent - Get current scene info
  • scene.list - List all .tscn/.scn files
  • scene.open - Open scene by path
  • scene.save - Save current scene
  • scene.create - Create new scene {rootType: "Node2D"|"Node3D"|"Control", name: "SceneName"}

Node (6 tools)

  • node.find - Find by name, type, or group
  • node.create - Create node (80+ types: CSGBox3D, MeshInstance3D, ColorRect, etc.)
  • node.delete - Delete node by path
  • node.getData - Get node info, children, transform
  • node.getProperty - Get property value
  • node.setProperty - Set property value (Vector2/3 auto-converted)

Transform (3 tools)

  • transform.setPosition - Set position {x, y} or {x, y, z}
  • transform.setRotation - Set rotation (degrees)
  • transform.setScale - Set scale

Editor (4 tools)

  • editor.play - Play current or custom scene
  • editor.stop - Stop playing
  • editor.pause - Toggle pause
  • editor.getState - Get playing state, version, project name

Debug (3 tools)

  • debug.screenshot - Capture viewport
  • debug.tree - Get scene tree as text
  • debug.log - Print message

Input (7 tools) - For Game Testing

  • input.keyPress - Press and release key {key: "W"}
  • input.keyDown - Hold key down
  • input.keyUp - Release key
  • input.mouseClick - Click at position {x, y, button: "left"|"right"|"middle"}
  • input.mouseMove - Move mouse to position {x, y}
  • input.actionPress - Press input action {action: "jump"}
  • input.actionRelease - Release input action

Script (2 tools)

  • script.list - List .gd files
  • script.read - Read script content

Resource (1 tool)

  • resource.list - List files by extension

Supported Keys for Input

A-Z, 0-9, SPACE, ENTER, ESCAPE, TAB, BACKSPACE, DELETE
UP, DOWN, LEFT, RIGHT
SHIFT, CTRL, ALT
F1-F12

Node Types for Creation

TypeDescription
Node2D2D spatial
Node3D3D spatial
Sprite2D2D sprite
CharacterBody2D2D character
CharacterBody3D3D character
RigidBody2D/3DPhysics body
Area2D/3DTrigger area
Camera2D/3DCamera
Label, ButtonUI elements

Tips

Input Simulation

  • Only works during Play mode
  • Use input.actionPress for mapped actions (from Input Map)
  • Use input.keyPress for direct key simulation

Finding Nodes

node.find {name: "Player"}      # By name substring
node.find {type: "Sprite2D"}    # By exact type
node.find {group: "enemies"}    # By group

Vector Properties

node.setProperty auto-converts dictionaries to Vector2/Vector3:

{path: "Cam", property: "zoom", value: {x: 2, y: 2}}  # → Vector2(2, 2)

Console Logs

console.getLogs {limit: 50}           # Last 50 lines
console.getLogs {type: "error"}       # Errors only
console.getLogs {type: "warning"}     # Warnings only

🔐 Security: Model Invocation Setting

When publishing to ClawHub, you can configure disableModelInvocation:

SettingAI Auto-InvokeUser Explicit Request
false (default)✅ Allowed✅ Allowed
true❌ Blocked✅ Allowed

Recommendation: true

Reason: During Godot development, it's useful for AI to autonomously perform supporting tasks like checking scene tree, taking screenshots, and inspecting nodes.

When to use true: For sensitive tools (payments, deletions, message sending, etc.)

Source Transparency

This detail page is rendered from real SKILL.md content. Trust labels are metadata-based hints, not a safety guarantee.

Related Skills

Related by shared tags or category signals.

Coding

Raspberry Pi Manager

Manage Raspberry Pi devices — GPIO control, system monitoring (CPU/temp/memory), service management, sensor data reading, and remote deployment. Use when you...

Registry SourceRecently Updated
Coding

LinkdAPI

Complete LinkdAPI integration OpenClaw skill. Includes all 50+ endpoints, Python/Node.js/Go SDKs, authentication, rate limits, and real-world examples. Use t...

Registry SourceRecently Updated
Coding

Tesla Commander

Command and monitor Tesla vehicles via the Fleet API. Check status, control climate/charging/locks, track location, and analyze trip history. Use when you ne...

Registry SourceRecently Updated
0154
Profile unavailable