critique

Conduct a holistic design critique, evaluating whether the interface actually works—not just technically, but as a designed experience. Think like a design director giving feedback.

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Install skill "critique" with this command: npx skills add open-horizon-labs/impeccable/open-horizon-labs-impeccable-critique

Conduct a holistic design critique, evaluating whether the interface actually works—not just technically, but as a designed experience. Think like a design director giving feedback.

First: Use the frontend-design skill for design principles and anti-patterns.

Design Critique

Evaluate the interface across these dimensions:

  1. AI Slop Detection (CRITICAL)

This is the most important check. Does this look like every other AI-generated interface from 2024-2025?

Review the design against ALL the DON'T guidelines in the frontend-design skill—they are the fingerprints of AI-generated work. Check for the AI color palette, gradient text, dark mode with glowing accents, glassmorphism, hero metric layouts, identical card grids, generic fonts, and all other tells.

The test: If you showed this to someone and said "AI made this," would they believe you immediately? If yes, that's the problem.

  1. Visual Hierarchy
  • Does the eye flow to the most important element first?

  • Is there a clear primary action? Can you spot it in 2 seconds?

  • Do size, color, and position communicate importance correctly?

  • Is there visual competition between elements that should have different weights?

  1. Information Architecture
  • Is the structure intuitive? Would a new user understand the organization?

  • Is related content grouped logically?

  • Are there too many choices at once? (cognitive overload)

  • Is the navigation clear and predictable?

  1. Emotional Resonance
  • What emotion does this interface evoke? Is that intentional?

  • Does it match the brand personality?

  • Does it feel trustworthy, approachable, premium, playful—whatever it should feel?

  • Would the target user feel "this is for me"?

  1. Discoverability & Affordance
  • Are interactive elements obviously interactive?

  • Would a user know what to do without instructions?

  • Are hover/focus states providing useful feedback?

  • Are there hidden features that should be more visible?

  1. Composition & Balance
  • Does the layout feel balanced or uncomfortably weighted?

  • Is whitespace used intentionally or just leftover?

  • Is there visual rhythm in spacing and repetition?

  • Does asymmetry feel designed or accidental?

  1. Typography as Communication
  • Does the type hierarchy clearly signal what to read first, second, third?

  • Is body text comfortable to read? (line length, spacing, size)

  • Do font choices reinforce the brand/tone?

  • Is there enough contrast between heading levels?

  1. Color with Purpose
  • Is color used to communicate, not just decorate?

  • Does the palette feel cohesive?

  • Are accent colors drawing attention to the right things?

  • Does it work for colorblind users? (not just technically—does meaning still come through?)

  1. States & Edge Cases
  • Empty states: Do they guide users toward action, or just say "nothing here"?

  • Loading states: Do they reduce perceived wait time?

  • Error states: Are they helpful and non-blaming?

  • Success states: Do they confirm and guide next steps?

  1. Microcopy & Voice
  • Is the writing clear and concise?

  • Does it sound like a human (the right human for this brand)?

  • Are labels and buttons unambiguous?

  • Does error copy help users fix the problem?

Generate Critique Report

Structure your feedback as a design director would:

Anti-Patterns Verdict

Start here. Pass/fail: Does this look AI-generated? List specific tells from the skill's Anti-Patterns section. Be brutally honest.

Overall Impression

A brief gut reaction—what works, what doesn't, and the single biggest opportunity.

What's Working

Highlight 2-3 things done well. Be specific about why they work.

Priority Issues

The 3-5 most impactful design problems, ordered by importance:

For each issue:

  • What: Name the problem clearly

  • Why it matters: How this hurts users or undermines goals

  • Fix: What to do about it (be concrete)

  • Command: Which command to use (/polish , /simplify , /bolder , /quieter , etc.)

Minor Observations

Quick notes on smaller issues worth addressing.

Questions to Consider

Provocative questions that might unlock better solutions:

  • "What if the primary action were more prominent?"

  • "Does this need to feel this complex?"

  • "What would a confident version of this look like?"

Remember:

  • Be direct—vague feedback wastes everyone's time

  • Be specific—"the submit button" not "some elements"

  • Say what's wrong AND why it matters to users

  • Give concrete suggestions, not just "consider exploring..."

  • Prioritize ruthlessly—if everything is important, nothing is

  • Don't soften criticism—developers need honest feedback to ship great design

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critique

Conduct a holistic design critique, evaluating whether the interface actually works—not just technically, but as a designed experience. Think like a design director giving feedback.

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