ui-ux-polish

Iterative UI/UX polishing workflow for web applications. Use when improving visual polish, refining desktop and mobile UX separately, running iterative enhancement cycles, applying design patterns like glassmorphism or bento grids, or auditing accessibility and WCAG compliance. Use for Stripe-level visual quality, responsive optimization, and design system alignment.

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Install skill "ui-ux-polish" with this command: npx skills add oakoss/agent-skills/oakoss-agent-skills-ui-ux-polish

UI/UX Polish

Iterative enhancement workflow that takes working web applications from decent to world-class. Covers desktop and mobile optimization as separate modalities, visual design patterns, and accessibility standards.

When to use: The app works correctly with basic styling in place and you want to improve visual quality through iterative refinement. Also use for applying specific design patterns (glassmorphism, neumorphism, bento grids) or auditing accessibility.

When NOT to use: The app is broken or buggy (fix bugs first), styling is fundamentally wrong (needs complete overhaul), or no basic design system exists yet.

Quick Reference

PatternTechniqueKey Point
Iterative polishRun the same polish prompt 10+ timesSmall improvements compound dramatically
Desktop/mobile splitOptimize each modality independentlyPrevents compromises that hurt both
Glassmorphismbackdrop-blur-xl + bg-white/70 + borderFunctional depth with legibility
NeumorphismDual-direction box shadowsBest in light mode; use borders for a11y
Bento gridCSS Grid with rounded-3xl cellsHero cell spans multiple columns/rows
WCAG 2.2 AAContrast ratios + target sizes + focus visible4.5:1 text, 3:1 UI, 24x24px targets
Reduced motionprefers-reduced-motion: reduceDisable animations for motion-sensitive users
Semantic HTMLLandmarks + heading hierarchy + native elementsUse <button> not <div role="button">
Inclusive designMultiple input methods + error forgivenessSupport keyboard, voice, and touch equally
Typography hierarchyConsistent scale with clear levelsFont size, weight, and spacing rhythm
Spacing rhythmConsistent padding and margin scaleUse design token multiples (4px, 8px, 16px)
Hover/focus statesVisible feedback on all interactive elementsKeyboard users need visible focus indicators
Animation/transitionsease-out enter, ease-in exit, 100-300msPrefer transform/opacity for GPU compositing
Micro-interactionsButton press, toggle, focus, success/errorAlways respect prefers-reduced-motion

Common Mistakes

MistakeCorrect Pattern
Running polish on a broken appFix all functional bugs first, then apply iterative polish
Making one large pass instead of many small onesRun 10+ iterations; incremental improvements compound
Optimizing desktop and mobile simultaneouslyTreat each as a separate modality and optimize independently
Stopping after changes appear minimalKeep iterating; subtle spacing and typography tweaks add up
Applying glassmorphism to all elementsUse glass effects strategically on cards and modals only
Neumorphism without accessibility bordersAdd a 1px border for low-vision users (contrast requirement)
Ignoring prefers-reduced-motionAlways respect system motion preferences in CSS
Using <div> with click handlers instead of <button>Use native semantic HTML elements for built-in accessibility

Delegation

  • Desktop and mobile polish in parallel: Use Task agent to run separate polish passes for each modality
  • Visual regression verification: Use Explore agent to check that polish iterations have not broken layout or accessibility
  • Design system alignment planning: Use Plan agent to establish spacing, typography, and color patterns before polishing
  • Full accessibility audits: Delegate to accessibility skill for in-depth WCAG compliance, ARIA patterns, focus management, and screen reader testing

References

  • Polish Workflow -- The iterative polish prompt, why it works, iteration protocol, and multi-agent strategies
  • Design Patterns -- Glassmorphism, neumorphism, bento grids with Tailwind implementations
  • Accessibility -- WCAG 2.2 AA standards, semantic HTML, ARIA, inclusive design, and reduced motion
  • Animation and Micro-interactions -- CSS transitions, loading states, spring animations, page transitions, and Tailwind animation utilities

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