zig

Up-to-date Zig programming language patterns for version 0.15.2. Use when writing, reviewing, or debugging Zig code, working with build.zig and build.zig.zon files, or using comptime metaprogramming. Critical for avoiding outdated patterns from training data - especially build system APIs (root_module instead of root_source_file, addLibrary with linkage), I/O APIs (buffered writer pattern), container initialization (.empty/.init), allocator selection (DebugAllocator), ArrayList now unmanaged by default, @typeInfo lowercase fields (.@"struct" not .Struct), and removed language features (async/await, usingnamespace).

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Install skill "zig" with this command: npx skills add nzrsky/zig-skills/nzrsky-zig-skills-zig

Zig Language Reference (v0.15.2)

Zig evolves rapidly. Training data contains outdated patterns that cause compilation errors. This skill documents breaking changes and correct modern patterns.

Design Principles

Type-First Development

Define types and function signatures before implementation. Let the compiler guide completeness:

  1. Define data structures (structs, unions, error sets)
  2. Define function signatures (parameters, return types, error unions)
  3. Implement to satisfy types
  4. Validate at compile-time

Make Illegal States Unrepresentable

Use Zig's type system to prevent invalid states at compile time:

  • Tagged unions over structs with optional fields — prevent impossible state combinations
  • Explicit error sets over anyerror — document exactly which failures can occur
  • Distinct types via enum(u64) { _ } — prevent mixing up IDs (user_id vs order_id)
  • Comptime validation with @compileError() — catch invalid configurations at build time

Module Structure

Larger cohesive files are idiomatic in Zig. Keep related code together — tests alongside implementation, comptime generics at file scope, visibility controlled by pub. Split files only for genuinely separate concerns. The std library demonstrates this with files like std/mem.zig containing thousands of cohesive lines.

Memory Ownership

  • Pass allocators explicitly — never use global state for allocation
  • Use defer immediately after acquiring a resource — cleanup next to acquisition
  • Name allocators by contract: gpa (caller must free), arena (bulk-free at boundary), scratch (never escapes)
  • Prefer const over var — immutability signals intent and enables optimizations
  • Prefer slices over raw pointers — bounds safety

Critical: Removed Features (0.15.x)

usingnamespace - REMOVED

// WRONG - compile error
pub usingnamespace @import("other.zig");

// CORRECT - explicit re-export
const other = @import("other.zig");
pub const foo = other.foo;

async/await - REMOVED

Keywords removed from language. Async I/O support is planned for future releases.

std.BoundedArray - REMOVED

Use std.ArrayList with initBuffer:

var buffer: [8]i32 = undefined;
var stack = std.ArrayList(i32).initBuffer(&buffer);

std.RingBuffer, std.fifo.LinearFifo - REMOVED

Use std.Io.Reader/std.Io.Writer ring buffers instead.

std.io.SeekableStream, std.io.BitReader, std.io.BitWriter - REMOVED

std.fmt.Formatter - REMOVED

Replaced by std.fmt.Alt.

Undefined Behavior Restrictions (0.15.x)

Arithmetic on undefined is now illegal. Only operators that can never trigger Illegal Behavior permit undefined as operand.

// WRONG - compile error in 0.15.x
var n: usize = undefined;
while (condition) : (n += 1) {}  // ERROR: use of undefined value

// CORRECT - explicit initialization required
var n: usize = 0;
while (condition) : (n += 1) {}

// OK - space reservation (no arithmetic)
var buffer: [256]u8 = undefined;

Critical: I/O API Rewrite ("Writergate")

The entire std.io API changed. New std.Io.Writer and std.Io.Reader are non-generic with buffer in the interface.

Writing

// WRONG - old API
const stdout = std.io.getStdOut().writer();
try stdout.print("Hello\n", .{});

// CORRECT - new API: provide buffer, access .interface, flush
var buf: [4096]u8 = undefined;
var stdout_writer = std.fs.File.stdout().writer(&buf);
const stdout = &stdout_writer.interface;
try stdout.print("Hello\n", .{});
try stdout.flush();  // REQUIRED!

Reading

// Reading from file
var buf: [4096]u8 = undefined;
var file_reader = file.reader(&buf);
const r = &file_reader.interface;

// Read line by line (takeDelimiter returns null at EOF)
while (try r.takeDelimiter('\n')) |line| {
    // process line (doesn't include '\n')
}

// Read binary data
const header = try r.takeStruct(Header, .little);
const value = try r.takeInt(u32, .big);

Fixed Buffer Writer (no file)

var buf: [256]u8 = undefined;
var w: std.Io.Writer = .fixed(&buf);
try w.print("Hello {s}", .{"world"});
const result = w.buffered();  // "Hello world"

Fixed Reader (from slice)

var r: std.Io.Reader = .fixed("hello\nworld");
const line = (try r.takeDelimiter('\n')).?;  // "hello" (returns null at EOF)

Removed: BufferedWriter, CountingWriter, std.io.bufferedWriter()

Deprecated: GenericWriter, GenericReader, AnyWriter, AnyReader, FixedBufferStream

New: std.Io.Writer, std.Io.Reader - non-generic, buffer in interface

Replacements:

  • CountingWriter -> std.Io.Writer.Discarding (has .fullCount())
  • BufferedWriter -> buffer provided to .writer(&buf) call
  • Allocating output -> std.Io.Writer.Allocating

Critical: Build System (0.15.x)

root_source_file is REMOVED from addExecutable/addLibrary/addTest. Use root_module:

// WRONG - removed field
b.addExecutable(.{
    .name = "app",
    .root_source_file = b.path("src/main.zig"),  // ERROR
    .target = target,
});

// CORRECT
b.addExecutable(.{
    .name = "app",
    .root_module = b.createModule(.{
        .root_source_file = b.path("src/main.zig"),
        .target = target,
        .optimize = optimize,
    }),
});

Module imports changed:

// WRONG (old API)
exe.addModule("helper", helper_mod);

// CORRECT
exe.root_module.addImport("helper", helper_mod);

Libraries: addSharedLibraryaddLibrary with .linkage:

// WRONG - removed function
const lib = b.addSharedLibrary(.{ .name = "mylib", ... });

// CORRECT - unified addLibrary with linkage field
const lib = b.addLibrary(.{
    .name = "mylib",
    .linkage = .dynamic,  // or .static (default)
    .root_module = b.createModule(.{
        .root_source_file = b.path("src/lib.zig"),
        .target = target,
        .optimize = optimize,
    }),
});

Adding dependency modules:

const dep = b.dependency("lib", .{ .target = target, .optimize = optimize });
exe.root_module.addImport("lib", dep.module("lib"));

See std.Build reference for complete build system documentation.

Critical: Container Initialization

Never use .{} for containers. Use .empty or .init:

// WRONG - deprecated
var list: std.ArrayList(u32) = .{};
var gpa: std.heap.DebugAllocator(.{}) = .{};

// CORRECT - use .empty for empty collections
var list: std.ArrayList(u32) = .empty;
var map: std.AutoHashMapUnmanaged(u32, u32) = .empty;

// CORRECT - use .init for stateful types with internal config
var gpa: std.heap.DebugAllocator(.{}) = .init;
var arena = std.heap.ArenaAllocator.init(std.heap.page_allocator);

ArrayList: Unmanaged by Default

The old std.ArrayList (with allocator stored in struct) is now std.array_list.Managed. The new std.ArrayList is unmanaged — no allocator field, pass allocator to every method:

// NEW default: unmanaged (no allocator field)
var list: std.ArrayList(u32) = .empty;
try list.append(allocator, 42);
list.deinit(allocator);

// If you want old behavior (allocator in struct), use Managed:
var list = std.array_list.Managed(u32).init(allocator);
try list.append(42);  // no allocator arg needed
list.deinit();

HashMap: Managed vs Unmanaged

Same pattern applies — unmanaged variants require allocator per operation:

// Unmanaged (no internal allocator)
var map: std.StringHashMapUnmanaged(u32) = .empty;
try map.put(allocator, "key", 42);
map.deinit(allocator);

// Managed (stores allocator internally)
var map = std.StringHashMap(u32).init(allocator);
try map.put("key", 42);
map.deinit();

Naming Changes

  • std.ArrayListUnmanaged -> std.ArrayList (Unmanaged is now default, old name deprecated)
  • std.heap.GeneralPurposeAllocator -> std.heap.DebugAllocator (GPA alias still works)

Linked Lists: Generic Parameter Removed

// WRONG - old API
const Node = std.DoublyLinkedList(MyData).Node;

// CORRECT - non-generic, use @fieldParentPtr
const MyNode = struct {
    node: std.DoublyLinkedList.Node,
    data: MyData,
};
// Access: const my_node = @fieldParentPtr("node", node_ptr);

Process API: Term is Tagged Union

// WRONG - direct field access removed
if (result.term.Exited != 0) {}

// CORRECT - pattern match
switch (result.term) {
    .exited => |code| if (code != 0) { /* handle */ },
    else => {},
}

Critical: Format Strings (0.15.x)

{f} required to call format methods:

// WRONG - ambiguous error
std.debug.print("{}", .{std.zig.fmtId("x")});

// CORRECT
std.debug.print("{f}", .{std.zig.fmtId("x")});

Format method signature changed:

// OLD - wrong
pub fn format(self: @This(), comptime fmt: []const u8, opts: std.fmt.FormatOptions, writer: anytype) !void

// NEW - correct
pub fn format(self: @This(), writer: *std.Io.Writer) std.Io.Writer.Error!void

Breaking Changes (0.14.0+)

@branchHint replaces @setCold

// WRONG
@setCold(true);

// CORRECT
@branchHint(.cold);  // Must be first statement in block

@export takes pointer

// WRONG
@export(foo, .{ .name = "bar" });

// CORRECT
@export(&foo, .{ .name = "bar" });

Inline asm clobbers are typed

// WRONG
: "rcx", "r11"

// CORRECT
: .{ .rcx = true, .r11 = true }

@fence - REMOVED

Use stronger atomic orderings or RMW operations instead.

@typeInfo fields now lowercase

// WRONG - old PascalCase (compile error)
if (@typeInfo(T) == .Struct) { ... }
if (@typeInfo(T) == .Slice) { ... }
if (@typeInfo(T) == .Int) { ... }

// CORRECT - lowercase, keywords escaped with @""
if (@typeInfo(T) == .@"struct") { ... }
if (@typeInfo(T) == .@"enum") { ... }
if (@typeInfo(T) == .@"union") { ... }
if (@typeInfo(T) == .@"opaque") { ... }
if (@typeInfo(T) == .slice) { ... }
if (@typeInfo(T) == .int) { ... }
if (@typeInfo(T) == .bool) { ... }
if (@typeInfo(T) == .pointer) { ... }

// Accessing fields:
const fields = @typeInfo(T).@"struct".fields;
const tag_type = @typeInfo(T).@"enum".tag_type;

Decl Literals (0.14.0+)

.identifier syntax works for declarations:

const S = struct {
    x: u32,
    const default: S = .{ .x = 0 };
    fn init(v: u32) S { return .{ .x = v }; }
};

const a: S = .default;      // S.default
const b: S = .init(42);     // S.init(42)
const c: S = try .init(1);  // works with try

Labeled Switch (0.14.0+)

State machines use continue :label:

state: switch (initial) {
    .idle => continue :state .running,
    .running => if (done) break :state result else continue :state .running,
    .error => return error.Failed,
}

Non-exhaustive Enum Switch (0.15.x)

Can mix explicit tags with _ and else:

switch (value) {
    .a, .b => {},
    else => {},  // other named tags
    _ => {},     // unnamed integer values
}

Critical: HTTP API Reworked (0.15.x)

HTTP client/server completely restructured — depends only on I/O streams, not networking:

// Server now takes Reader/Writer interfaces, not connection directly
var recv_buffer: [4000]u8 = undefined;
var send_buffer: [4000]u8 = undefined;
var conn_reader = connection.stream.reader(&recv_buffer);
var conn_writer = connection.stream.writer(&send_buffer);
var server = std.http.Server.init(
    conn_reader.interface(),
    &conn_writer.interface,
);

Note: HTTP client API is still rapidly evolving. For stability-critical code, consider shelling out to curl.

Quick Fixes

ErrorFix
no field 'root_source_file'Use root_module = b.createModule(.{...})
use of undefined valueArithmetic on undefined is now illegal — initialize explicitly
type 'f32' cannot represent integerUse float literal: 123_456_789.0 not 123_456_789
ambiguous format stringUse {f} for format methods
no field 'append' on ArrayListPass allocator: list.append(allocator, val) (unmanaged default)
expected 2 arguments, found 1 on ArrayListAdd allocator param: .append(allocator, val), .deinit(allocator)
BoundedArray not foundUse std.ArrayList(T).initBuffer(&buf)
GenericWriter/GenericReaderUse std.Io.Writer/std.Io.Reader
missing .flush() — no outputAlways call try writer.flush() after writing
enum has no member named 'Struct'@typeInfo fields now lowercase: .@"struct", .slice, .int
no field named 'encode' on base64Use std.base64.standard.Encoder.encode()
no field named 'open' on HTTPUse client.request() or client.fetch()
expected error union, found SignatureEd25519.Signature.fromBytes() doesn't return error — remove try
addSharedLibrary not foundUse b.addLibrary(.{ .linkage = .dynamic, ... })

Verification Workflow

After writing or modifying Zig code, verify with this sequence:

  1. zig build — catch compilation errors, match against Quick Fixes above
  2. zig build test — run unit tests
  3. zig build -Doptimize=ReleaseFast test — detect undefined behavior (UB checks enabled in optimized builds)

Development speed tips:

  • zig build --watch -fincremental — incremental compilation, rebuilds on file change
  • 0.15.x uses self-hosted x86_64 backend by default — ~5x faster Debug builds than LLVM

Common Pitfalls

  • Forgetting defer/errdefer cleanup — place cleanup immediately after resource acquisition
  • Using anyerror instead of specific error sets — explicit sets document failure modes
  • Ignoring error unions — handle or propagate, never discard
  • Missing errdefer after allocations in multi-step init — partial construction leaks
  • Expecting comptime side effects — comptime code is evaluated lazily
  • Unhandled integer overflow — Zig traps on overflow in debug builds
  • Missing null terminators for C strings — use :0 sentinel slices: [:0]const u8
  • Using anytype when comptime T: type works — explicit types produce clearer errors
  • Scoped loggers: always define per-module const log = std.log.scoped(.my_module); for filterable logging

Learning Resources

Production Zig codebases worth studying:

  • Bun — JS runtime (~200k+ lines), async I/O, FFI, system calls
  • Ghostty — Terminal emulator, cross-platform, GPU rendering
  • TigerBeetle — Financial DB, deterministic execution, VOPR fuzzing
  • Mach Engine — Game engine, graphics, ECS
  • Sig — Solana validator, high-performance networking

Language References

Load these references when working with core language features:

Code Style

  • Style Guide - Official Zig naming conventions (TitleCase types, camelCase functions, snake_case variables), whitespace rules, doc comment guidance, redundancy avoidance, zig fmt

Language Basics & Built-ins

  • Language Basics - Core language: types, control flow (if/while/for/switch), error handling (try/catch/errdefer), optionals, structs, enums, unions, pointers, slices, comptime, functions
  • Built-in Functions - All @ built-ins: type casts (@intCast, @bitCast, @ptrCast), arithmetic (@addWithOverflow, @divExact), bit ops (@clz, @popCount), memory (@memcpy, @sizeOf), atomics (@atomicRmw, @cmpxchgWeak), introspection (@typeInfo, @TypeOf, @hasDecl), SIMD (@Vector, @splat, @reduce), C interop (@cImport, @export)

Standard Library References

Load these references when working with specific modules:

Memory & Slices

  • std.mem - Slice search/compare, split/tokenize, alignment, endianness, byte conversion

Text & Encoding

  • std.fmt - Format strings, integer/float parsing, hex encoding, custom formatters, {f} specifier (0.15.x)
  • std.ascii - ASCII character classification (isAlpha, isDigit), case conversion, case-insensitive comparison
  • std.unicode - UTF-8/UTF-16 encoding/decoding, codepoint iteration, validation, WTF-8 for Windows
  • std.base64 - Base64 encoding/decoding (standard, URL-safe, with/without padding)

Math & Random

  • std.math - Floating-point ops, trig, overflow-checked arithmetic, constants, complex numbers, big integers
  • std.Random - PRNGs (Xoshiro256, Pcg), CSPRNGs (ChaCha), random integers/floats/booleans, shuffle, distributions
  • std.hash - Non-cryptographic hash functions (Wyhash, XxHash, FNV, Murmur, CityHash), checksums (CRC32, Adler32), auto-hashing

SIMD & Vectorization

  • std.simd - SIMD vector utilities: optimal vector length, iota/repeat/join/interlace patterns, element shifting/rotation, parallel searching, prefix scans, branchless selection

Time & Timing

  • std.time - Wall-clock timestamps, monotonic Instant/Timer, epoch conversions, calendar utilities (year/month/day), time unit constants
  • std.Tz - TZif timezone database parsing (RFC 8536), UTC offsets, DST rules, timezone abbreviations, leap seconds

Sorting & Searching

  • std.sort - Sorting algorithms (pdq, block, heap, insertion), binary search, min/max

Core Data Structures

Allocators

  • std.heap - Allocator selection guide, ArenaAllocator, DebugAllocator, FixedBufferAllocator, MemoryPool, SmpAllocator, ThreadSafeAllocator, StackFallbackAllocator, custom allocator implementation

I/O & Files

  • std.io - Reader/Writer API (0.15.x): buffered I/O, streaming, binary data, format strings
  • std.fs - File system: files, directories, iteration, atomic writes, paths
  • std.tar - Tar archive reading/writing, extraction, POSIX ustar, GNU/pax extensions
  • std.zip - ZIP archive reading/extraction, ZIP64 support, store/deflate compression
  • std.compress - Compression: DEFLATE (gzip, zlib), Zstandard, LZMA, LZMA2, XZ decompression/compression

Networking

  • std.http - HTTP client/server, TLS, connection pooling, compression, WebSocket
  • std.net - TCP/UDP sockets, address parsing, DNS resolution
  • std.Uri - URI parsing/formatting (RFC 3986), percent-encoding/decoding, relative URI resolution

Process Management

  • std.process - Child process spawning, environment variables, argument parsing, exec

OS-Specific APIs

  • std.os - OS-specific APIs: Linux syscalls, io_uring, Windows NT APIs, WASI, direct platform access
  • std.c - C ABI types and libc bindings: platform-specific types (fd_t, pid_t, timespec), errno values, socket/signal/memory types, fcntl/open flags, FFI with C libraries

Concurrency

  • std.Thread - Thread spawning, Mutex, RwLock, Condition, Semaphore, WaitGroup, thread pools
  • std.atomic - Lock-free atomic operations: Value wrapper, fetch-and-modify (add/sub/and/or/xor), compare-and-swap, atomic ordering semantics, spin loop hints, cache line sizing

Patterns & Best Practices

  • Zig Patterns - Load when writing new code or reviewing code quality. Comprehensive best practices extracted from the Zig standard library: quick patterns (memory/allocators, file I/O, HTTP, JSON, testing, build system) plus idiomatic code patterns covering syntax (closures, context pattern, options structs, destructuring), polymorphism (duck typing, generics, custom formatting, dynamic/static dispatch), safety (diagnostics, error payloads, defer/errdefer, compile-time assertions), and performance (const pointer passing)
  • Production Patterns - Load when building large-scale Zig systems or optimizing performance. Real-world patterns from Bun, Ghostty, TigerBeetle: modular build systems, CPU feature locking, pre-allocated message pools, counting allocators, SIMD with scalar fallback, intrusive linked lists, cache-line aligned SoA, work-stealing thread pools, SmolStr (15-byte SSO), comptime string maps, EnumUnionType generation, VOPR fuzzing, snapshot testing, edge-biased fuzz generation, platform abstraction facades, Objective-C bridges, opaque C wrappers with RAII, packed struct bitfields, Result union types, radix sort, tournament trees
  • MCP Server Patterns - Load when building MCP servers, LSP bridges, JSON-RPC services, or protocol translators in Zig. Patterns from zig-mcp: newline-delimited vs Content-Length transport, thread-based request correlation with ResetEvent, arena-per-request memory, child process lifecycle with pipe ownership transfer, tool registry with function pointers, std.json.Stringify for manual JSON building, lazy document sync with double-check locking, graceful degradation, auto-reconnect on crash, comptime schema generation, file URI encoding, common serialization gotchas
  • Code Review - Load when reviewing Zig code. Systematic checklist organized by confidence level: ALWAYS FLAG (removed features, changed syntax, API changes), FLAG WITH CONTEXT (exception safety bugs, missing flush, allocator issues), SUGGEST (style improvements). Includes migration examples for 0.14/0.15 breaking changes

Serialization

  • std.json - JSON parsing, serialization, dynamic values, streaming, custom parse/stringify
  • std.zon - ZON (Zig Object Notation) parsing and serialization for build.zig.zon, config files, data interchange

Testing & Debug

  • std.testing - Unit test assertions and utilities
  • std.debug - Panic, assert, stack traces, hex dump, format specifiers
  • std.log - Scoped logging with configurable levels and output

Metaprogramming

  • Comptime Reference - Comptime fundamentals, type reflection (@typeInfo/@Type/@TypeOf), loop variants (comptime for vs inline for), branch elimination, type generation, comptime limitations
  • std.meta - Type introspection, field iteration, stringToEnum, generic programming

Compiler Utilities

  • std.zig - AST parsing, tokenization, source analysis, linters, formatters, ZON parsing

Security & Cryptography

  • std.crypto - Hashing (SHA2, SHA3, Blake3), AEAD (AES-GCM, ChaCha20-Poly1305), signatures (Ed25519, ECDSA), key exchange (X25519), password hashing (Argon2, scrypt, bcrypt), secure random, timing-safe operations

Build System

  • std.Build - Build system: build.zig, modules, dependencies, build.zig.zon, steps, options, testing, C/C++ integration

Interoperability

  • C Interop - Exporting C-compatible APIs: export fn, C calling convention, building static/dynamic libraries, creating headers, macOS universal binaries, XCFramework for Swift/Xcode, module maps

Tooling

ZLS (Zig Language Server)

IDE support via Language Server Protocol. Provides autocomplete, go-to-definition, hover docs, diagnostics.

Version matching rule: Use ZLS release matching your Zig release (0.15.x ZLS for 0.15.x Zig). Nightly Zig needs nightly ZLS.

Installation:

# VS Code: install "Zig Language" extension (includes ZLS)

# Manual / other editors:
# Download from https://github.com/zigtools/zls/releases
# Or build from source:
git clone https://github.com/zigtools/zls
cd zls && git checkout 0.15.0  # match your Zig version
zig build -Doptimize=ReleaseSafe

# Configure:
zls --config

Editor support: VS Code, Neovim (nvim-lspconfig), Helix, JetBrains, Emacs (lsp-mode), Sublime Text, Kate.

Key features:

  • Autocomplete with semantic analysis
  • Go-to-definition, find references
  • Hover documentation
  • Diagnostics (compile errors inline)
  • Filesystem completions inside @import("") strings
  • std and builtin module path completions
  • Snippets for common declarations

anyzig (Version Manager)

Universal Zig version manager — run any Zig version from any project. Replaces manual version switching.

Source: https://github.com/marler8997/anyzig

How it works:

  1. Reads minimum_zig_version from build.zig.zon (searches up directory tree)
  2. Auto-downloads needed compiler version into global cache
  3. Invokes the correct zig transparently

Installation:

# macOS (Apple Silicon)
curl -L https://marler8997.github.io/anyzig/aarch64-macos/anyzig.tar.xz | tar xJ
mv zig /usr/local/bin/zig  # replaces/shadows system zig

# macOS (Intel)
curl -L https://marler8997.github.io/anyzig/x86_64-macos/anyzig.tar.xz | tar xJ
mv zig /usr/local/bin/zig

# Linux (x86_64)
curl -L https://marler8997.github.io/anyzig/x86_64-linux/anyzig.tar.xz | tar xJ
sudo mv zig /usr/local/bin/zig

Usage:

# Automatic — reads build.zig.zon minimum_zig_version:
cd myproject && zig build

# Manual version override:
zig 0.13.0 build-exe myproject.zig
zig 0.15.2 build

# Mach engine versions supported:
# Reads .mach_zig_version from build.zig.zon
# Format: 2024.10.0-mach

# anyzig-specific commands:
zig any --help

build.zig.zon version field:

.{
    .name = .myproject,
    .version = "0.1.0",
    .minimum_zig_version = "0.15.2",
    // ...
}

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