frontend-design

Frontend Design Skill

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Install skill "frontend-design" with this command: npx skills add mumerrazzaq/claude-code-skills-lab/mumerrazzaq-claude-code-skills-lab-frontend-design

Frontend Design Skill

Create distinctive, production-grade frontend interfaces using systematic UI/UX principles.

Quick Answers

Question Answer

What matters here? User needs FIRST, then accessibility, conventions, visual hierarchy

What can go wrong? Designing without understanding users, poor accessibility, inconsistent states

Fastest correct path? Think (understand) → Plan (decide) → Build (implement) → Validate (test)

How do I know I'm done? User problem solved, WCAG compliant, conventions followed, states complete

PHASE 1: THINK (Mandatory Discovery)

STOP. Do NOT write any code until these questions are answered.

1.1 User Understanding

Ask or determine these BEFORE designing:

WHO is the user? ├── Demographics (age, tech proficiency, device usage) ├── Goals (what are they trying to accomplish?) ├── Context (where/when will they use this?) └── Pain points (what frustrates them currently?)

WHAT problem does this solve? ├── Primary user task (the main job-to-be-done) ├── Secondary tasks (supporting actions) ├── Success criteria (how does user know they succeeded?) └── Failure modes (what happens when things go wrong?)

WHY would users choose this over alternatives? ├── Unique value proposition ├── Competitive advantage └── User motivation (convenience, speed, trust, delight?)

1.2 Technical Context

CONSTRAINTS: ├── Framework: React / Vue / Vanilla / Other? ├── Existing design system: Yes / No / Partial? ├── Performance budget: Critical / Normal / Flexible? ├── Browser support: Modern only / Legacy required? └── Accessibility level: WCAG A / AA / AAA?

INTEGRATION: ├── Does this fit into existing UI? ├── What patterns already exist in the codebase? ├── What components can be reused? └── What's the deployment target?

1.3 User Psychology Checkpoint

Before proceeding, consider:

Mental Model Question

Expectations What does the user expect to see based on similar products?

Cognitive Load How much information can they process at once?

Decision Fatigue How many choices are we asking them to make?

Trust Signals What makes them feel safe/confident?

Error Recovery How do they fix mistakes?

Output from Phase 1: Document answers to these questions. If answers are unknown, ASK THE USER before proceeding.

1.4 If User Cannot Answer Discovery Questions

When user lacks context for Phase 1 questions:

FALLBACK APPROACH:

  1. Document assumptions explicitly in component plan
  2. Default to conservative choices: ├── WCAG 2.2 AA compliance ├── Mobile-first approach ├── Standard industry conventions └── 44px touch targets (exceeds WCAG 2.2 AA minimum)
  3. Mark assumptions for later validation
  4. Proceed with clearly stated caveats

PHASE 2: PLAN (Design Decisions)

2.1 Information Architecture

Before visual design, structure the information:

CONTENT HIERARCHY: ├── What's the #1 thing users must see/do? → Make it PRIMARY ├── What supports the primary action? → Make it SECONDARY ├── What's rarely needed? → Make it TERTIARY or hide └── What can be removed entirely? → DELETE IT

NAVIGATION MENTAL MODEL: ├── How does user expect to move through this? ├── What's the mental map they'll build? ├── Where might they get lost? └── How do they return to safety?

2.2 Aesthetic Direction Selection

Choose ONE direction based on user psychology:

Direction Best For User Psychology

Brutally Minimal Pro tools, dashboards Users value efficiency, hate clutter

Maximalist Creative, entertainment Users seek inspiration, exploration

Retro-Futuristic Tech products, gaming Users want to feel cutting-edge

Organic/Natural Wellness, sustainability Users value calm, authenticity

Luxury/Refined Premium products Users expect exclusivity, quality

Editorial/Magazine Content-heavy, media Users want to browse, discover

Brutalist/Raw Dev tools, tech-forward Users appreciate honesty, function

Playful/Toy-like Consumer apps, games Users want delight, fun

Decision Documentation:

AESTHETIC CHOICE: [Selected Direction] RATIONALE: [Why this fits the user/context] KEY CHARACTERISTICS: [3-5 specific traits to implement]

2.3 Component Planning

For each component, decide BEFORE building:

COMPONENT: [Name] ├── PURPOSE: What job does this do? ├── USER EXPECTATION: What do they expect it to look like/behave? ├── STATES NEEDED: [default, hover, focus, active, disabled, loading, error, success] ├── RESPONSIVE BEHAVIOR: How does it adapt? ├── ACCESSIBILITY: How do screen readers announce it? └── CONVENTION CHECK: What do GitHub/Stripe/Google do?

Output from Phase 2: Component plan with rationale for each decision.

PHASE 3: BUILD (Implementation)

3.1 Design Tokens First

Before writing component code, establish tokens for:

Category Examples Count

Typography --font-size-xs to --font-size-3xl , line heights ~12 tokens

Spacing 8-point grid: 4px, 8px, 12px, 16px, 24px, 32px, 48px, 64px ~8 tokens

Colors Primary, secondary, success, warning, error, text, background, border ~15 tokens

Effects --focus-ring , --transition-fast , shadows ~6 tokens

For complete token system with examples: See references/design-system.md

3.2 Component States Implementation

EVERY interactive element MUST have these states:

State CSS Selector Visual Change Purpose

Default .btn

Base appearance Normal state

Hover .btn:hover

Lighten/darken 10% Mouse feedback

Focus .btn:focus-visible

Focus ring (REQUIRED) Keyboard navigation

Active .btn:active

Scale down slightly Click feedback

Disabled .btn:disabled

50% opacity, no pointer Unavailable

Loading .btn.loading

Spinner, disabled Processing

Key implementation points:

  • min-height: 44px; min-width: 44px for touch targets

  • :focus-visible with box-shadow: var(--focus-ring) for accessibility

  • transition: var(--transition-fast) for smooth state changes

For complete CSS implementations: See references/component-states.md

3.3 Layout Conventions

Button Order (CRITICAL - Industry Standard): Secondary LEFT, Primary RIGHT

Evidence: GitHub, Stripe, Google, Notion, Figma all follow this pattern.

For complete conventions with evidence: See references/industry-conventions.md

3.4 Responsive Implementation

Breakpoints (mobile-first): 640px (sm) → 768px (md) → 1024px (lg) → 1280px (xl) → 1536px (2xl)

Touch Targets (MANDATORY): 44×44px minimum on all interactive elements (exceeds WCAG 2.2 AA 24px requirement)

For complete responsive patterns: See references/mobile-responsive.md

PHASE 4: VALIDATE (Quality Assurance)

4.1 Accessibility Checklist

Check Standard How to Test

Color contrast 4.5:1 normal, 3:1 large Browser DevTools or WebAIM checker

Focus visible All interactive elements Tab through entire page

Labels present All inputs have labels Inspect form elements

Alt text All meaningful images Check img tags

Keyboard navigation Everything accessible Unplug mouse, use only keyboard

Screen reader Logical reading order Use VoiceOver/NVDA

For complete accessibility guide: See references/accessibility.md

4.2 3-Dimension UI Evaluation

For ANY component, evaluate:

Dimension What to Check Pass Criteria

Position Location relative to other elements Follows conventions, discoverable

Visual Weight Prominence vs other elements Clear hierarchy, primary stands out

Spacing Gap from adjacent elements Consistent, adequate separation

Evaluation Output Format:

[Component] Evaluation

Current State

  • Position: [Description]
  • Visual Weight: [Description]
  • Spacing: [Measurements]

Verdict: [CORRECT / NEEDS CHANGES]

Issues (if any)

PriorityIssueFix
P1[Critical UX break][Specific fix]
P2[Suboptimal][Specific fix]
P3[Polish][Specific fix]

For complete evaluation framework: See references/evaluation-framework.md

4.3 Final Quality Gate

Before delivery, verify ALL items:

ACCESSIBILITY (WCAG 2.2) [ ] Color contrast meets WCAG AA (4.5:1 text, 3:1 large) [ ] All focus states visible and not obscured by other content [ ] Focus indicators meet WCAG 2.2 requirements [ ] All inputs have associated labels [ ] Keyboard navigation works end-to-end [ ] Touch targets: 44px+ (exceeds WCAG 2.2 AA 24px minimum) [ ] Dragging actions have single-pointer alternative [ ] Help mechanisms in consistent location across pages [ ] Don't re-request previously entered information [ ] Authentication without cognitive function tests

CONVENTIONS [ ] Button order: Secondary LEFT, Primary RIGHT [ ] Navigation: Logo LEFT, Primary nav CENTER/LEFT, Utilities RIGHT [ ] Forms: Labels above inputs, error messages below

STATES [ ] All buttons have: default, hover, focus, active, disabled [ ] All inputs have: default, focus, filled, error, disabled [ ] Loading states for async operations [ ] Error states with clear messages [ ] Empty states for no-data scenarios

RESPONSIVE [ ] Mobile breakpoint (320px) tested [ ] Tablet breakpoint (768px) tested [ ] Desktop breakpoint (1024px+) tested [ ] No horizontal scroll on mobile

AESTHETICS [ ] Typography is distinctive (not Inter/Roboto/Arial) [ ] Color palette is cohesive [ ] Spacing uses consistent system [ ] Visual hierarchy is clear

Reference Files

Load based on current task:

File When to Use

design-system.md Creating tokens, atomic design, component library

component-states.md Implementing interactive elements, state machines

accessibility.md WCAG compliance, screen readers, keyboard nav, security patterns

industry-conventions.md Button order, navigation, standard patterns

evaluation-framework.md Auditing existing UI, producing verdicts

typography-color.md Font pairing, color psychology, visual design

forms-inputs.md Form design, validation, input patterns

mobile-responsive.md Breakpoints, touch, responsive patterns

anti-patterns.md What to avoid, common mistakes

Anti-Patterns to Avoid

Anti-Pattern Why Bad Fix

Designing before understanding users Solves wrong problem Complete Phase 1 first

Icon-only buttons Not understandable Add labels

Primary LEFT, Secondary RIGHT Breaks convention Reverse order

Touch targets < 44px Unusable on mobile Increase size

No focus states Fails accessibility Add focus-visible

Placeholder as label Disappears on input Use real labels

Same styling primary/secondary No hierarchy Differentiate visually

Generic fonts (Inter/Roboto) AI slop aesthetic Choose distinctive fonts

For complete anti-patterns: See references/anti-patterns.md

External Resources

Resource URL Use For

WCAG 2.2 Quick Reference https://www.w3.org/WAI/WCAG22/quickref/ Current accessibility standard

What's New in WCAG 2.2 https://www.w3.org/WAI/standards-guidelines/wcag/new-in-22/ 9 new criteria

MDN Accessibility https://developer.mozilla.org/en-US/docs/Web/Accessibility Implementation patterns

WebAIM Contrast Checker https://webaim.org/resources/contrastchecker/ Testing contrast

Material Design 3 https://m3.material.io/ Component patterns

When Patterns Aren't Covered

For patterns not in this skill:

  • Fetch docs from official sources (MDN, WCAG, framework docs)

  • Reference established design systems (Material, Carbon, Spectrum)

  • Use Context7 MCP for library-specific documentation

  • Default to conservative choices when uncertain

Standards Note: This skill follows WCAG 2.2 (ISO/IEC 40500:2025, current as of December 2025). WCAG 3.0 is in development. Check https://www.w3.org/WAI/ for updates.

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