minemap-skills

MineMap 地图引擎(4.23)完整技能库。覆盖地图初始化、二三维叠加、3D Tiles、SceneModel、地形分析、粒子系统、视频投影、漫游跟踪、后处理、GaussianSplatting 等四十余个主题。技能均经源码与 demo 双重验证,可直接落地。

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Install skill "minemap-skills" with this command: npx skills add ming1zhou88/minemap-skills

MineMap Skills(基于 MineMap 4.23 源码)

MineMap 是一套"二维地图引擎能力 + 三维场景引擎能力"统一 runtime,主入口为 Map
本技能库按主题拆包,让 AI 编码助手在生成 MineMap 代码时,优先使用源码一致、版本匹配、可直接落地的 API 与模式。

GitHub 源仓库: https://github.com/ming1zhou88/minemap-skills


使用方式

按需求主题加载对应 SKILL.md

需求对应技能包
初始化地图、控件、生命周期minemap-fundamentals
官网入口、账号开通、文档导航minemap-official-resources-and-onboarding
key/solution、域名与资源配置minemap-global-configuration
控件体系、自定义控件minemap-widget-and-controls
Marker / Popup / DOM 覆盖物minemap-marker-and-popup
图层、Source、样式更新minemap-style-and-data
图层系统与渲染顺序minemap-layer-system
style v8 结构、setStyle()minemap-style-system
二三维叠加、贴地、贴模型minemap-2d-3d-overlay-and-classification
ThreeLayer / threejs 融合minemap-threejs-integration
SceneModel / SceneTileset / SceneObjectminemap-scene-components
3D Tiles 运行时着色、显隐minemap-3d-tiles-runtime-control
模型运行时调试、线框、材质更新minemap-model-runtime-debug
Primitive、几何、材质minemap-primitives-and-materials
包围体、碰撞检测、BVHminemap-collision-and-bounding
坐标变换与锚点矩阵minemap-transforms
数学对象与姿态表达minemap-math-foundations
光照、阴影minemap-lighting-and-shadows
材质选型与着色minemap-material-system-and-shading
Primitive 贴地minemap-primitive-adapt-terrain
屏幕空间反射(SSR)minemap-screen-space-reflection
水面材质、折射/反射minemap-water-surface-and-refraction
事件、hover、GPU 拾取minemap-events-and-picking
地形、量算、空间分析minemap-terrain-and-analysis
WebGL 后端选择、性能实践minemap-performance-and-backend
后处理链、描边、雨雪、雾效minemap-post-process-and-render-pipeline
抗锯齿与图像质量minemap-anti-aliasing
相机限制、近裁剪面、截图minemap-camera-constraints-and-screenshot
卷帘对比 Compare 插件minemap-plugin-compare-swipe
编辑插件minemap-plugin-edit
ECharts 叠加插件minemap-plugin-echarts-integration
在线示例编辑器minemap-plugin-demo-editor
视频投影minemap-business-video-projection
可视域 / 通视minemap-business-visibility-analysis
淹没 / 阴影分析minemap-business-flood-and-shadow
漫游 / 跟踪minemap-business-roaming-and-tracking
粒子系统与特效minemap-business-particle-and-special-effects
北斗网格码minemap-business-beidou-grid
行政区划拉伸minemap-business-admin-division
Gaussian Splattingminemap-business-gaussian-splatting
倾斜摄影 / BIM / 3D Tiles 装载minemap-business-oblique-bim
航线、飞线、流动轨迹minemap-business-airline-and-lines
三维量算、贴地面积minemap-business-measurement
地形裁剪面minemap-business-spatial-analysis-suite

适用原则

  1. 优先新接口:3D 数据优先 map.addSceneComponent(),避免继续扩散废弃的 3d-tiles source/layer 写法。
  2. 先判断加载状态:关键操作挂到 load / style.load 后执行,避免时序错误。
  3. 围绕渲染后端做兜底:默认 auto,按 webgpu -> webgl2 -> webgl1 降级,针对特效做能力判断。
  4. 优先可维护写法:采用引擎公开类(minemap.SceneModelminemap.SceneTilesetminemap.Primitive 等)而非内部私有对象。

版本基线

  • 引擎版本minemap-3d-engine@4.23.0
  • 校验依据source/api/map.jssource/index.jssource/style/style.jsdemo/html/*.html

Quick Start

<!DOCTYPE html>
<html>
<head>
  <meta charset="utf-8" />
  <script src="https://minedata.cn/minemapapi/v4.23.0/minemap.js"></script>
  <link href="https://minedata.cn/minemapapi/v4.23.0/minemap.css" rel="stylesheet" />
</head>
<body>
  <div id="map" style="width:100%;height:100vh;"></div>
  <script>
    minemap.key = "YOUR_KEY";
    minemap.solution = YOUR_SOLUTION_ID;
    minemap.domainUrl = "https://minedata.cn";

    const map = new minemap.Map({
      container: "map",
      style: "minemap://styles/street",
      position: [116.39, 39.9, 3000],
      pitch: 60,
      bearing: 0,
      renderBackend: "auto"   // auto -> webgpu / webgl2 / webgl1
    });

    map.on("load", () => {
      // 加三维模型
      map.addSceneComponent({
        id: "building",
        type: "3d-model",
        data: "https://example.com/building.glb",
        position: new minemap.Math.Vector3(116.39, 39.9, 0),
        rotation: [90, 0, 0],
        scale: [1, 1, 1],
        allowPick: true
      });
    });
  </script>
</body>
</html>

See Also

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