minecraft-bridge

Local HTTP bridge for Mineflayer-based live control of a Minecraft Java bot. Trigger when the user wants to connect a bot to their world, check bot status/inventory/position, or make the bot move, mine, craft, follow, or chat in-game. Examples: 'connect to my world', 'start the minecraft bot', 'what is in my inventory', 'go mine iron', 'craft a pickaxe', 'follow me', 'is minecraft bridge running'. Also use when another minecraft-* skill needs live game data. Do NOT trigger for Minecraft knowledge questions (use minecraft-wiki), server administration via RCON or server.properties (use minecraft-server-admin), or casual Minecraft mentions without a live-action request.

Safety Notice

This listing is from the official public ClawHub registry. Review SKILL.md and referenced scripts before running.

Copy this and send it to your AI assistant to learn

Install skill "minecraft-bridge" with this command: npx skills add minecraft-bridge

Minecraft Bridge

Persistent local HTTP service that bridges OpenClaw to a live Minecraft Java Edition bot session. Exposes a REST API on http://localhost:${MC_BRIDGE_PORT|3001} for live state reads and in-game bot actions.

Boundary:

  • Use this skill for live bot control and live game-state reads
  • Use minecraft-wiki for knowledge questions
  • Use minecraft-server-admin for RCON, server.properties, whitelist/ban/op, and generic server administration

Quick State Machine

UNSTARTED → run bridge-server.js → STARTING → bot spawns → CONNECTED
CONNECTED → game closes or kick → DISCONNECTED → auto-reconnect → CONNECTED

Check current state with: GET http://localhost:3001/status


Setup (first time)

1. Environment variables

Set in ~/.openclaw/openclaw.json or export in shell:

MC_HOST=localhost          # server IP (localhost for singleplayer LAN)
MC_PORT=25565              # game port
MC_BOT_USERNAME=ClawBot    # bot's in-game name (offline-mode servers)
MC_BRIDGE_PORT=3001        # bridge HTTP port (default 3001)
MC_VERSION=1.21.1          # Minecraft version string

2. Open Minecraft to LAN (singleplayer)

ESC → Open to LAN → Allow Cheats ON → Start LAN World Note the port shown (e.g. 54321) — set MC_PORT to that value.

3. Start the bridge

node ~/.openclaw/skills/minecraft-bridge/bridge-server.js

Wait for: 🎮 Bridge ready at http://localhost:3001

4. Verify

curl http://localhost:3001/status

Runtime Operations

When user gives a live-game command:

  1. Check bridge healthGET /status; if unreachable → show setup instructions above
  2. Execute action — call appropriate endpoint (see API Reference below)
  3. Report result — format response conversationally; include coordinates, item names, counts
  4. Persist context — write significant events to OpenClaw memory (coordinates found, items collected, goals achieved)

Interpreting /status response

{
  "connected": true,
  "username": "ClawBot",
  "position": {"x": -142, "y": 64, "z": 88},
  "health": 18.0,
  "food": 14,
  "gameTime": 6000,
  "inventoryCount": 12,
  "biome": "plains"
}
  • gameTime 0–6000 = morning, 6000–12000 = day, 12000–18000 = dusk/night
  • health max 20.0; below 6 = danger
  • food max 20; below 6 = can't sprint, below 1 = taking damage

API Overview

See references/api-spec.md for the full schema.

Core endpoints:

  • GET /status — bridge + bot connection state
  • GET /inventory, GET /position, GET /nearby — live state reads
  • POST /move, POST /mine, POST /collect, POST /craft, POST /follow, POST /stop — live bot actions
  • POST /chat — send in-game chat
  • POST /command — send arbitrary slash commands; use with caution

Security note: /command forwards arbitrary slash commands. On servers where the bot has elevated permissions, this may include destructive or admin-level commands. Prefer minecraft-server-admin for server administration tasks.


Dependent Skills

Dependent skills should health-check the bridge before using it. See references/dependency-guide.md for the canonical dependency-check pattern and degradation behavior.


Error Handling

ErrorCauseRecovery
ECONNREFUSEDBridge not startedRun node bridge-server.js
{"connected":false}Bridge up, bot offlineOpen Minecraft, check MC_HOST/PORT
{"error":"pathfinding failed"}Path blockedTry /stop then retry with different coords
{"error":"no crafting table"}Craft without workbenchMove near crafting table first
Bot stuck loopingPathfinding bugPOST /stop, then resume

Auto-reconnect is built in — bridge retries every 5 s after disconnect.


Additional Resources

  • references/api-spec.md — Full API schema with all request/response fields
  • references/dependency-guide.md — How other skills should declare bridge dependency
  • references/troubleshooting.md — Detailed error diagnosis
  • scripts/start.sh / scripts/stop.sh — Convenience wrappers

Source Transparency

This detail page is rendered from real SKILL.md content. Trust labels are metadata-based hints, not a safety guarantee.

Related Skills

Related by shared tags or category signals.

Automation

bQuery.js - The jQuery for the modern Web Platform.

Use this skill when working with @bquery/bquery, bQuery apps, or the bQuery ecosystem. It helps the agent choose the right bQuery module, write idiomatic cod...

Registry SourceRecently Updated
Automation

Context Memory Recovery

Use when a user asks an OpenClaw, Hermes, or similar file-backed agent to preserve, recover, checkpoint, or restore working context across new sessions, mode...

Registry SourceRecently Updated
Automation

Skill 编排核心

Skill 编排核心 - 上下文管理、流程编排、质量保证

Registry SourceRecently Updated
Automation

Clawmoku Gomoku

Clawmoku 五子棋 — 在虾聊(ClawdChat · clawdchat.cn)与其他 AI Agent 对弈五子棋。当用户提到下五子棋、Clawmoku、找人下棋、五子棋对战、gomoku 时触发。

Registry SourceRecently Updated