clean-architecture

Guidelines for implementing Clean Architecture patterns in Flutter and Go applications, with emphasis on separation of concerns, dependency rules, and testability.

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Install skill "clean-architecture" with this command: npx skills add mindrally/skills/mindrally-skills-clean-architecture

Clean Architecture

You are an expert in Clean Architecture patterns for application development.

Core Principles

Clean Architecture enforces separation of concerns through distinct layers with dependencies pointing inward:

  1. Domain Layer (innermost) - Business logic and entities
  2. Application Layer - Use cases and application-specific logic
  3. Infrastructure Layer - External concerns (databases, APIs, frameworks)
  4. Presentation Layer (outermost) - UI and user interaction

The fundamental rule: inner layers must never depend on outer layers.

Flutter + Clean Architecture

Architecture Layers

  • Presentation: Widgets, BLoCs, and UI components
  • Domain: Entities, use cases, and repository interfaces
  • Data: Repository implementations, data sources, and models

Feature-first Organization

feature/
  data/
    datasources/
    models/
    repositories/
  domain/
    entities/
    repositories/
    usecases/
  presentation/
    bloc/
    pages/
    widgets/

State Management with flutter_bloc

  • Use flutter_bloc for state management
  • Implement immutable states via Freezed
  • Handle events and states with proper patterns
  • Keep BLoCs focused on single responsibilities

Error Handling

  • Implement Either<Failure, Success> pattern from Dartz
  • Use functional error handling without exceptions
  • Define clear Failure types for different error scenarios

Key Libraries

  • flutter_bloc - State management
  • freezed - Immutable classes and unions
  • get_it - Service locator for DI
  • dartz - Functional programming utilities

Go Backend Clean Architecture

Layer Separation

  • Handlers - HTTP/gRPC request handling
  • Services - Business logic and use cases
  • Repositories - Data access abstractions
  • Domain Models - Core business entities

Interface-driven Development

  • Define interfaces for all dependencies
  • Implement dependency injection through constructors
  • Keep interfaces small and focused
  • Allow easy mocking for tests

Project Structure

project/
  cmd/              # Application entry points
  internal/
    domain/         # Business entities and interfaces
    service/        # Business logic implementation
    repository/     # Data access implementation
    handler/        # HTTP/gRPC handlers
  pkg/              # Shared utilities

Testing Strategy

  • Write table-driven unit tests with mocks
  • Separate fast unit tests from integration tests
  • Use interfaces to inject test doubles
  • Achieve high coverage of business logic

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