material3-expressive-flutter

Material 3 Expressive Flutter

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Install skill "material3-expressive-flutter" with this command: npx skills add mic-360/material3-expressive-flutter/mic-360-material3-expressive-flutter-material3-expressive-flutter

Material 3 Expressive Flutter

This skill provides comprehensive patterns, scripts, and rules for implementing the Material 3 Expressive design system in Flutter. It focuses on physics-based motion, organic shapes, and engagement-driven components.

How It Works

  • Requirement Analysis: When you ask about M3E, the agent analyzes the context (component type, state, importance).

  • Rule Application: It applies rules from rules/ (Motion Physics, Shape Morphing) to ensure design compliance.

  • Code Generation: It uses the scripts/component_template.dart as a base for premium, accessible, and high-performance components.

  • Verification: It audits the output against M3E principles like "Spatial vs Effects Springs" and "Shape Contrast".

When to Use

  • New Feature Development: When creating components requiring high user engagement (promos, onboarding, key actions).

  • Design Modernization: Updating standard M3 apps to the more fluid, expressive style.

  • Expressive Motion: Implementing spring-based animations for a natural feel.

  • Custom Shapes: Implementing morphing containers or non-standard rounded shapes.

Usage

  1. Scaffold a New Component

Use the template to create a robust, state-aware widget.

Path to script

flutter run scripts/component_template.dart

  1. Implementation Strategies

Trigger phrases:

  • "Implement a [component] with M3 Expressive style"

  • "Add expressive motion to this transition"

  • "Modernize this standard M3 button"

  • "Audit my UI against M3 Expressive principles"

Examples

Spatial Spring Motion (Example)

// Use for movement and position Curves.elasticOut; // Strong, tactile response Cubic(0.34, 1.56, 0.64, 1); // Expressive overshoot

Shape Morphing Container

AnimatedContainer( duration: const Duration(milliseconds: 500), curve: Curves.elasticOut, decoration: ShapeDecoration( shape: M3ExpressiveShape.teardrop, // Custom token color: theme.colorScheme.primaryContainer, ), );

Reference Guides

  • Motion Guide - Spatial vs Effects Springs.

  • Shape System - Squircels, Teardrops, and Morphing.

  • Typography Guide - Editorial hierarchy.

  • Component Library - Patterns for all M3E components.

Rules & Standards

  • Physics Over Duration: Use springs (Spatial/Effects) instead of fixed durations.

  • Full Rounding: Use StadiumBorder() for buttons and primary indicators.

  • Meaningful Feedback: Always include HapticFeedback.lightImpact() for expressive actions.

  • Accessibility: Ensure minimum touch targets of 48x48dp and proper Semantics .

Troubleshooting

  • "Animation feels jittery": Ensure you aren't using Curves.linear or too short a duration (<200ms) with springs.

  • "Shape doesn't morph correctly": Ensure you are using ShapeDecoration with a custom ShapeBorder that supports interpolation.

  • "UI feels flat": Check color contrast and ensure you are using filled containers for primary actions.

Present Results to User

When completing an M3E task, summarize the expressive features added:

  • ✅ Motion: Applied [Spatial/Effects] springs for [Action].

  • ✅ Shape: Used [Pill/Teardrop/Squircel] for [Component].

  • ✅ Haptics: Integrated tactile feedback.

  • ✅ Color: Dynamic M3 color tokens used.

  • ✅ Accessibility: Verified touch targets and semantics.

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