strategic-plays

Strategic Plays Skill

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Install skill "strategic-plays" with this command: npx skills add melodic-software/claude-code-plugins/melodic-software-claude-code-plugins-strategic-plays

Strategic Plays Skill

Identify strategic options and gameplay patterns from Wardley Maps for competitive advantage.

When to Use This Skill

Use this skill when:

  • Strategic Plays tasks - Working on identify strategic options and gameplay patterns from wardley maps

  • Planning or design - Need guidance on Strategic Plays approaches

  • Best practices - Want to follow established patterns and standards

MANDATORY: Documentation-First Approach

Before identifying strategic plays:

  • Invoke docs-management skill for strategic patterns

  • Verify Wardley gameplay via MCP servers (perplexity)

  • Base guidance on Simon Wardley's gameplays catalog

Strategic Play Categories

Wardley's Gameplay Categories:

USER PERCEPTION PLAYS ├── Education ├── Lobbying ├── Marketing └── Fear, Uncertainty, Doubt (FUD)

ACCELERATOR PLAYS ├── Open Approaches ├── Exploiting Network Effects ├── Standards Game └── Industrialization

DEACCELERATOR PLAYS ├── Creating Artificial Constraints ├── Exploiting IPR ├── Slowing Evolution └── Raising Barriers

MARKET PLAYS ├── Two-Factor Markets ├── Ecosystem Model ├── Tower and Moat └── Channel Conflict

DEFENSIVE PLAYS ├── Signal Distortion ├── Threat Acquisition ├── Embracing Competition └── Fragmentation

ATTACKING PLAYS ├── ILC (Innovate-Leverage-Commoditize) ├── Fool's Mate ├── Pig in a Poke └── Misdirection

ECOSYSTEM PLAYS ├── Co-option ├── Sensing Engines ├── Center of Gravity └── Land and Expand

Key Strategic Plays

ILC (Innovate-Leverage-Commoditize)

ILC Pattern:

  1. INNOVATE (Genesis)

    • Create new capability
    • Build expertise
    • Accept high failure rate
    • Focus on learning
  2. LEVERAGE (Custom → Product)

    • Take successful innovations
    • Build repeatable solutions
    • Capture market share
    • Establish position
  3. COMMODITIZE (Product → Utility)

    • Industrialize at scale
    • Drive costs down
    • Enable new innovations
    • Create ecosystem lock-in

Example: AWS

  • Innovate: Internal cloud infrastructure
  • Leverage: EC2, S3 products
  • Commoditize: Utility computing model

Open Approaches

Open Source/Open Standards Strategy:

WHEN TO USE:

  • Component is in Product/Commodity stage
  • Competitor has dominant position
  • Need to accelerate commoditization
  • Want to shift competition elsewhere

MECHANISMS:

  • Release IP to commoditize competitor advantage
  • Build ecosystem around open standard
  • Shift competition to higher-order systems
  • Reduce costs through community contribution

RISKS:

  • Loss of direct control
  • Competitor adoption/contribution
  • Community governance challenges
  • Forking potential

EXAMPLES:

  • Google releasing Kubernetes (commoditized orchestration)
  • Facebook releasing React (commoditized UI frameworks)
  • Microsoft embracing Linux (shifted competition)

Two-Factor Markets

Two-Factor Market Pattern:

STRUCTURE: ┌─────────────────┐ │ Platform/Hub │ ├─────────────────┤ │ Side A: Users │◄──────────┐ │ (often free) │ │ ├─────────────────┤ Value │ │ Side B: Payers │───────────┘ │ (monetized) │ └─────────────────┘

CHARACTERISTICS:

  • One side subsidized
  • Network effects between sides
  • Winner-take-most dynamics
  • High barriers once established

EXAMPLES:

  • Google: Users (free) + Advertisers (pay)
  • LinkedIn: Basic users + Recruiters/Premium
  • Android: Users + App developers + Advertisers

EXECUTION:

  1. Identify which side to subsidize
  2. Build critical mass on free side
  3. Monetize other side
  4. Defend with network effects

Ecosystem Plays

Ecosystem Strategy:

COMPONENTS: ┌─────────────────────────────────────┐ │ YOUR PLATFORM │ ├─────────────┬─────────────┬────────┤ │ Partners │ Developers │ Users │ ├─────────────┴─────────────┴────────┤ │ Complementors │ └─────────────────────────────────────┘

BUILDING ECOSYSTEM:

  1. Identify anchor components (your moat)
  2. Enable complementors (APIs, SDKs)
  3. Attract partners (mutual value)
  4. Foster developer community
  5. Create switching costs through integration

ECOSYSTEM DEFENSE:

  • Continuously innovate anchor
  • Maintain platform control
  • Manage partner relationships
  • Invest in developer experience
  • Monitor for disintermediation

Tower and Moat

Tower and Moat Strategy:

THE TOWER (Genesis/Custom):

  • High-value innovation
  • Difficult to replicate
  • Differentiating capability
  • Your competitive advantage

THE MOAT (Product/Commodity):

  • Surrounds and protects tower
  • Creates switching costs
  • Locks in customers
  • Makes tower access dependent on moat

BUILDING:

  1. Identify your tower (unique value)
  2. Commoditize adjacent components
  3. Integrate tower with commoditized moat
  4. Make tower accessible only through moat

EXAMPLES:

  • Apple: Design (tower) + iOS ecosystem (moat)
  • Tesla: AI/Software (tower) + Charging network (moat)

Play Selection Framework

Situational Assessment

Questions Before Selecting Plays:

POSITION ANALYSIS: □ Where are your components on the map? □ Where are competitor components? □ What is evolving fastest? □ Where do you have advantage?

CAPABILITY ASSESSMENT: □ What can you execute well? □ What resources do you have? □ What is your risk tolerance? □ What is your time horizon?

MARKET CONTEXT: □ Is the market growing or consolidating? □ Are there regulatory pressures? □ What are customer pain points? □ What substitutes are emerging?

Play-Position Matrix

Your Position Market Position Recommended Plays

Genesis leader Early market ILC, Ecosystem, Tower

Custom strength Growing market Leverage, Standards, Open

Product parity Mature market Two-Factor, Channel, Moat

Commodity laggard Consolidated market Open (disrupt), FUD, Acquisition

Play Compatibility

Plays That Work Together:

  • ILC + Ecosystem: Industrialize then build ecosystem
  • Open + Two-Factor: Open commoditizes, platform monetizes
  • Standards + Ecosystem: Standard attracts, ecosystem locks
  • Tower + Moat: Innovation protected by commoditization

Plays That Conflict:

  • Open + IPR exploitation (contradictory)
  • Standards + Fragmentation (undermines standard)
  • Two-Factor + Raising Barriers (limits one side)

Gameplay Analysis Template

Strategic Play Analysis: [Context]

Current Situation

Map Position

[Where you are on the evolution axis]

Competitive Position

CompetitorPositionTrajectoryThreat Level
[Name][Stage][Direction]High/Med/Low

Play Options

Option 1: [Play Name]

Description: [What the play involves]

Prerequisites:

  • [Required capability/position]

Execution Steps:

  1. [Step]
  2. [Step]
  3. [Step]

Expected Outcomes:

  • Short-term: [Impact]
  • Long-term: [Impact]

Risks:

  • [Risk and mitigation]

Resource Requirements:

  • [What's needed]

Option 2: [Play Name]

[Same structure]

Recommendation

Selected Play: [Which play and why]

Success Criteria:

  • [Measurable outcome]
  • [Measurable outcome]

Review Points:

  • [When to reassess]

Anti-Patterns

Strategic Mistakes to Avoid:

  1. PLAYING IN THE WRONG STAGE

    • Genesis plays in Commodity space (wasted innovation)
    • Commodity plays in Genesis space (premature optimization)
  2. IGNORING INERTIA

    • Assuming market will adopt without resistance
    • Underestimating competitor response
  3. SINGLE PLAY DEPENDENCE

    • Betting everything on one approach
    • No fallback if play fails
  4. MISREADING EVOLUTION

    • Thinking you can stop evolution
    • Fighting inevitable commoditization
  5. ECOSYSTEM HUBRIS

    • Assuming you'll be the center
    • Underestimating partner leverage
  6. OPEN WASHING

    • Claiming open but maintaining control
    • Community will recognize and resist

Doctrine Application to Plays

Doctrine Principles Affecting Plays:

FOCUS: Pick plays that align with purpose KNOW YOUR USERS: Ensure plays serve real needs USE APPROPRIATE METHODS: Match play to component stage THINK SMALL: Start with minimal viable plays MANAGE INERTIA: Account for resistance in play design USE COMMON LANGUAGE: Map is the common language for plays CHALLENGE ASSUMPTIONS: Test play assumptions early

Workflow

When identifying strategic plays:

  • Map Current State: Complete Wardley Map first

  • Assess Position: Where are you strong/weak?

  • Identify Options: What plays are available?

  • Evaluate Fit: Which plays match your situation?

  • Check Compatibility: Do selected plays work together?

  • Plan Execution: Detailed steps and timelines

  • Define Success Criteria: How will you measure?

  • Plan Reassessment: When to review and adjust?

References

For detailed guidance:

Last Updated: 2025-12-26

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