gpui-action

Actions provide declarative keyboard-driven UI interactions in GPUI.

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Install skill "gpui-action" with this command: npx skills add longbridge/gpui-component/longbridge-gpui-component-gpui-action

Overview

Actions provide declarative keyboard-driven UI interactions in GPUI.

Key Concepts:

  • Define actions with actions! macro or #[derive(Action)]

  • Bind keys with cx.bind_keys()

  • Handle with .on_action() on elements

  • Context-aware via key_context()

Quick Start

Simple Actions

use gpui::actions;

actions!(editor, [MoveUp, MoveDown, Save, Quit]);

const CONTEXT: &str = "Editor";

pub fn init(cx: &mut App) { cx.bind_keys([ KeyBinding::new("up", MoveUp, Some(CONTEXT)), KeyBinding::new("down", MoveDown, Some(CONTEXT)), KeyBinding::new("cmd-s", Save, Some(CONTEXT)), KeyBinding::new("cmd-q", Quit, Some(CONTEXT)), ]); }

impl Render for Editor { fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement { div() .key_context(CONTEXT) .on_action(cx.listener(Self::move_up)) .on_action(cx.listener(Self::move_down)) .on_action(cx.listener(Self::save)) } }

impl Editor { fn move_up(&mut self, _: &MoveUp, cx: &mut Context<Self>) { // Handle move up cx.notify(); }

fn move_down(&#x26;mut self, _: &#x26;MoveDown, cx: &#x26;mut Context&#x3C;Self>) {
    cx.notify();
}

fn save(&#x26;mut self, _: &#x26;Save, cx: &#x26;mut Context&#x3C;Self>) {
    // Save logic
    cx.notify();
}

}

Actions with Parameters

#[derive(Clone, PartialEq, Action, Deserialize)] #[action(namespace = editor)] pub struct InsertText { pub text: String, }

#[derive(Action, Clone, PartialEq, Eq, Deserialize)] #[action(namespace = editor, no_json)] pub struct Digit(pub u8);

cx.bind_keys([ KeyBinding::new("0", Digit(0), Some(CONTEXT)), KeyBinding::new("1", Digit(1), Some(CONTEXT)), // ... ]);

impl Editor { fn on_digit(&mut self, action: &Digit, cx: &mut Context<Self>) { self.insert_digit(action.0, cx); } }

Key Formats

// Modifiers "cmd-s" // Command (macOS) / Ctrl (Windows/Linux) "ctrl-c" // Control "alt-f" // Alt "shift-tab" // Shift "cmd-ctrl-f" // Multiple modifiers

// Keys "a-z", "0-9" // Letters and numbers "f1-f12" // Function keys "up", "down", "left", "right" "enter", "escape", "space", "tab" "backspace", "delete" "-", "=", "[", "]", etc. // Special characters

Action Naming

Prefer verb-noun pattern:

actions!([ OpenFile, // ✅ Good CloseWindow, // ✅ Good ToggleSidebar, // ✅ Good Save, // ✅ Good (common exception) ]);

Context-Aware Bindings

const EDITOR_CONTEXT: &str = "Editor"; const MODAL_CONTEXT: &str = "Modal";

// Same key, different contexts cx.bind_keys([ KeyBinding::new("escape", CloseModal, Some(MODAL_CONTEXT)), KeyBinding::new("escape", ClearSelection, Some(EDITOR_CONTEXT)), ]);

// Set context on element div() .key_context(EDITOR_CONTEXT) .child(editor_content)

Best Practices

✅ Use Contexts

// ✅ Good: Context-aware div() .key_context("MyComponent") .on_action(cx.listener(Self::handle))

✅ Name Actions Clearly

// ✅ Good: Clear intent actions!([ SaveDocument, CloseTab, TogglePreview, ]);

✅ Handle with Listeners

// ✅ Good: Proper handler naming impl MyComponent { fn on_action_save(&mut self, _: &Save, cx: &mut Context<Self>) { // Handle save cx.notify(); } }

div().on_action(cx.listener(Self::on_action_save))

Reference Documentation

  • Complete Guide: See reference.md

  • Action definition, keybinding, dispatch

  • Focus-based routing, best practices

  • Performance, accessibility

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