Overview
Actions provide declarative keyboard-driven UI interactions in GPUI.
Key Concepts:
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Define actions with actions! macro or #[derive(Action)]
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Bind keys with cx.bind_keys()
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Handle with .on_action() on elements
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Context-aware via key_context()
Quick Start
Simple Actions
use gpui::actions;
actions!(editor, [MoveUp, MoveDown, Save, Quit]);
const CONTEXT: &str = "Editor";
pub fn init(cx: &mut App) { cx.bind_keys([ KeyBinding::new("up", MoveUp, Some(CONTEXT)), KeyBinding::new("down", MoveDown, Some(CONTEXT)), KeyBinding::new("cmd-s", Save, Some(CONTEXT)), KeyBinding::new("cmd-q", Quit, Some(CONTEXT)), ]); }
impl Render for Editor { fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement { div() .key_context(CONTEXT) .on_action(cx.listener(Self::move_up)) .on_action(cx.listener(Self::move_down)) .on_action(cx.listener(Self::save)) } }
impl Editor { fn move_up(&mut self, _: &MoveUp, cx: &mut Context<Self>) { // Handle move up cx.notify(); }
fn move_down(&mut self, _: &MoveDown, cx: &mut Context<Self>) {
cx.notify();
}
fn save(&mut self, _: &Save, cx: &mut Context<Self>) {
// Save logic
cx.notify();
}
}
Actions with Parameters
#[derive(Clone, PartialEq, Action, Deserialize)] #[action(namespace = editor)] pub struct InsertText { pub text: String, }
#[derive(Action, Clone, PartialEq, Eq, Deserialize)] #[action(namespace = editor, no_json)] pub struct Digit(pub u8);
cx.bind_keys([ KeyBinding::new("0", Digit(0), Some(CONTEXT)), KeyBinding::new("1", Digit(1), Some(CONTEXT)), // ... ]);
impl Editor { fn on_digit(&mut self, action: &Digit, cx: &mut Context<Self>) { self.insert_digit(action.0, cx); } }
Key Formats
// Modifiers "cmd-s" // Command (macOS) / Ctrl (Windows/Linux) "ctrl-c" // Control "alt-f" // Alt "shift-tab" // Shift "cmd-ctrl-f" // Multiple modifiers
// Keys "a-z", "0-9" // Letters and numbers "f1-f12" // Function keys "up", "down", "left", "right" "enter", "escape", "space", "tab" "backspace", "delete" "-", "=", "[", "]", etc. // Special characters
Action Naming
Prefer verb-noun pattern:
actions!([ OpenFile, // ✅ Good CloseWindow, // ✅ Good ToggleSidebar, // ✅ Good Save, // ✅ Good (common exception) ]);
Context-Aware Bindings
const EDITOR_CONTEXT: &str = "Editor"; const MODAL_CONTEXT: &str = "Modal";
// Same key, different contexts cx.bind_keys([ KeyBinding::new("escape", CloseModal, Some(MODAL_CONTEXT)), KeyBinding::new("escape", ClearSelection, Some(EDITOR_CONTEXT)), ]);
// Set context on element div() .key_context(EDITOR_CONTEXT) .child(editor_content)
Best Practices
✅ Use Contexts
// ✅ Good: Context-aware div() .key_context("MyComponent") .on_action(cx.listener(Self::handle))
✅ Name Actions Clearly
// ✅ Good: Clear intent actions!([ SaveDocument, CloseTab, TogglePreview, ]);
✅ Handle with Listeners
// ✅ Good: Proper handler naming impl MyComponent { fn on_action_save(&mut self, _: &Save, cx: &mut Context<Self>) { // Handle save cx.notify(); } }
div().on_action(cx.listener(Self::on_action_save))
Reference Documentation
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Complete Guide: See reference.md
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Action definition, keybinding, dispatch
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Focus-based routing, best practices
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Performance, accessibility