design-engineering

Stand up a Design Engineering practice (hybrid design+engineering) by producing a Design Engineering Execution Pack: charter, prototype→production workflow, design-to-code contract, component delivery plan, and quality bar. Use for design engineering, UI engineering, design systems engineering, and prototype-to-production processes. Category: Engineering.

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Install skill "design-engineering" with this command: npx skills add liqiongyu/lenny_skills_plus/liqiongyu-lenny-skills-plus-design-engineering

Design Engineering

Scope

Covers

  • Defining a Design Engineering function (hybrid design sensibility + ability to ship production code)
  • Choosing an operating model: embedded vs platform/design-system vs tiger team
  • Creating a prototype → production pipeline (what is throwaway vs shippable)
  • Establishing a design-to-code contract (tokens, components, reviews, quality bar)
  • Planning delivery for UI/UX-heavy work (components/flows, milestones, QA gates)

When to use

  • “We want to create a design engineering function—write the charter and operating model.”
  • “Our prototypes never make it to production—define a prototype→production workflow.”
  • “We need faster UI iteration with high craft—set a design-to-code contract + quality bar.”
  • “We’re building a new UI/component library—create a component delivery plan and reviews.”

When NOT to use

  • You need UX research, discovery, or product strategy (use interviews/surveys/PRD skills)
  • You’re doing mostly backend/platform architecture with minimal UI surface area
  • You only need to ship a single small UI fix (just implement it)
  • You need a brand/visual identity system (separate design/brand process)

Inputs

Minimum required

  • Product/context: what you’re building and who it’s for
  • Current state: design artifacts (Figma, mockups) + codebase/stack (web/native) + existing design system (if any)
  • Goal: what “better” means (speed, consistency, craft, accessibility, quality, fewer handoff bugs)
  • Constraints: team composition, timeline, quality bar, accessibility/compliance requirements

Missing-info strategy

  • Ask up to 5 questions from references/INTAKE.md, then proceed with explicit assumptions.
  • If the team/stack is unknown, assume a modern web stack (component library + CI) and call out assumptions.
  • Do not request secrets/credentials; use redacted identifiers.

Outputs (deliverables)

Produce a Design Engineering Execution Pack in Markdown (in-chat by default; write to files if requested):

  1. Context snapshot (goals, constraints, success signals)
  2. Design Engineering charter (mission, scope, ownership boundaries, engagement model)
  3. Prototype → production workflow (prototype ladder + decision rules + review gates)
  4. Design-to-code contract (tokens/components/spec handoff, PR review expectations, QA)
  5. Component/flow delivery plan (prioritized backlog + milestones + owners)
  6. Quality bar (checklists + rubric score)
  7. Risks / Open questions / Next steps (always included)

Templates: references/TEMPLATES.md

Workflow (7 steps)

1) Intake + success definition

  • Inputs: User context; references/INTAKE.md.
  • Actions: Confirm scope (product area), stakeholders, and what “design engineering” means here (role vs function vs project). Define success signals (e.g., faster UI iteration, fewer handoff bugs, higher consistency, improved accessibility).
  • Outputs: Context snapshot (draft).
  • Checks: The team can answer in one sentence: “What will change if we do this well?”

2) Choose the operating model (and boundaries)

  • Inputs: Team org, roadmap pressures, existing design/engineering capabilities.
  • Actions: Select an engagement model (embedded, platform/design system, tiger team). Define responsibilities and boundaries vs Design and Engineering (who owns interaction design, component implementation, accessibility, visual QA, performance).
  • Outputs: Design Engineering charter (draft) with explicit boundaries.
  • Checks: No “two owners” ambiguity for components, tokens, and UI quality sign-off.

3) Map the UI surface area + constraints

  • Inputs: Key flows/screens; existing components; constraints (devices, browsers, perf, a11y, localization).
  • Actions: Inventory the highest-leverage UI areas (top flows, shared components). Identify reuse opportunities and risk hotspots (complex interactions, animations, data density, edge cases).
  • Outputs: UI surface map + initial component/flow backlog.
  • Checks: Backlog is prioritized by user impact and reuse (not just what’s loudest).

4) Define the prototype ladder (prototype → production)

  • Inputs: Timeline, iteration speed needs, risk tolerance.
  • Actions: Define a “prototype ladder” (lo-fi → hi-fi → coded prototype → production). For each rung, set purpose, expected fidelity, and whether it is disposable. Add decision rules for when to “graduate” a prototype.
  • Outputs: Prototype → production workflow (ladder + rules + gates).
  • Checks: Every prototype has an explicit label: throwaway vs shippable.

5) Write the design-to-code contract (handoff + reviews)

  • Inputs: Design artifacts; code conventions; QA expectations.
  • Actions: Define the contract: design tokens, component API expectations, states, a11y requirements, and review gates (design review, engineering review, QA). Specify what must be in a PR (screenshots, storybook links, test plan, a11y notes).
  • Outputs: Design-to-code contract (v1).
  • Checks: A developer can implement a component without back-and-forth on states, spacing/typography, and acceptance criteria.

6) Plan delivery (milestones + ownership)

  • Inputs: Backlog + constraints + team capacity.
  • Actions: Convert backlog into milestones (thin slices) with owners, dependencies, and acceptance criteria. Define how work is tracked (board columns) and how design engineering work is staffed.
  • Outputs: Component/flow delivery plan (milestones).
  • Checks: First milestone is small enough to ship within 1–2 weeks and sets patterns for the rest.

7) Quality gate + alignment + finalization

  • Inputs: Draft pack.
  • Actions: Run references/CHECKLISTS.md and score with references/RUBRIC.md. Add stakeholder cadence and a lightweight decision log (what was chosen, why). Finalize Risks / Open questions / Next steps.
  • Outputs: Final Design Engineering Execution Pack.
  • Checks: Quality bar is explicit; ownership is unambiguous; risks and open questions are not hidden.

Quality gate (required)

Examples

Example 1 (stand up the function): “Use design-engineering. We’re a 12-person product team. Web app. Designers ship Figma but engineering struggles with UI polish. Create a Design Engineering Execution Pack with an embedded model and a prototype→production workflow.”

Example 2 (design system delivery): “Create a design engineering plan for building a component library (buttons, inputs, tables, modals). Include the design-to-code contract, PR review checklist, and a 6-week milestone plan.”

Boundary example: “What is design engineering?”
Response: explain this skill produces an execution pack; ask for context (team, product, goals). If they only want a definition, give a brief definition and point them to the intake questions to proceed.

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