Slack Real-time Events
Socket Mode vs Events API
Socket Mode (WebSocket)
Use when:
-
App runs behind a firewall
-
No public HTTPS endpoint available
-
Development and testing
-
Running on localhost
import "github.com/slack-go/slack/socketmode"
client := socketmode.New( api, socketmode.OptionDebug(true), )
See socket-mode-setup.md for complete Socket Mode implementation.
Events API (HTTP Webhooks)
Use when:
-
Public HTTPS endpoint available
-
Production cloud deployments
-
Webhook-based architecture preferred
See events-api-webhooks.md for HTTP webhook patterns.
Socket Mode Basic Setup
api := slack.New( os.Getenv("SLACK_BOT_TOKEN"), slack.OptionAppLevelToken(os.Getenv("SLACK_APP_TOKEN")), )
client := socketmode.New(api)
go func() { for envelope := range client.Events { switch envelope.Type { case socketmode.EventTypeEventsAPI: client.Ack(*envelope.Request) // Handle event } } }()
client.Run()
Event Handling Patterns
Message Events
func handleMessageEvent(event *slackevents.MessageEvent, api *slack.Client) { // Ignore bot messages if event.BotID != "" { return }
fmt.Printf("Message from %s in %s: %s\n", event.User, event.Channel, event.Text)
// Respond
api.PostMessage(event.Channel, slack.MsgOptionText("Got your message!", false))
}
App Mention Events
func handleAppMention(event *slackevents.AppMentionEvent, api *slack.Client) { text := strings.TrimSpace(strings.Replace(event.Text, fmt.Sprintf("<@%s>", botUserID), "", 1))
response := processCommand(text)
api.PostMessage(
event.Channel,
slack.MsgOptionText(response, false),
slack.MsgOptionTS(event.TimeStamp), // Reply in thread
)
}
Reaction Events
func handleReaction(event *slackevents.ReactionAddedEvent, api *slack.Client) { fmt.Printf("User %s added reaction :%s: to message %s\n", event.User, event.Reaction, event.Item.Timestamp)
// React back
api.AddReaction(event.Reaction, slack.ItemRef{
Channel: event.Item.Channel,
Timestamp: event.Item.Timestamp,
})
}
Interactive Components
Button Clicks
func handleButtonClick(interaction slack.InteractionCallback, api *slack.Client) { action := interaction.ActionCallback.BlockActions[0]
switch action.ActionID {
case "approve_deployment":
// Handle approval
updateMessage(api, interaction.Channel.ID, interaction.Message.Timestamp, "Approved!")
case "reject_deployment":
// Handle rejection
updateMessage(api, interaction.Channel.ID, interaction.Message.Timestamp, "Rejected!")
}
}
Modal Submissions
func handleModalSubmission(interaction slack.InteractionCallback, api *slack.Client) { values := interaction.View.State.Values
// Extract form data
rating := values["rating_block"]["rating_select"].SelectedOption.Value
comments := values["comments_block"]["comments_input"].Value
// Process submission
fmt.Printf("Feedback: %s stars - %s\n", rating, comments)
// Acknowledge
api.UpdateView(slack.View{}, interaction.View.ExternalID, "", interaction.View.ID)
}
See interactive-components.md for comprehensive interactive patterns.
Slash Commands
Handle slash command invocations:
func handleSlashCommand(command slack.SlashCommand, api *slack.Client) slack.Message { switch command.Command { case "/deploy": return slack.Message{ Text: fmt.Sprintf("Deploying %s to %s...", command.Text, "production"), }
case "/status":
return slack.Message{
Text: "All systems operational",
}
default:
return slack.Message{
Text: "Unknown command",
}
}
}
See slash-commands.md for command patterns and delayed responses.
Event Types
Common event types to handle:
-
message - New messages in channels
-
app_mention - Bot mentioned in message
-
reaction_added/removed - Message reactions
-
channel_created/renamed - Channel lifecycle
-
team_join - New workspace members
-
user_change - User profile updates
See event-types.md for comprehensive event catalog.
Connection Management
Graceful Shutdown
ctx, cancel := context.WithCancel(context.Background()) defer cancel()
go func() { sigChan := make(chan os.Signal, 1) signal.Notify(sigChan, os.Interrupt, syscall.SIGTERM) <-sigChan cancel() }()
client.RunContext(ctx)
Error Handling
for envelope := range client.Events { switch envelope.Type { case socketmode.EventTypeErrorBadMessage: fmt.Printf("Error: Bad message - %v\n", envelope.Request)
case socketmode.EventTypeConnectionError:
fmt.Printf("Connection error: %v\n", envelope.Request)
}
}
Common Pitfalls
-
Not acknowledging events (causes timeouts)
-
Blocking in event handlers (use goroutines for long operations)
-
Missing bot vs user message filtering
-
Not handling reconnections in Socket Mode
-
Forgetting to verify request signatures in Events API