event-modeling

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Install skill "event-modeling" with this command: npx skills add lexler/skill-factory/lexler-skill-factory-event-modeling

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What Event Modeling Produces

A set of vertical slices that fully describe a system's behavior. Each slice is independently implementable and testable. The model uses business language throughout β€” no infrastructure or technical terms.

                β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
                β”‚          Event Model                β”‚
                β”‚                                     β”‚
                β”‚  β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”  β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”       β”‚
                β”‚  β”‚  Slice 1  β”‚  β”‚  Slice 2  β”‚  ...  β”‚
                β”‚  β”‚ STATE_    β”‚  β”‚ STATE_    β”‚       β”‚
                β”‚  β”‚ CHANGE    β”‚  β”‚ VIEW      β”‚       β”‚
                β”‚  β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜  β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜       β”‚
                β”‚         β”‚              β–²            β”‚
                β”‚         β”‚  (events)    β”‚            β”‚
                β”‚         β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜            β”‚
                β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜

Slice Types

Three types. Every behavior in the system fits one:

STATE_CHANGE β€” user does something

  • Screen β†’ Command β†’ Event

  • Command produces one or more events

  • May have error events for failure paths

STATE_VIEW β€” system shows something

  • Events β†’ Read Model β†’ Screen

  • Read model aggregates data from one or more events

AUTOMATION β€” system reacts to something

  • Event β†’ Processor β†’ Command β†’ Event

  • Background process, no user interaction

See references/slice-types.md for element rules, dependency patterns, and naming conventions.

Conversational Design Process

Work with the user through these phases. Move at the user's pace β€” they might want to go deep on one slice before seeing the full picture.

Phase 1: Understand the Domain

Identify aggregates (core business entities), actors, and high-level use cases. Ask about the business processes, not technical implementation.

Phase 2: High-Level Model

Draft all slices without field details. Show the flow between them β€” which events feed which read models, which screens lead to which commands. This is the "map" of the system.

Format as a markdown document with one section per slice. Include slice type, aggregate, elements, and how slices connect.

Phase 3: Slice Detail

Walk through one slice at a time. For each:

  • Define fields with types and example values

  • Identify business rules (not simple validations β€” real domain rules)

  • Write specifications as Given/When/Then scenarios

Phase 4: Executable Specifications

Turn specifications into approval fixture files using the bdd-with-approvals skill. That skill teaches how to:

  • Design scannable fixture formats adapted to the domain

  • Structure input/output for human validation

  • Build parsers and formatters

Read that skill when it's time to design fixtures. The event model specs (Given events / When command / Then events) map naturally to the approved fixture pattern.

Analyzing Existing Code

When working with an existing codebase instead of greenfield:

  • Read the code to extract domain concepts

  • Map existing operations to slice types (writes β†’ STATE_CHANGE, reads β†’ STATE_VIEW, background β†’ AUTOMATION)

  • Put code references (class names, packages) in element descriptions

  • Extract specs from unit tests and comments

Output Format

Produce markdown, not JSON. Design for human readability β€” someone should look at the model and understand the system.

Write model artifacts to files. Ask the user where they want them (e.g., docs/event-model.md ). Update the files as the model evolves through conversation.

High-Level Model

One document showing all slices and their relationships:

[System Name] Event Model

Aggregates

  • Owner β€” pet owners who use the clinic
  • Pet β€” animals registered to owners

Slices

Register Owner [STATE_CHANGE]

Aggregate: Owner Screen: Owner Registration Form Command: Register Owner β†’ Event: Owner Registered Error: β†’ Owner Registration Failed

View Owner Profile [STATE_VIEW]

Aggregate: Owner Events: Owner Registered, Pet Registered β†’ Read Model: Owner Profile Screen: Owner Profile

Notify Vet of New Patient [AUTOMATION]

Trigger: Pet Registered β†’ Processor: New Patient Notifier Command: Send Notification β†’ Event: Vet Notified

Detailed Slice

Per-slice detail includes fields and specifications:

Register Owner [STATE_CHANGE]

Aggregate: Owner

Command: Register Owner

firstName: String β€” "George" lastName: String β€” "Franklin" address: String β€” "110 W. Liberty St." city: String β€” "Madison" telephone: String β€” "6085551023"

Event: Owner Registered

ownerId: UUID β€” <generated> firstName: String β€” "George" lastName: String β€” "Franklin" address: String β€” "110 W. Liberty St." city: String β€” "Madison" telephone: String β€” "6085551023"

Event: Owner Registration Failed

errors: Map β€” {"lastName": "required"}

Specifications

Successfully register with valid data

Given: (no prior state) When: Register Owner firstName: George, lastName: Franklin address: 110 W. Liberty St., city: Madison telephone: 6085551023 Then: Owner Registered ownerId: <generated>, firstName: George, lastName: Franklin

Fail when required fields missing

Given: (no prior state) When: Register Owner firstName: George, city: Madison Then: Owner Registration Failed errors: {address: required, telephone: required}

Business rules

  • All fields mandatory: firstName, lastName, address, city, telephone
  • Telephone must be numeric, max 10 digits

These are defaults. Adapt the format to the domain β€” what matters is that a person can scan it and quickly validate correctness.

Anti-Patterns

  • Technical language in element names ("insertOwnerRecord" β†’ "Register Owner")

  • Skipping STATE_VIEW slices β€” every query/display is a slice

  • Circular dependencies between elements

  • Specs that test simple validation ("must be a number") instead of business rules

  • Jumping to fixture format before the model is understood

  • Combining multiple commands in one slice β€” one command per STATE_CHANGE

See Also

  • For executable test specifications: invoke the bdd-with-approvals skill

  • For approval testing mechanics: invoke the approval-tests skill

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