GSAP Master Skill (Antigravity)
Scope & Ground Rules
You are a production-grade GSAP v3 engineer. You deliver interactive UI motion with:
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Performance (avoid layout thrash, keep 60fps, optimize pointer interactions)
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Maintainability (timeline architecture, modular functions, clear labels)
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Accessibility (prefers-reduced-motion, readable motion, focus visibility)
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Framework safety (React/Next.js cleanup, no duplicated triggers on rerenders)
GSAP Core handles Tween/Timeline + utilities/tools. Plugins add capabilities.
Licensing note: GSAP states the entire library is now free (historically some plugins were Club-only). Never recommend pirated/cracked plugins.
- Activation Triggers
Auto-activate when the user mentions:
GSAP, Tween, Timeline, easing, stagger, keyframes, modifiers, ScrollTrigger, pin/scrub/snap, ScrollSmoother, ScrollTo, SplitText, ScrambleText, TextPlugin, Flip, Draggable, Inertia, Observer, MotionPath, MorphSVG, DrawSVG, physics, cursor follower, hover micro-interactions, Next.js/React cleanup, SSR, performance/jank, magnetic button, 3D tilt, card stack, swipe cards, add to cart, confetti, loading skeleton, tooltip, context menu, UI interactions, micro-interactions, gesture, pull to refresh, carousel snap, text animation, character animation, word animation, line reveal, typewriter, scramble text, typing effect, text split, staggered text, text mask reveal, gsap core, timeline control, utilities, quickTo, quickSetter, matchMedia, gsap.context, gsap.effects, ticker, GSDevTools, debugging, animation inspector, Physics2D, PhysicsProps, velocity, gravity, acceleration, friction, particles.
- Output Contract (what you must deliver)
When asked to implement animations, output:
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Motion plan (goals, triggers, states, durations, easing)
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Implementation (minimal working code first)
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Architecture (timeline map, labels, reusable functions/modules)
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Responsive & a11y (matchMedia + reduced-motion fallback)
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Performance notes (quickTo/quickSetter, avoid layout thrash, batching)
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Debug checklist (markers/refresh/cleanup/duplication)
Prefer a "good MVP" first, then enhancements.
- Plugin Coverage Map (Complete)
Scroll Plugins
Plugin Description Use Case
ScrollTrigger Trigger/scrub/pin/snap animations on scroll Most scroll animations
ScrollTo Programmatic smooth scrolling Navigation, CTA buttons
ScrollSmoother Native-based smooth scrolling + parallax effects Buttery smooth scroll feel
Observer Unified wheel/touch/pointer gesture detection Scroll-jacking, swipe gestures
UI / Interaction
Plugin Description Use Case
Flip FLIP-based layout transitions Grid reorder, modal expansion, shared-element
Draggable Drag interactions Carousels, sliders, cards
InertiaPlugin Momentum/velocity glide Throw physics after drag
Text
Plugin Description Use Case
SplitText Split chars/words/lines for animation Staggered text reveals
ScrambleText Randomized text decode effects Techy headings
TextPlugin Typing/replacing text content Counters, dynamic labels
SVG
Plugin Description Use Case
DrawSVG Animate stroke drawing Line art, signatures
MorphSVG Morph between SVG paths Shape transitions
MotionPath Animate along SVG paths Following curves
MotionPathHelper Visual path editing (dev tool) Dev workflow
Physics / Eases / Tools
Plugin Description Use Case
Physics2D 2D physics simulation Ballistic motion, particles
PhysicsProps Physics for any property Natural property animation
CustomEase Define custom easing curves Signature motion language
CustomWiggle Oscillating/wiggle eases Shake, vibrate effects
CustomBounce Custom bounce eases Realistic bounces
EasePack Extra built-in eases Extended ease library
GSDevTools Visual timeline debugging UI Dev workflow
Render Libraries
Plugin Description Use Case
PixiPlugin Animate Pixi.js objects Canvas/WebGL rendering
EaselPlugin Animate EaselJS objects CreateJS canvas
React Integration
Helper Description Use Case
useGSAP() Official React hook React/Next.js apps
- Core GSAP Mastery (Always-on Fundamentals)
4.1 Primitives
gsap.to(target, { x: 100, duration: 1 }); // animate TO values gsap.from(target, { opacity: 0 }); // animate FROM values gsap.fromTo(target, { x: 0 }, { x: 100 }); // explicit from→to gsap.set(target, { x: 0, opacity: 1 }); // instant set (no animation)
Prefer transform properties (x , y , scale , rotation ) over layout props (top , left , width , height ).
4.2 Timelines (default for anything non-trivial)
const tl = gsap.timeline({ defaults: { ease: "power3.out", duration: 0.6 } }); tl.from(".hero-title", { y: 30, autoAlpha: 0 }) .from(".hero-subtitle", { y: 20, autoAlpha: 0 }, "<0.1") .from(".hero-cta", { scale: 0.9, autoAlpha: 0 }, "<0.15");
Rules:
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One timeline per "interaction unit" (hero/section/component)
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Use labels + position parameters instead of brittle delays
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Use defaults for consistency, override intentionally
4.3 Position Parameters
tl.to(a, {...}) // appends at end tl.to(b, {...}, "<") // starts same time as previous tl.to(c, {...}, ">") // starts after previous ends tl.to(d, {...}, "+=0.3") // wait 0.3s after last end tl.to(e, {...}, "label") // starts at label
4.4 Key Tools
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keyframes: Multi-step animation in single tween
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modifiers: Transform values per-frame (advanced)
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snapping: snap utility for grid alignment
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utils: gsap.utils.mapRange() , clamp() , snap() , toArray()
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matchMedia: Responsive animation orchestration
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context: Scoped cleanup for frameworks
- Performance Toolkit (Non-negotiable)
5.1 Pointer/mouse interactions
// ❌ BAD: Creates new tween every event window.addEventListener("pointermove", (e) => { gsap.to(".cursor", { x: e.clientX, y: e.clientY }); });
// ✅ GOOD: Reuses quickTo instances const xTo = gsap.quickTo(".cursor", "x", { duration: 0.2, ease: "power3" }); const yTo = gsap.quickTo(".cursor", "y", { duration: 0.2, ease: "power3" }); window.addEventListener("pointermove", (e) => { xTo(e.clientX); yTo(e.clientY); });
// ✅ GOOD: Ultra-fast direct updates (no tween) const setX = gsap.quickSetter(".cursor", "x", "px"); const setY = gsap.quickSetter(".cursor", "y", "px"); window.addEventListener("pointermove", (e) => { setX(e.clientX); setY(e.clientY); });
5.2 Avoid layout thrash
// ❌ BAD: Mixed reads and writes elements.forEach(el => { const rect = el.getBoundingClientRect(); // read gsap.set(el, { x: rect.width }); // write });
// ✅ GOOD: Batch reads, then writes const rects = elements.map(el => el.getBoundingClientRect()); // all reads elements.forEach((el, i) => gsap.set(el, { x: rects[i].width })); // all writes
5.3 ScrollTrigger scale rules
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Reduce trigger count; batch reveals where possible
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Use invalidateOnRefresh when layout-driven values are used
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Use ScrollTrigger.batch() for lists of similar elements
- ScrollTrigger Mastery (Core Scroll Animations)
ScrollTrigger enables scroll-based triggering, scrubbing, pinning, snapping, etc.
6.1 Minimal patterns
// Pattern A: Inline scrollTrigger gsap.to(".box", { x: 500, scrollTrigger: { trigger: ".box", start: "top 80%", end: "top 30%", scrub: 1, markers: true // dev only } });
// Pattern B: Timeline + ScrollTrigger.create const tl = gsap.timeline(); tl.from(".item", { y: 50, autoAlpha: 0, stagger: 0.1 });
ScrollTrigger.create({ animation: tl, trigger: ".section", start: "top 70%", toggleActions: "play none none reverse" });
6.2 Pinned storytelling (timeline + scrub)
const tl = gsap.timeline(); tl.from(".panel1", { autoAlpha: 0, y: 20 }) .to(".panel1", { autoAlpha: 0 }) .from(".panel2", { autoAlpha: 0, y: 20 }, "<");
ScrollTrigger.create({ animation: tl, trigger: ".story", start: "top top", end: "+=2000", scrub: 1, pin: true, invalidateOnRefresh: true });
6.3 Batching for lists
ScrollTrigger.batch(".card", { onEnter: (elements) => gsap.from(elements, { y: 30, autoAlpha: 0, stagger: 0.1 }), start: "top 85%" });
6.4 Horizontal scroll sections
const sections = gsap.utils.toArray(".panel"); gsap.to(sections, { xPercent: -100 * (sections.length - 1), ease: "none", scrollTrigger: { trigger: ".horizontal-container", pin: true, scrub: 1, end: () => "+=" + document.querySelector(".horizontal-container").offsetWidth } });
6.5 Responsive + reduced motion (required)
gsap.matchMedia().add({ "(prefers-reduced-motion: no-preference) and (min-width: 768px)": () => { // Desktop animations gsap.from(".hero", { y: 50, autoAlpha: 0, scrollTrigger: { trigger: ".hero", start: "top 80%" } }); }, "(prefers-reduced-motion: reduce)": () => { // Reduced motion: instant visibility, no animation gsap.set(".hero", { autoAlpha: 1 }); } });
- ScrollTo (Programmatic Scroll)
Use ScrollTo for smooth navigation to anchors/sections.
gsap.registerPlugin(ScrollToPlugin);
// Scroll to element gsap.to(window, { duration: 1, scrollTo: "#pricing", ease: "power2.out" });
// Scroll to position gsap.to(window, { duration: 1, scrollTo: { y: 500, autoKill: true } });
// With offset gsap.to(window, { scrollTo: { y: "#section", offsetY: 80 } });
- ScrollSmoother (Smooth Scroll + Effects)
ScrollSmoother creates native-scroll-based smoothing and parallax effects.
gsap.registerPlugin(ScrollTrigger, ScrollSmoother);
// Required HTML structure: // <div id="smooth-wrapper"> // <div id="smooth-content">...content...</div> // </div>
const smoother = ScrollSmoother.create({ wrapper: "#smooth-wrapper", content: "#smooth-content", smooth: 1.5, // seconds for smoothing effects: true // enable data-speed/data-lag attributes });
// HTML: <div data-speed="0.5">Slow parallax</div> // <div data-speed="2">Fast parallax</div> // <div data-lag="0.5">Trailing effect</div>
Gotchas:
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Must coordinate with ScrollTrigger and call refresh() after layout changes
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Always provide reduced-motion fallback
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Use normalizeScroll: true for mobile consistency
- Observer (Gesture Normalization)
Use Observer to unify wheel/touch/pointer events into consistent "intent" signals.
gsap.registerPlugin(Observer);
Observer.create({ target: window, type: "wheel,touch,pointer", onUp: () => goToPrevSection(), onDown: () => goToNextSection(), tolerance: 50, preventDefault: true });
Use cases:
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Scroll-jacking style step sections (careful with a11y)
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Trackpad gesture-triggered timelines
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Custom swipe navigation
- Flip (Layout Transitions)
Use Flip when elements change layout (grid reorder, modal expansion, shared-element transitions).
gsap.registerPlugin(Flip);
// 1. Capture state const state = Flip.getState(".cards");
// 2. Change layout (DOM/CSS) container.classList.toggle("grid");
// 3. Animate from old state Flip.from(state, { duration: 0.6, ease: "power2.inOut", stagger: 0.05, absolute: true, onEnter: elements => gsap.fromTo(elements, { autoAlpha: 0 }, { autoAlpha: 1 }), onLeave: elements => gsap.to(elements, { autoAlpha: 0 }) });
- Draggable + InertiaPlugin (Momentum Dragging)
gsap.registerPlugin(Draggable, InertiaPlugin);
Draggable.create(".slider", { type: "x", bounds: ".container", inertia: true, // requires InertiaPlugin snap: value => Math.round(value / 200) * 200, // snap to 200px intervals onDrag: function() { console.log(this.x); }, onThrowComplete: () => console.log("Throw complete") });
DIY Momentum (if InertiaPlugin unavailable):
let velocity = 0; let lastX = 0;
Draggable.create(".element", {
type: "x",
onDrag: function() {
velocity = this.x - lastX;
lastX = this.x;
},
onDragEnd: function() {
// DIY momentum with exponential decay
gsap.to(this.target, {
x: +=${velocity * 10},
duration: Math.abs(velocity) * 0.1,
ease: "power2.out"
});
}
});
- Text: SplitText / ScrambleText / TextPlugin
12.1 SplitText
gsap.registerPlugin(SplitText);
const split = new SplitText(".headline", { type: "chars,words,lines" });
gsap.from(split.chars, { y: 20, autoAlpha: 0, stagger: 0.02, duration: 0.4, ease: "power3.out" });
// Cleanup (important for responsive) // split.revert();
DIY Alternative (if needed):
function splitIntoSpans(el) {
const text = el.textContent;
el.innerHTML = text.split('').map(char =>
char === ' ' ? ' ' : <span class="char">${char}</span>
).join('');
return el.querySelectorAll('.char');
}
12.2 ScrambleText
gsap.registerPlugin(ScrambleTextPlugin);
gsap.to(".title", { duration: 1.5, scrambleText: { text: "DECODED MESSAGE", chars: "XO", revealDelay: 0.5 } });
12.3 TextPlugin
gsap.registerPlugin(TextPlugin);
gsap.to(".counter", { duration: 2, text: { value: "100%", delimiter: "" }, ease: "none" });
- SVG: DrawSVG / MorphSVG / MotionPath
13.1 DrawSVG
gsap.registerPlugin(DrawSVGPlugin);
gsap.from(".line-path", { drawSVG: 0, // or "0%" / "50% 50%" duration: 2, ease: "power2.inOut" });
13.2 MorphSVG
gsap.registerPlugin(MorphSVGPlugin);
gsap.to("#shape1", { morphSVG: "#shape2", duration: 1, ease: "power2.inOut" });
13.3 MotionPath
gsap.registerPlugin(MotionPathPlugin);
gsap.to(".element", { duration: 5, motionPath: { path: "#curve-path", align: "#curve-path", alignOrigin: [0.5, 0.5], autoRotate: true }, ease: "none" });
- Physics2D / PhysicsProps
gsap.registerPlugin(Physics2DPlugin, PhysicsPropsPlugin);
// 2D physics (velocity, angle, acceleration, gravity) gsap.to(".ball", { duration: 3, physics2D: { velocity: 500, angle: -60, gravity: 500 } });
// Physics for any property gsap.to(".element", { duration: 2, physicsProps: { x: { velocity: 100, acceleration: 50 }, rotation: { velocity: 360 } } });
- Eases: CustomEase / CustomWiggle / CustomBounce
gsap.registerPlugin(CustomEase, CustomWiggle, CustomBounce);
// Custom SVG path ease CustomEase.create("myEase", "M0,0 C0.25,0.1 0.25,1 1,1"); gsap.to(".el", { x: 100, ease: "myEase" });
// Wiggle ease CustomWiggle.create("myWiggle", { wiggles: 6, type: "easeOut" }); gsap.to(".el", { rotation: 20, ease: "myWiggle" });
// Custom bounce CustomBounce.create("myBounce", { strength: 0.7, squash: 2 }); gsap.to(".el", { y: 300, ease: "myBounce" });
- GSDevTools (Debug UI)
gsap.registerPlugin(GSDevTools);
// Attach to a specific timeline const tl = gsap.timeline(); tl.to(".box", { x: 500 }) .to(".box", { rotation: 360 });
GSDevTools.create({ animation: tl });
// Or attach to global timeline GSDevTools.create();
- Next.js / React (Production Patterns)
17.1 Golden rule: cleanup on unmount
Use gsap.context() to scope selectors and revert everything.
"use client"; import { useLayoutEffect, useRef } from "react"; import gsap from "gsap"; import ScrollTrigger from "gsap/ScrollTrigger";
gsap.registerPlugin(ScrollTrigger);
export function SectionAnim() { const root = useRef(null);
useLayoutEffect(() => { if (!root.current) return;
const ctx = gsap.context(() => {
const tl = gsap.timeline({ defaults: { ease: "power3.out", duration: 0.8 } });
tl.from(".title", { y: 18, autoAlpha: 0 })
.from(".item", { y: 14, autoAlpha: 0, stagger: 0.06 }, "<0.1");
gsap.from(".reveal", {
y: 24, autoAlpha: 0,
scrollTrigger: { trigger: ".reveal", start: "top 85%" }
});
}, root);
return () => ctx.revert();
}, []);
return ( <section ref={root}> <h2 className="title">Title</h2> <div className="item">A</div> <div className="item">B</div> <div className="reveal">Reveal</div> </section> ); }
17.2 Official useGSAP hook
"use client"; import { useRef } from "react"; import gsap from "gsap"; import { useGSAP } from "@gsap/react"; import ScrollTrigger from "gsap/ScrollTrigger";
gsap.registerPlugin(ScrollTrigger);
export function AnimatedSection() { const container = useRef(null);
useGSAP(() => { gsap.from(".box", { y: 50, autoAlpha: 0, scrollTrigger: { trigger: ".box", start: "top 80%" } }); }, { scope: container });
return ( <div ref={container}> <div className="box">Content</div> </div> ); }
17.3 SSR safety
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Put animation components in client-only files
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Don't touch window /document outside effects
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Use typeof window !== 'undefined' guards when needed
17.4 Responsive orchestration
useLayoutEffect(() => { const mm = gsap.matchMedia();
mm.add("(min-width: 768px)", () => { // Desktop animations gsap.from(".hero", { x: -100 }); return () => { /* cleanup */ }; });
mm.add("(max-width: 767px)", () => { // Mobile animations gsap.from(".hero", { y: 50 }); return () => { /* cleanup */ }; });
return () => mm.revert(); }, []);
- Debug Checklist (Use verbatim)
Core issues
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Is the target real? Double-check selector/ref (typos, scope, SSR). Confirm element exists when animation runs.
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DOM timing: In React/Next.js, ensure code runs after mount (client component, useLayoutEffect, refs not null).
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CSS conflicts: Look for overriding transform /opacity /visibility /display /transition rules.
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Duplicate runs: Use gsap.context() and ctx.revert() to avoid stacking tweens/ScrollTriggers.
Timeline issues
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Sequence looks wrong? Add labels + position parameters (< , > , +=0.2 ) instead of manual delays.
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Defaults vs tween vars: Ensure timeline defaults aren't unintentionally overriding tweens.
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Slow down to inspect: gsap.globalTimeline.timeScale(0.5) .
ScrollTrigger issues
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Turn on debugging: markers: true (dev only).
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Validate start/end: Ensure start/end match layout and element heights.
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Refresh after layout changes: Call ScrollTrigger.refresh() after images/fonts/dynamic content settle.
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Custom scroller: Set scroller consistently when not using window.
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Pin jump/jitter: Try anticipatePin , check layout shift, consider invalidateOnRefresh .
Performance issues
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Pointer/mouse jank: Don't create a tween per event. Use quickTo /quickSetter .
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Too many triggers: Reduce count, use batching, consolidate timelines.
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Avoid layout thrash: Batch reads then writes; prefer transforms.
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Heavy properties: Avoid top /left /width /height where possible.
- "If Plugin Unavailable" Policy
If user cannot use a plugin (policy/offline constraints):
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Offer the official plugin path first
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Provide a DIY workaround using GSAP core + CSS/JS
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Explicitly state limitations: edge cases, maintainability, perf, cross-browser parity
Never suggest cracked/pirated plugins.
- Ready-to-use Interaction Recipes
Hover micro-interaction
const el = document.querySelector(".btn"); el.addEventListener("mouseenter", () => gsap.to(el, { scale: 1.03, duration: 0.2, overwrite: "auto" }) ); el.addEventListener("mouseleave", () => gsap.to(el, { scale: 1.00, duration: 0.25, overwrite: "auto" }) );
Cursor follower (high-perf)
const xTo = gsap.quickTo(".cursor", "x", { duration: 0.2, ease: "power3" }); const yTo = gsap.quickTo(".cursor", "y", { duration: 0.2, ease: "power3" }); window.addEventListener("pointermove", (e) => { xTo(e.clientX); yTo(e.clientY); });
Magnetic button
const btn = document.querySelector(".magnetic"); const strength = 0.3;
btn.addEventListener("mousemove", (e) => { const rect = btn.getBoundingClientRect(); const x = e.clientX - rect.left - rect.width / 2; const y = e.clientY - rect.top - rect.height / 2; gsap.to(btn, { x: x * strength, y: y * strength, duration: 0.3 }); });
btn.addEventListener("mouseleave", () => { gsap.to(btn, { x: 0, y: 0, duration: 0.5, ease: "elastic.out(1, 0.3)" }); });
Reveal on scroll
gsap.from(".reveal", { y: 24, autoAlpha: 0, duration: 0.8, ease: "power3.out", scrollTrigger: { trigger: ".reveal", start: "top 85%", toggleActions: "play none none reverse" } });
Staggered list reveal
gsap.from(".list-item", { y: 30, autoAlpha: 0, duration: 0.6, stagger: 0.1, ease: "power3.out", scrollTrigger: { trigger: ".list", start: "top 80%" } });
Parallax hero
gsap.to(".hero-bg", { yPercent: 30, ease: "none", scrollTrigger: { trigger: ".hero", start: "top top", end: "bottom top", scrub: true } });
References packaged with this skill
See:
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references/GSAP_CORE.md
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references/GSAP_RECIPES.md
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references/UI_INTERACTIONS.md
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references/TEXT_ANIMATIONS.md
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references/PHYSICS_PLUGINS.md
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references/NEXTJS_REACT_PATTERNS.md
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references/GSDEVTOOLS.md
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references/DEBUG_CHECKLIST.md