refactoring

A thorough reference covering 89 refactoring techniques and code smells — featuring PHP 8.3+ examples, rationale, step-by-step mechanics, and before/after comparisons.

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Install skill "refactoring" with this command: npx skills add krzysztofsurdy/code-virtuoso/krzysztofsurdy-code-virtuoso-refactoring

Refactoring

A thorough reference covering 89 refactoring techniques and code smells — featuring PHP 8.3+ examples, rationale, step-by-step mechanics, and before/after comparisons.

Refactoring Techniques (67)

Composing Methods

  • Extract Method — Pull code fragments into named methods → reference

  • Inline Method — Substitute a method call with its body → reference

  • Extract Variable — Give complex expressions meaningful names through explanatory variables → reference

  • Inline Temp — Substitute a temporary variable with its expression → reference

  • Replace Temp with Query — Swap temp variables for method calls → reference

  • Split Temporary Variable — Assign separate variables for separate purposes → reference

  • Remove Assignments to Parameters — Introduce local variables rather than reassigning parameters → reference

  • Replace Method with Method Object — Convert a complex method into its own class → reference

  • Substitute Algorithm — Swap an algorithm for a clearer alternative → reference

Moving Features Between Objects

  • Move Method — Relocate a method to the class that depends on it most → reference

  • Move Field — Relocate a field to the class that depends on it most → reference

  • Extract Class — Divide a class that handles too much → reference

  • Inline Class — Consolidate a class that does too little → reference

  • Hide Delegate — Introduce methods that conceal delegation chains → reference

  • Remove Middle Man — Allow clients to call the delegate directly → reference

  • Introduce Foreign Method — Attach a missing method to a class you cannot modify → reference

  • Introduce Local Extension — Build a wrapper or subclass for a library class → reference

Organizing Data

  • Self Encapsulate Field — Route field access through getters even within the class → reference

  • Replace Data Value with Object — Promote primitive data to a rich object → reference

  • Change Value to Reference — Convert value objects into reference objects → reference

  • Change Reference to Value — Convert reference objects into value objects → reference

  • Replace Array with Object — Swap arrays used as data structures for proper objects → reference

  • Duplicate Observed Data — Keep domain data in sync with the UI via Observer → reference

  • Change Unidirectional to Bidirectional — Introduce back-references when needed → reference

  • Change Bidirectional to Unidirectional — Eliminate unnecessary back-references → reference

  • Replace Magic Number with Symbolic Constant — Assign meaningful names to magic numbers → reference

  • Encapsulate Field — Restrict field visibility, expose accessors → reference

  • Encapsulate Collection — Expose read-only views of collections → reference

  • Replace Type Code with Class — Swap type codes for enums or classes → reference

  • Replace Type Code with Subclasses — Swap type codes for a class hierarchy → reference

  • Replace Type Code with State/Strategy — Swap behavior-affecting type codes for State/Strategy → reference

  • Replace Subclass with Fields — Eliminate subclasses that differ only in constants → reference

Simplifying Conditional Expressions

  • Decompose Conditional — Break complex conditionals into named methods → reference

  • Consolidate Conditional Expression — Merge conditions that produce the same result → reference

  • Consolidate Duplicate Conditional Fragments — Hoist identical code outside of conditionals → reference

  • Remove Control Flag — Swap control flags for break/return/continue → reference

  • Replace Nested Conditional with Guard Clauses — Flatten nested conditionals using early returns → reference

  • Replace Conditional with Polymorphism — Swap conditionals for polymorphic method calls → reference

  • Introduce Null Object — Swap null checks for a null object → reference

  • Introduce Assertion — Insert assertions to document assumptions → reference

Simplifying Method Calls

  • Rename Method — Choose method names that reveal their purpose → reference

  • Add Parameter — Introduce new parameters to support additional data → reference

  • Remove Parameter — Drop unused method parameters → reference

  • Separate Query from Modifier — Divide methods that both return values and change state → reference

  • Parameterize Method — Unify similar methods by adding a parameter → reference

  • Replace Parameter with Explicit Methods — Produce separate methods for each parameter value → reference

  • Preserve Whole Object — Pass the entire object rather than individual values → reference

  • Replace Parameter with Method Call — Derive values internally instead of passing them in → reference

  • Introduce Parameter Object — Bundle related parameters into an object → reference

  • Remove Setting Method — Eliminate setters for fields assigned only at creation → reference

  • Hide Method — Narrow the visibility of unused public methods → reference

  • Replace Constructor with Factory Method — Use factory methods for complex object creation → reference

  • Replace Error Code with Exception — Throw exceptions rather than returning error codes → reference

  • Replace Exception with Test — Validate conditions upfront instead of catching exceptions → reference

Dealing with Generalization

  • Pull Up Field — Promote identical fields to the superclass → reference

  • Pull Up Method — Promote identical methods to the superclass → reference

  • Pull Up Constructor Body — Promote shared constructor logic to the superclass → reference

  • Push Down Method — Relocate a method to the subclass that uses it → reference

  • Push Down Field — Relocate a field to the subclass that uses it → reference

  • Extract Subclass — Carve out a subclass for a subset of features → reference

  • Extract Superclass — Hoist shared behavior into a parent class → reference

  • Extract Interface — Define a shared interface for common operations → reference

  • Collapse Hierarchy — Merge superclass and subclass when they are too similar → reference

  • Form Template Method — Generalize similar methods into a template → reference

  • Replace Inheritance with Delegation — Swap inheritance for composition → reference

  • Replace Delegation with Inheritance — Swap excessive delegation for inheritance → reference

Code Smells (22)

Bloaters

  • Long Method — Methods that have grown excessively long → reference

  • Large Class — Classes that try to handle too much → reference

  • Primitive Obsession — Excessive use of primitives instead of small objects → reference

  • Long Parameter List — Methods accepting too many parameters → reference

  • Data Clumps — Groups of data that repeatedly appear together → reference

Object-Orientation Abusers

  • Alternative Classes with Different Interfaces — Similar classes with mismatched method signatures → reference

  • Refused Bequest — Subclasses that disregard inherited behavior → reference

  • Switch Statements — Complex switch/match constructs that should be polymorphism → reference

  • Temporary Field — Fields populated only under certain conditions → reference

Change Preventers

  • Divergent Change — A single class modified for many unrelated reasons → reference

  • Parallel Inheritance Hierarchies — Creating one subclass forces creating another → reference

  • Shotgun Surgery — A single change demands edits across many classes → reference

Dispensables

  • Comments — Excessive comments that mask unclear code → reference

  • Duplicate Code — Identical or nearly identical code in multiple locations → reference

  • Data Class — Classes consisting of nothing but fields and getters/setters → reference

  • Dead Code — Unreachable or unused code → reference

  • Lazy Class — Classes that contribute too little to justify their existence → reference

  • Speculative Generality — Unused abstractions built "just in case" → reference

Couplers

  • Feature Envy — Methods that rely more on another class's data than their own → reference

  • Inappropriate Intimacy — Classes that reach into each other's internals → reference

  • Incomplete Library Class — Library classes that fall short of providing needed features → reference

  • Message Chains — Long chains of method calls (a.b().c().d()) → reference

  • Middle Man — Classes that do nothing but delegate to another class → reference

Best Practices

  • Refactor in small, verified steps — execute tests after every change

  • Follow the Boy Scout Rule: leave code in better shape than you found it

  • Reach for IDE refactoring tools when available for safe, automated transformations

  • Never refactor and alter behavior simultaneously — keep them separate

  • Prioritize refactoring that lowers coupling and raises cohesion

  • Tackle code smells nearest to your current work first

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