Accessibility Patterns — Expert Decisions
Expert decision frameworks for accessibility choices. Claude knows accessibilityLabel and VoiceOver — this skill provides judgment calls for element grouping, label strategies, and compliance trade-offs.
Decision Trees
Element Grouping Strategy
How should VoiceOver read this content? ├─ Logically related (card, cell, profile) │ └─ Combine: .accessibilityElement(children: .combine) │ Read as single unit │ ├─ Each part independently actionable │ └─ Keep separate │ User needs to interact with each │ ├─ Container with multiple actions │ └─ Combine + custom actions │ Single element with .accessibilityAction │ ├─ Decorative image with text │ └─ Combine, image hidden │ Image adds no meaning │ └─ Image conveys different info than text └─ Keep separate with distinct labels Both need to be announced
The trap: Combining elements that have different actions. User can't interact with individual parts.
Label vs Hint Decision
What should be in label vs hint? ├─ What the element IS │ └─ Label │ "Play button", "Submit form" │ ├─ What happens when activated │ └─ Hint (only if not obvious) │ "Double tap to start playback" │ ├─ Current state │ └─ Value │ "50 percent", "Page 3 of 10" │ └─ Control behavior └─ Traits .isButton, .isSelected, .isHeader
Dynamic Type Layout Strategy
How should layout adapt to larger text? ├─ Simple HStack (icon + text) │ └─ Stay horizontal │ Icons scale with text │ ├─ Complex HStack (image + multi-line) │ └─ Stack vertically at xxxLarge │ Check @Environment(.dynamicTypeSize) │ ├─ Fixed-height cells │ └─ Self-sizing │ Remove height constraints │ └─ Toolbar/navigation elements └─ Consider overflow menu Or scroll at extreme sizes
Reduce Motion Response
What happens when Reduce Motion is enabled? ├─ Transition between screens │ └─ Instant or simple fade │ No slide/zoom animations │ ├─ Loading indicators │ └─ Static or minimal │ No bouncing/spinning │ ├─ Autoplay video/animation │ └─ Don't autoplay │ User controls playback │ ├─ Parallax/motion effects │ └─ Disable completely │ Can cause vestibular issues │ └─ Essential animation (progress) └─ Keep but simplify Linear, no bounce
NEVER Do
VoiceOver Labels
NEVER include element type in labels:
// ❌ Redundant — VoiceOver announces "Submit button, button" Button("Submit") { } .accessibilityLabel("Submit button")
// ✅ VoiceOver announces "Submit, button" Button("Submit") { } .accessibilityLabel("Submit")
// ❌ Redundant — "Profile image, image" Image("profile") .accessibilityLabel("Profile image")
// ✅ Describe what the image shows Image("profile") .accessibilityLabel("John Doe's profile photo")
NEVER use generic labels:
// ❌ User has no idea what this does Button(action: deleteItem) { Image(systemName: "trash") } .accessibilityLabel("Button")
// ❌ Still not helpful Button(action: deleteItem) { Image(systemName: "trash") } .accessibilityLabel("Icon")
// ✅ Describe the action Button(action: deleteItem) { Image(systemName: "trash") } .accessibilityLabel("Delete (item.name)")
NEVER forget to label icon-only buttons:
// ❌ VoiceOver says nothing useful Button(action: share) { Image(systemName: "square.and.arrow.up") } // VoiceOver: "Button" (no label!)
// ✅ Always label icon buttons Button(action: share) { Image(systemName: "square.and.arrow.up") } .accessibilityLabel("Share")
Element Visibility
NEVER hide interactive elements from accessibility:
// ❌ User can't access this control Button("Settings") { } .accessibilityHidden(true) // Why would you do this?
// ✅ Every interactive element must be accessible // Only hide truly decorative elements Image("decorative-pattern") .accessibilityHidden(true) // This is OK — adds nothing
NEVER leave decorative images accessible:
// ❌ VoiceOver reads meaningless "image" Image("background-gradient") // VoiceOver: "Image"
// ✅ Hide decorative elements Image("background-gradient") .accessibilityHidden(true)
Dynamic Type
NEVER use fixed font sizes for user content:
// ❌ Doesn't respect user's text size preference Text("Hello, World!") .font(.system(size: 16)) // Never scales!
// ✅ Use Dynamic Type styles Text("Hello, World!") .font(.body) // Scales automatically
// ✅ Custom font with scaling Text("Custom") .font(.custom("MyFont", size: 16, relativeTo: .body))
NEVER truncate text at larger sizes without alternative:
// ❌ Content disappears at larger text sizes Text(longContent) .lineLimit(2) .font(.body) // At xxxLarge, user sees "Lorem ips..."
// ✅ Allow expansion or provide full content path Text(longContent) .lineLimit(dynamicTypeSize >= .xxxLarge ? nil : 2) .font(.body)
// Or use "Read more" expansion
Reduce Motion
NEVER ignore reduce motion for essential navigation:
// ❌ User with vestibular disorders feels sick .transition(.slide) // Reduce Motion enabled, but still slides
// ✅ Respect reduce motion @Environment(.accessibilityReduceMotion) var reduceMotion
.transition(reduceMotion ? .opacity : .slide)
NEVER autoplay video when reduce motion is enabled:
// ❌ Autoplay ignores user preference VideoPlayer(player: player) .onAppear { player.play() } // Always autoplays
// ✅ Check reduce motion VideoPlayer(player: player) .onAppear { if !UIAccessibility.isReduceMotionEnabled { player.play() } }
Color and Contrast
NEVER convey information by color alone:
// ❌ Color-blind users can't distinguish states Circle() .fill(isOnline ? .green : .red) // Only color differs
// ✅ Use shape/icon in addition to color HStack { Circle() .fill(isOnline ? .green : .red) Text(isOnline ? "Online" : "Offline") } // Or Image(systemName: isOnline ? "checkmark.circle.fill" : "xmark.circle.fill") .foregroundColor(isOnline ? .green : .red)
Essential Patterns
Accessible Card Component
struct AccessibleCard: View { let item: Item let onTap: () -> Void let onDelete: () -> Void let onShare: () -> Void
var body: some View {
VStack(alignment: .leading, spacing: 8) {
Text(item.title)
.font(.headline)
Text(item.description)
.font(.body)
.foregroundColor(.secondary)
Text(item.date, style: .date)
.font(.caption)
}
.padding()
.background(Color(.systemBackground))
.cornerRadius(12)
// Combine all text for VoiceOver
.accessibilityElement(children: .combine)
.accessibilityLabel("\(item.title). \(item.description). \(item.date.formatted())")
.accessibilityAddTraits(.isButton)
// Custom actions instead of hidden buttons
.accessibilityAction(.default) { onTap() }
.accessibilityAction(named: "Delete") { onDelete() }
.accessibilityAction(named: "Share") { onShare() }
}
}
Dynamic Type Adaptive Layout
struct AdaptiveProfileView: View { @Environment(.dynamicTypeSize) private var dynamicTypeSize
let user: User
var body: some View {
if dynamicTypeSize.isAccessibilitySize {
// Vertical layout for accessibility sizes
VStack(alignment: .leading, spacing: 12) {
profileImage
userInfo
}
} else {
// Horizontal layout for standard sizes
HStack(spacing: 16) {
profileImage
userInfo
}
}
}
private var profileImage: some View {
Image(user.avatarName)
.resizable()
.scaledToFill()
.frame(width: imageSize, height: imageSize)
.clipShape(Circle())
.accessibilityLabel("\(user.name)'s profile photo")
}
private var userInfo: some View {
VStack(alignment: .leading, spacing: 4) {
Text(user.name)
.font(.headline)
Text(user.title)
.font(.subheadline)
.foregroundColor(.secondary)
}
}
private var imageSize: CGFloat {
dynamicTypeSize.isAccessibilitySize ? 80 : 60
}
}
extension DynamicTypeSize { var isAccessibilitySize: Bool { self >= .accessibility1 } }
Reduce Motion Wrapper
struct MotionSafeAnimation<Content: View>: View { @Environment(.accessibilityReduceMotion) private var reduceMotion
let fullAnimation: Animation
let reducedAnimation: Animation
let content: Content
init(
full: Animation = .spring(),
reduced: Animation = .linear(duration: 0.2),
@ViewBuilder content: () -> Content
) {
self.fullAnimation = full
self.reducedAnimation = reduced
self.content = content()
}
var body: some View {
content
.animation(reduceMotion ? reducedAnimation : fullAnimation, value: UUID())
}
}
// Usage struct AnimatedButton: View { @State private var isPressed = false @Environment(.accessibilityReduceMotion) private var reduceMotion
var body: some View {
Button("Tap Me") { }
.scaleEffect(isPressed ? 0.95 : 1.0)
.animation(reduceMotion ? nil : .spring(), value: isPressed)
.onLongPressGesture(minimumDuration: .infinity, pressing: { pressing in
isPressed = pressing
}, perform: {})
}
}
Accessible Form
struct AccessibleForm: View { @State private var email = "" @State private var password = "" @State private var emailError: String? @FocusState private var focusedField: Field?
enum Field: Hashable {
case email, password
}
var body: some View {
Form {
Section {
TextField("Email", text: $email)
.focused($focusedField, equals: .email)
.textContentType(.emailAddress)
.keyboardType(.emailAddress)
.accessibilityLabel("Email address")
.accessibilityValue(email.isEmpty ? "Empty" : email)
if let error = emailError {
Text(error)
.font(.caption)
.foregroundColor(.red)
.accessibilityLabel("Error: \(error)")
}
SecureField("Password", text: $password)
.focused($focusedField, equals: .password)
.textContentType(.password)
.accessibilityLabel("Password")
.accessibilityHint("Minimum 8 characters")
}
Button("Sign In") {
signIn()
}
.accessibilityLabel("Sign in")
.accessibilityHint("Double tap to sign in with entered credentials")
}
.onSubmit {
switch focusedField {
case .email:
focusedField = .password
case .password:
signIn()
case nil:
break
}
}
.onChange(of: emailError) { _, error in
if error != nil {
// Announce error to VoiceOver
UIAccessibility.post(notification: .announcement,
argument: "Error: \(error ?? "")")
}
}
}
}
Quick Reference
WCAG AA Requirements
Criterion Requirement iOS Implementation
1.4.3 Contrast 4.5:1 normal, 3:1 large Use semantic colors
1.4.4 Resize Text 200% without loss Dynamic Type support
2.1.1 Keyboard All functionality VoiceOver navigation
2.4.7 Focus Visible Clear focus indicator @FocusState
2.5.5 Target Size 44x44pt minimum .frame(minWidth:minHeight:)
Accessibility Traits
Trait When to Use
.isButton Custom tappable views
.isHeader Section titles
.isSelected Currently selected item
.isLink Navigates to URL
.isImage Meaningful images
.playsSound Audio triggers
.startsMediaSession Video/audio playback
.adjustable Swipe up/down to change value
Focus Notifications
Notification Use Case
.screenChanged Major UI change, new screen
.layoutChanged Minor UI update
.announcement Status message
.pageScrolled Scroll position changed
Red Flags
Smell Problem Fix
"Button" in label Redundant Remove type from label
Icon without label Inaccessible Add accessibilityLabel
.accessibilityHidden(true) on control Can't interact Remove or rethink
.font(.system(size:)) Doesn't scale Use .font(.body)
Color-only status Color-blind exclusion Add icon or text
Animation ignores reduceMotion Vestibular issues Check environment
Decorative image without hidden Noisy VoiceOver accessibilityHidden(true)
Combined elements with separate actions Can't interact individually Keep separate or use custom actions