wow-api-weekly-rewards

Weekly Rewards API (Retail — Patch 12.0.0)

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Install skill "wow-api-weekly-rewards" with this command: npx skills add jburlison/wowaddonapiagents/jburlison-wowaddonapiagents-wow-api-weekly-rewards

Weekly Rewards API (Retail — Patch 12.0.0)

Comprehensive reference for the Great Vault / weekly rewards system.

Source: https://warcraft.wiki.gg/wiki/World_of_Warcraft_API Current as of: Patch 12.0.0 (Build 65655) — January 28, 2026 Scope: Retail only.

Scope

  • C_WeeklyRewards — Great Vault UI, activities, rewards, item selection

C_WeeklyRewards — Great Vault System

Activity Tracking

Function Returns Description

C_WeeklyRewards.GetActivities(type)

activities

Activities for type

C_WeeklyRewards.HasAvailableRewards()

hasRewards

Rewards available?

C_WeeklyRewards.CanClaimRewards()

canClaim

Can claim now?

C_WeeklyRewards.HasGeneratedRewards()

hasGenerated

Rewards generated?

C_WeeklyRewards.GetNumCompletedDungeonRuns(level)

numCompleted

M+ runs at level+

Activity Types

Enum Value Description

Enum.WeeklyRewardChestThresholdType.Activities

0 World activities

Enum.WeeklyRewardChestThresholdType.RankedPvP

1 Rated PvP

Enum.WeeklyRewardChestThresholdType.MythicPlus

2 Mythic+ dungeons

Enum.WeeklyRewardChestThresholdType.Raid

3 Raid bosses

Enum.WeeklyRewardChestThresholdType.World

4 World content

Activity Data Fields

Each activity entry contains:

  • type — Activity type enum

  • index — Slot index (1, 2, 3)

  • threshold — Completions needed

  • progress — Current completions

  • id — Activity ID

  • level — Key level / difficulty / rating tier

  • rewards — Available rewards table

  • rewardOptions — Reward item options

Reward Selection

Function Returns Description

C_WeeklyRewards.ClaimReward(id)

— Claim specific reward

C_WeeklyRewards.GetItemHyperlink(rewardInfo)

hyperlink

Item link for reward

C_WeeklyRewards.GetExampleRewardItemHyperlinks(id)

hyperlinks

Example rewards

C_WeeklyRewards.AreRewardsForCurrentRewardPeriod()

isCurrent

Current week's rewards?

Item Preview & Equip

Function Returns Description

C_WeeklyRewards.CanClaimRewards()

canClaim

Can claim?

C_WeeklyRewards.HasAvailableRewards()

hasAvailable

Has unclaimed?

Concurrency Info

Function Returns Description

C_WeeklyRewards.GetConquestWeeklyProgress()

progress

Conquest earned

Common Patterns

Display Great Vault Status

local function ShowVaultStatus() local activityTypes = { {type = Enum.WeeklyRewardChestThresholdType.MythicPlus, name = "Mythic+"}, {type = Enum.WeeklyRewardChestThresholdType.Raid, name = "Raid"}, {type = Enum.WeeklyRewardChestThresholdType.RankedPvP, name = "PvP"}, {type = Enum.WeeklyRewardChestThresholdType.World, name = "World"}, }

for _, actType in ipairs(activityTypes) do
    local activities = C_WeeklyRewards.GetActivities(actType.type)
    if activities then
        print(actType.name .. ":")
        for _, activity in ipairs(activities) do
            local status = activity.progress >= activity.threshold and "COMPLETE" or 
                (activity.progress .. "/" .. activity.threshold)
            local levelInfo = activity.level > 0 and (" (Level " .. activity.level .. ")") or ""
            print("  Slot " .. activity.index .. ": " .. status .. levelInfo)
        end
    end
end

end

Check for Available Rewards

local f = CreateFrame("Frame") f:RegisterEvent("WEEKLY_REWARDS_UPDATE") f:SetScript("OnEvent", function() if C_WeeklyRewards.HasAvailableRewards() then print("You have Great Vault rewards to claim!") end end)

Preview Vault Rewards

local function PreviewVaultRewards() local allActivities = { C_WeeklyRewards.GetActivities(Enum.WeeklyRewardChestThresholdType.MythicPlus), C_WeeklyRewards.GetActivities(Enum.WeeklyRewardChestThresholdType.Raid), C_WeeklyRewards.GetActivities(Enum.WeeklyRewardChestThresholdType.RankedPvP), }

for _, activities in ipairs(allActivities) do
    if activities then
        for _, activity in ipairs(activities) do
            if activity.progress >= activity.threshold then
                local links = C_WeeklyRewards.GetExampleRewardItemHyperlinks(activity.id)
                if links then
                    for _, link in ipairs(links) do
                        print("  Possible:", link)
                    end
                end
            end
        end
    end
end

end

Key Events

Event Payload Description

WEEKLY_REWARDS_UPDATE

— Vault data changed

WEEKLY_REWARDS_SHOW

— Vault UI opened

WEEKLY_REWARDS_HIDE

— Vault UI closed

WEEKLY_REWARDS_ITEM_CHANGED

— Reward item changed

Gotchas & Restrictions

  • Weekly reset timing — Rewards are generated at weekly reset; APIs return no data before Tuesday/Wednesday reset.

  • Claim requires hardware — ClaimReward() requires user interaction.

  • Activity types vary by season — Not all activity types are active every season.

  • Three slots per type — Each type has 3 reward slots with increasing thresholds.

  • Level field meaning changes — For M+ it's key level, for raids it's difficulty, for PvP it's rating bracket.

  • Example rewards are estimates — GetExampleRewardItemHyperlinks() shows possible rewards, not guaranteed ones.

  • Rewards expire — Unclaimed vault rewards from a previous week may be forfeited.

  • HasAvailableRewards() vs HasGeneratedRewards() — Generated means the vault has rolled items; Available means the player can claim them now.

Source Transparency

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