Mobile Design System
(Mobile-First · Touch-First · Platform-Respectful)
Philosophy: Touch-first. Battery-conscious. Platform-respectful. Offline-capable. Core Law: Mobile is NOT a small desktop. Operating Rule: Think constraints first, aesthetics second.
This skill exists to prevent desktop-thinking, AI-defaults, and unsafe assumptions when designing or building mobile applications.
- Mobile Feasibility & Risk Index (MFRI)
Before designing or implementing any mobile feature or screen, assess feasibility.
MFRI Dimensions (1–5)
Dimension Question
Platform Clarity Is the target platform (iOS / Android / both) explicitly defined?
Interaction Complexity How complex are gestures, flows, or navigation?
Performance Risk Does this involve lists, animations, heavy state, or media?
Offline Dependence Does the feature break or degrade without network?
Accessibility Risk Does this impact motor, visual, or cognitive accessibility?
Score Formula
MFRI = (Platform Clarity + Accessibility Readiness) − (Interaction Complexity + Performance Risk + Offline Dependence)
Range: -10 → +10
Interpretation
MFRI Meaning Required Action
6–10 Safe Proceed normally
3–5 Moderate Add performance + UX validation
0–2 Risky Simplify interactions or architecture
< 0 Dangerous Redesign before implementation
- Mandatory Thinking Before Any Work
⛔ STOP: Ask Before Assuming (Required)
If any of the following are not explicitly stated, you MUST ask before proceeding:
Aspect Question Why
Platform iOS, Android, or both? Affects navigation, gestures, typography
Framework React Native, Flutter, or native? Determines performance and patterns
Navigation Tabs, stack, drawer? Core UX architecture
Offline Must it work offline? Data & sync strategy
Devices Phone only or tablet too? Layout & density rules
Audience Consumer, enterprise, accessibility needs? Touch & readability
🚫 Never default to your favorite stack or pattern.
- Mandatory Reference Reading (Enforced)
Universal (Always Read First)
File Purpose Status
mobile-design-thinking.md Anti-memorization, context-forcing 🔴 REQUIRED FIRST
touch-psychology.md Fitts’ Law, thumb zones, gestures 🔴 REQUIRED
mobile-performance.md 60fps, memory, battery 🔴 REQUIRED
mobile-backend.md Offline sync, push, APIs 🔴 REQUIRED
mobile-testing.md Device & E2E testing 🔴 REQUIRED
mobile-debugging.md Native vs JS debugging 🔴 REQUIRED
Platform-Specific (Conditional)
Platform File
iOS platform-ios.md
Android platform-android.md
Cross-platform BOTH above
❌ If you haven’t read the platform file, you are not allowed to design UI.
- AI Mobile Anti-Patterns (Hard Bans)
🚫 Performance Sins (Non-Negotiable)
❌ Never Why ✅ Always
ScrollView for long lists Memory explosion FlatList / FlashList / ListView.builder
Inline renderItem Re-renders all rows useCallback + memo
Index as key Reorder bugs Stable ID
JS-thread animations Jank Native driver / GPU
console.log in prod JS thread block Strip logs
No memoization Battery + perf drain React.memo / const widgets
🚫 Touch & UX Sins
❌ Never Why ✅ Always
Touch <44–48px Miss taps Min touch target
Gesture-only action Excludes users Button fallback
No loading state Feels broken Explicit feedback
No error recovery Dead end Retry + message
Ignore platform norms Muscle memory broken iOS ≠ Android
🚫 Security Sins
❌ Never Why ✅ Always
Tokens in AsyncStorage Easily stolen SecureStore / Keychain
Hardcoded secrets Reverse engineered Env + secure storage
No SSL pinning MITM risk Cert pinning
Log sensitive data PII leakage Never log secrets
- Platform Unification vs Divergence Matrix
UNIFY DIVERGE ────────────────────────── ───────────────────────── Business logic Navigation behavior Data models Gestures API contracts Icons Validation Typography Error semantics Pickers / dialogs
Platform Defaults
Element iOS Android
Font SF Pro Roboto
Min touch 44pt 48dp
Back Edge swipe System back
Sheets Bottom sheet Dialog / sheet
Icons SF Symbols Material Icons
- Mobile UX Psychology (Non-Optional)
Fitts’ Law (Touch Reality)
-
Finger ≠ cursor
-
Accuracy is low
-
Reach matters more than precision
Rules:
-
Primary CTAs live in thumb zone
-
Destructive actions pushed away
-
No hover assumptions
- Performance Doctrine
React Native (Required Pattern)
const Row = React.memo(({ item }) => ( <View><Text>{item.title}</Text></View> ));
const renderItem = useCallback( ({ item }) => <Row item={item} />, [] );
<FlatList data={items} renderItem={renderItem} keyExtractor={(i) => i.id} getItemLayout={(_, i) => ({ length: ITEM_HEIGHT, offset: ITEM_HEIGHT * i, index: i, })} />
Flutter (Required Pattern)
class Item extends StatelessWidget { const Item({super.key});
@override Widget build(BuildContext context) { return const Text('Static'); } }
-
const everywhere possible
-
Targeted rebuilds only
- Mandatory Mobile Checkpoint
Before writing any code, you must complete this:
🧠 MOBILE CHECKPOINT
Platform: ___________ Framework: ___________ Files Read: ___________
3 Principles I Will Apply: 1. 2. 3.
Anti-Patterns I Will Avoid: 1. 2.
❌ Cannot complete → go back and read.
- Framework Decision Tree (Canonical)
Need OTA + web team → React Native + Expo High-perf UI → Flutter iOS only → SwiftUI Android only → Compose
No debate without justification.
- Release Readiness Checklist
Before Shipping
-
Touch targets ≥ 44–48px
-
Offline handled
-
Secure storage used
-
Lists optimized
-
Logs stripped
-
Tested on low-end devices
-
Accessibility labels present
-
MFRI ≥ 3
- Related Skills
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frontend-design – Visual systems & components
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frontend-dev-guidelines – RN/TS architecture
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backend-dev-guidelines – Mobile-safe APIs
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error-tracking – Crash & performance telemetry
Final Law: Mobile users are distracted, interrupted, and impatient—often using one hand on a bad network with low battery. Design for that reality, or your app will fail quietly.