Launchdarkly UI Skills
Opinionated constraints for building Launchdarkly-style interfaces with AI agents.
When to Apply
Reference these guidelines when:
-
Building dark-mode interfaces
-
Creating Launchdarkly-inspired design systems
-
Implementing UIs with Inter font and 4px grid
Colors
-
MUST use dark backgrounds (lightness < 20) for primary surfaces - detected lightness: 0
-
MUST use #000000 as page background (surface-base )
-
MUST use #AAB7F5 for primary actions and focus states (accent )
-
SHOULD reduce color palette (currently 13 colors detected)
-
MUST maintain text contrast ratio of at least 4.5:1 for accessibility
Semantic Tokens
Token HEX RGB Usage
surface-base
#000000 rgb(0,0,0) Page background
surface-raised
#131313 rgb(19,19,19) Cards, modals, raised surfaces
text-primary
#DFDFDF rgb(223,223,223) Headings, body text
text-secondary
#3D69B0 rgb(61,105,176) Secondary, muted text
text-tertiary
#C1C1CD rgb(193,193,205) Additional text
accent
#AAB7F5 rgb(170,183,245) Primary actions, links, focus
Typography
-
MUST use Inter as primary font family
-
SHOULD use single font family for consistency
-
MUST use 138px / 700 for primary headings
-
MUST use 32px / 700 for body text
-
SHOULD reduce font weights (currently 6 detected)
-
MUST use text-balance for headings and text-pretty for body text
-
SHOULD use tabular-nums for numeric data
-
NEVER modify letter-spacing unless explicitly requested
Text Styles
Style Font Size Weight Color Count
heading-1
Inter 138px 700 #F7F7F7 1
heading-2
Inter 138px 700 #D5D7F0 1
body
Inter 32px 700 #DFDFDF 1
text-29px
Inter 29px semi_bold #E0E0E0 1
text-25px
Inter 25px 700 #DFDFDF 1
text-23px
Inter 23px semi_bold #D1D1D1 1
text-21px
Inter 21px 500 #C2C2C2 1
text-21px
Inter 21px 400 #5557A0 1
text-20px
Inter 20px 400 #3D69B0 1
text-20px
Inter 20px 400 #C1C1CD 1
Typography Reference
Font Families:
- Inter (used 31x)
Font Sizes: 9px, 10px, 11px, 12px, 13px, 14px, 15px, 16px, 18px, 19px, 20px, 21px, 23px, 25px, 29px, 32px, 138px
Spacing
-
MUST use 4px grid for spacing
-
SHOULD use spacing from scale: 4px, 5px, 7px, 9px, 12px, 21px, 28px, 69px
-
SHOULD use 4px as default gap between elements
-
NEVER use arbitrary spacing values (use design scale)
-
SHOULD maintain consistent padding within containers
Borders
-
NEVER use arbitrary border-radius values (use design scale)
-
SHOULD use subtle borders (1px) for element separation
Layout
-
MUST design for 1920px base viewport width
-
SHOULD use consistent element widths: 10px, 14px, 25px, 29px
-
SHOULD maintain text-heavy layout with clear hierarchy
-
NEVER use h-screen , use h-dvh for full viewport height
-
MUST respect safe-area-inset for fixed elements
-
SHOULD use size-* for square elements instead of w-*
- h-*
Detected Layout Patterns
-
Main Content: width: 1920px, height: 949px
-
Main Content: width: 1920px, height: 1031px
-
Header: height: 47px
-
Header: height: 48px
Components
Buttons
Variant Background Text Border Height Radius
Ghost transparent #3D69B0 none
Interactive States
Focus
-
MUST use 2px outline with accent color (#AAB7F5 )
-
MUST use 2px outline-offset
-
NEVER remove focus indicators
Hover
-
Buttons (primary): lighten background by 10%
-
Buttons (secondary): use #131313 background
-
List items: use #131313 background
Disabled
-
MUST use opacity: 0.5
-
MUST use cursor: not-allowed
Interaction
-
MUST use an AlertDialog for destructive or irreversible actions
-
SHOULD use structural skeletons for loading states
-
MUST show errors next to where the action happens
-
NEVER block paste in input or textarea elements
-
MUST add an aria-label to icon-only buttons
Animation
-
NEVER add animation unless it is explicitly requested
-
MUST animate only compositor props (transform , opacity )
-
NEVER animate layout properties (width , height , top , left , margin , padding )
-
SHOULD use ease-out on entrance animations
-
NEVER exceed 200ms for interaction feedback
-
SHOULD respect prefers-reduced-motion
Performance
-
NEVER animate large blur() or backdrop-filter surfaces
-
NEVER apply will-change outside an active animation
-
NEVER use useEffect for anything that can be expressed as render logic