Clerk UI Skills
Opinionated constraints for building Clerk-style interfaces with AI agents.
When to Apply
Reference these guidelines when:
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Building light-mode interfaces
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Creating Clerk-inspired design systems
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Implementing UIs with Inter font and 4px grid
Colors
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SHOULD use light backgrounds for primary surfaces
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MUST use #FEFEFE as page background (surface-base )
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MUST use #C4A9F3 for primary actions and focus states (accent )
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SHOULD reduce color palette (currently 12 colors detected)
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MUST maintain text contrast ratio of at least 4.5:1 for accessibility
Semantic Tokens
Token HEX RGB Usage
surface-base
#FEFEFE rgb(254,254,254) Page background
surface-raised
#090909 rgb(9,9,9) Cards, modals, raised surfaces
text-primary
#5C5C5C rgb(92,92,92) Headings, body text
text-secondary
#98979D rgb(152,151,157) Secondary, muted text
text-tertiary
#2F2F2F rgb(47,47,47) Additional text
border-default
#E4E4E1 rgb(228,228,225) Subtle borders, dividers
accent
#C4A9F3 rgb(196,169,243) Primary actions, links, focus
Typography
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MUST use Inter as primary font family
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SHOULD use single font family for consistency
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MUST use 66px / 700 for primary headings
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MUST use 26px / 700 for body text
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SHOULD reduce font weights (currently 4 detected)
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MUST use text-balance for headings and text-pretty for body text
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SHOULD use tabular-nums for numeric data
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NEVER modify letter-spacing unless explicitly requested
Text Styles
Style Font Size Weight Color Count
heading-1
Inter 66px 700 #262628 1
body
Inter 26px 700 #292929 1
text-19px
Inter 19px 500 #4D4D4D 1
text-18px
Inter 18px 500 #303030 1
text-18px
Inter 18px 400 #525252 1
text-17px
Inter 17px 500 #E9E9E9 1
text-17px
Inter 17px 400 #838285 1
text-16px
Inter 16px 500 #2F2F2F 1
text-16px
Inter 16px 300 #F5F5F5 1
text-15px
Inter 15px 400 #BDBDBD 1
Typography Reference
Font Families:
- Inter (used 28x)
Font Sizes: 9px, 11px, 12px, 14px, 15px, 16px, 17px, 18px, 19px, 26px, 66px
Spacing
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MUST use 4px grid for spacing
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SHOULD use spacing from scale: 1px, 2px, 4px, 5px, 16px, 37px, 49px, 51px
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SHOULD use 5px as default gap between elements
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NEVER use arbitrary spacing values (use design scale)
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SHOULD maintain consistent padding within containers
Borders
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MUST use border-radius from scale: 4px, 6px, 7px
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MUST use 1px border width consistently
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SHOULD use 6px as default border-radius
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NEVER use arbitrary border-radius values (use design scale)
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SHOULD use subtle borders (1px) for element separation
Border Radius Reference
Scale: 4px, 6px, 7px
Layout
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MUST design for 1920px base viewport width
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SHOULD use consistent element widths: 8px, 52px, 44px, 363px, 71px
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SHOULD maintain text-heavy layout with clear hierarchy
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NEVER use h-screen , use h-dvh for full viewport height
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MUST respect safe-area-inset for fixed elements
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SHOULD use size-* for square elements instead of w-*
- h-*
Detected Layout Patterns
- Main Content: width: 1920px, height: 584px
Components
- MUST use 0px height for input fields
Buttons
Variant Background Text Border Height Radius
Ghost transparent #BDBDBD none
Inputs
- Height: 0px
Interactive States
Focus
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MUST use 2px outline with accent color (#C4A9F3 )
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MUST use 2px outline-offset
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NEVER remove focus indicators
Hover
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Buttons (primary): lighten background by 10%
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Buttons (secondary): use #090909 background
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List items: use #090909 background
Disabled
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MUST use opacity: 0.5
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MUST use cursor: not-allowed
Interaction
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MUST use an AlertDialog for destructive or irreversible actions
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SHOULD use structural skeletons for loading states
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MUST show errors next to where the action happens
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NEVER block paste in input or textarea elements
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MUST add an aria-label to icon-only buttons
Animation
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NEVER add animation unless it is explicitly requested
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MUST animate only compositor props (transform , opacity )
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NEVER animate layout properties (width , height , top , left , margin , padding )
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SHOULD use ease-out on entrance animations
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NEVER exceed 200ms for interaction feedback
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SHOULD respect prefers-reduced-motion
Performance
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NEVER animate large blur() or backdrop-filter surfaces
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NEVER apply will-change outside an active animation
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NEVER use useEffect for anything that can be expressed as render logic