uloop screenshot
Take a screenshot of any Unity EditorWindow by name and save as PNG.
Usage
uloop screenshot [--window-name <name>] [--resolution-scale <scale>] [--match-mode <mode>] [--output-directory <path>]
Parameters
Parameter Type Default Description
--window-name
string Game
Window name to capture (e.g., "Game", "Scene", "Console", "Inspector", "Project", "Hierarchy", or any EditorWindow title)
--resolution-scale
number 1.0
Resolution scale (0.1 to 1.0)
--match-mode
enum exact
Window name matching mode: exact , prefix , or contains . All modes are case-insensitive.
--output-directory
string ""
Output directory path for saving screenshots. When empty, uses default path (.uloop/outputs/Screenshots/). Accepts absolute paths.
Match Modes
Mode Description Example
exact
Window name must match exactly (case-insensitive) "Project" matches "Project" only
prefix
Window name must start with the input "Project" matches "Project" and "Project Settings"
contains
Window name must contain the input anywhere "set" matches "Project Settings"
Window Name
The window name is the text displayed in the window's title bar (tab). Common names: Game, Scene, Console, Inspector, Project, Hierarchy, Animation, Animator, Profiler. Custom EditorWindow titles are also supported.
Global Options
Option Description
--project-path <path>
Target a specific Unity project (mutually exclusive with --port )
-p, --port <port>
Specify Unity TCP port directly (mutually exclusive with --project-path )
Examples
Take a screenshot of Game View (default)
uloop screenshot
Take a screenshot of Scene View
uloop screenshot --window-name Scene
Capture all windows starting with "Project" (prefix match)
uloop screenshot --window-name Project --match-mode prefix
Save screenshot to a specific directory
uloop screenshot --output-directory /tmp/screenshots
Combine options
uloop screenshot --window-name Scene --resolution-scale 0.5 --output-directory /tmp/screenshots
Output
Returns JSON with:
-
ScreenshotCount : Number of windows captured
-
Screenshots : Array of screenshot info, each containing:
-
ImagePath : Absolute path to the saved PNG file
-
FileSizeBytes : Size of the saved file in bytes
-
Width : Captured image width in pixels
-
Height : Captured image height in pixels
When multiple windows match (e.g., multiple Inspector windows or when using contains mode), all matching windows are captured with numbered filenames (e.g., Inspector_1_.png , Inspector_2_.png ).
Notes
-
Use uloop focus-window first if needed
-
Target window must be open in Unity Editor
-
Window name matching is always case-insensitive